[61] | 1 | /**
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| 2 | \file
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| 3 | TestCullingTerrainApplication.cpp
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| 4 | \brief
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[74] | 5 | Tests the visibility culling algorithm
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[61] | 6 | */
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| 7 |
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| 8 | #include <OgreNoMemoryMacros.h>
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| 9 | #include <CEGUI/CEGUI.h>
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| 10 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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| 11 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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| 12 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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| 13 | #include <OgreMemoryMacros.h>
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| 14 |
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| 15 | #include "Ogre.h"
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| 16 | #include "TestCullingTerrainApplication.h"
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| 17 |
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| 18 | #define WIN32_LEAN_AND_MEAN
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| 19 | #include "windows.h"
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| 20 |
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| 21 |
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[80] | 22 | /*******************************************************/
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| 23 | /* TestCullingTerrainApplication implementation */
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| 24 | /*******************************************************/
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[61] | 25 | TestCullingTerrainApplication::~TestCullingTerrainApplication()
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| 26 | {
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[82] | 27 | delete mTerrainContentGenerator;
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[61] | 28 | }
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| 29 | //-----------------------------------------------------------------------
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| 30 | void TestCullingTerrainApplication::createCamera( void )
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| 31 | {
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| 32 | // Create the camera
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| 33 | mCamera = mSceneMgr->createCamera("PlayerCam");
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| 34 |
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| 35 | // Position it at 500 in Z direction
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| 36 | mCamera->setPosition(Vector3(128,25,128));
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| 37 |
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| 38 | // Look back along -Z
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| 39 | mCamera->lookAt(Vector3(0,0,-300));
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| 40 | mCamera->setNearClipDistance(1);
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| 41 | mCamera->setFarClipDistance(1000);
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| 42 | }
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| 43 | //-----------------------------------------------------------------------
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[75] | 44 | void TestCullingTerrainApplication::createScene()
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[61] | 45 | {
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| 46 | // Set ambient light
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| 47 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
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| 48 |
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| 49 | // Create a light
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| 50 | Light* l = mSceneMgr->createLight("MainLight");
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| 51 | // Accept default settings: point light, white diffuse, just set position
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| 52 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with
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| 53 | // other objects, but I don't
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| 54 | l->setPosition(20,80,50);
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| 55 |
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| 56 | // --Fog
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| 57 | // NB it's VERY important to set this before calling setWorldGeometry
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| 58 | // because the vertex program picked will be different
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| 59 | ColourValue fadeColour(0.93, 0.86, 0.76);
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| 60 | mWindow->getViewport(0)->setBackgroundColour(fadeColour);
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| 61 | //mSceneMgr->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000);
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| 62 |
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| 63 | // Create a skybox
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| 64 | //mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 500, false);
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| 65 | //mSceneMgr->setSkyDome( true, "Examples/CloudySky", 5, 8, 500, false );
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| 66 |
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| 67 | /* // Define the required skyplane
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| 68 | Plane plane;
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| 69 | // 5000 world units from the camera
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| 70 | plane.d = 5000;
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| 71 | // Above the camera, facing down
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| 72 | plane.normal = -Vector3::UNIT_Y;
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| 73 | // Create the plane 10000 units wide, tile the texture 3 times
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| 74 | mSceneMgr->setSkyPlane(true, plane, "Examples/SpaceSkyPlane",10000,3);*/
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| 75 |
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| 76 | std::string terrain_cfg("terrain.cfg");
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| 77 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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| 78 | terrain_cfg = mResourcePath + terrain_cfg;
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| 79 | #endif
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[74] | 80 | mSceneMgr->setWorldGeometry(terrain_cfg);
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[61] | 81 | // Infinite far plane?
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| 82 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE))
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| 83 | {
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| 84 | mCamera->setFarClipDistance(0);
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| 85 | }
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| 86 |
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| 87 | // Set a nice viewpoint
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[85] | 88 | mCamera->setPosition(707, 2500, 528);
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[61] | 89 | mCamera->setOrientation(Quaternion(-0.3486, 0.0122, 0.9365, 0.0329));
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[75] | 90 |
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[61] | 91 | // CEGUI setup
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| 92 | setupGui();
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[80] | 93 | // HACK: necessary to call once before the content creation for
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| 94 | // terrain initialisation
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| 95 | mSceneMgr->_renderScene(mCamera, mWindow->getViewport(0), true);
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[74] | 96 |
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[82] | 97 | mTerrainContentGenerator = new TerrainContentGenerator(mSceneMgr);
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[87] | 98 | // mTerrainContentGenerator->GenerateScene(500, "ninja.mesh");
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| 99 | mTerrainContentGenerator->GenerateScene(1000, "robot.mesh");
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[86] | 100 |
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[84] | 101 | // no limitations needed anymore: the user can set
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| 102 | // objects also on peaks of terrain
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[82] | 103 | mTerrainContentGenerator->SetMaxHeight(5000);
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[61] | 104 | }
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| 105 | //-----------------------------------------------------------------------
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[80] | 106 | void TestCullingTerrainApplication::setupGui()
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[61] | 107 | {
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[75] | 108 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY,
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| 109 | false, 3000, ST_EXTERIOR_CLOSE);
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[61] | 110 | mGUISystem = new CEGUI::System(mGUIRenderer);
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| 111 |
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| 112 | // Mouse
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| 113 | CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme");
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| 114 | CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow");
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| 115 | mGUISystem->setDefaultMouseCursor(
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| 116 | (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
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| 117 |
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[75] | 118 | CEGUI::MouseCursor::getSingleton().show();
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[61] | 119 | }
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| 120 | //-----------------------------------------------------------------------
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[80] | 121 | void TestCullingTerrainApplication::createFrameListener()
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[61] | 122 | {
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[80] | 123 | mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr,
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[82] | 124 | mGUIRenderer, mTerrainContentGenerator);
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[61] | 125 | mFrameListener->showDebugOverlay(true);
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| 126 | mRoot->addFrameListener(mFrameListener);
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| 127 | }
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| 128 | //-----------------------------------------------------------------------
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[80] | 129 | void TestCullingTerrainApplication::chooseSceneManager()
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[61] | 130 | {
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| 131 | mSceneMgr = mRoot->getSceneManager(ST_EXTERIOR_CLOSE);
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| 132 | }
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| 133 | /***********************************************/
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[80] | 134 | /* MouseQueryListener implementation */
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[61] | 135 | /***********************************************/
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| 136 | //-----------------------------------------------------------------------
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[75] | 137 | MouseQueryListener::MouseQueryListener(RenderWindow* win, Camera* cam,
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| 138 | SceneManager *sceneManager,
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[80] | 139 | CEGUI::Renderer *renderer,
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| 140 | TerrainContentGenerator *sceneGenerator):
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[86] | 141 | ExampleFrameListener(win, cam, false, true),
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| 142 | mGUIRenderer(renderer),
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| 143 | mShutdownRequested(false),
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| 144 | mUseOptimization(false),
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| 145 | mLMouseDown(false),
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| 146 | mRMouseDown(false),
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| 147 | mSceneMgr(sceneManager),
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| 148 | mCurrentObject(NULL),
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| 149 | mTerrainContentGenerator(sceneGenerator),
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| 150 | mVisibilityThreshold(0),
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[87] | 151 | mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING),
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| 152 | mShowOctree(true),
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| 153 | mUseCulling(false)
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[61] | 154 | {
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[86] | 155 | // Reduce move speed
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[61] | 156 | mMoveSpeed = 50;
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| 157 | mRotateSpeed *= 2;
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| 158 |
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| 159 | // Register this so that we get mouse events.
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| 160 | mEventProcessor->addMouseListener(this);
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| 161 | mEventProcessor->addMouseMotionListener(this);
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| 162 | mEventProcessor->addKeyListener(this);
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| 163 |
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[74] | 164 | mRayQueryExecutor = new RayQueryExecutor(mSceneMgr);
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[75] | 165 |
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[61] | 166 | // show overlay
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| 167 | Overlay* pOver = OverlayManager::getSingleton().getByName("Example/VisibilityDemoOverlay");
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| 168 |
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[74] | 169 | mAlgorithmInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/AlgorithmInfo");
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| 170 | mThresholdInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/ThresholdInfo");
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[84] | 171 |
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[74] | 172 | mFrustumCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/FrustumCulledNodesInfo");
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| 173 | mQueryCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/QueryCulledNodesInfo");
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| 174 | mTraversedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/TraversedNodesInfo");
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| 175 | mHierarchyNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/HierarchyNodesInfo");
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| 176 | mRenderedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/RenderedNodesInfo");
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[87] | 177 | mObjectsInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/ObjectsInfo");
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[86] | 178 | mUseOptimizationInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/UseOptimizationInfo");
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[87] | 179 | mQueriesIssuedInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/QueriesIssuedInfo");
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| 180 |
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[61] | 181 | mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
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| 182 | mThresholdInfo->setCaption(": 0");
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| 183 | mFrustumCulledNodesInfo->setCaption(": 0");
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| 184 | mQueryCulledNodesInfo->setCaption(": 0");
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| 185 | mTraversedNodesInfo->setCaption(": 0");
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| 186 | mHierarchyNodesInfo->setCaption(": 0");
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| 187 | mRenderedNodesInfo->setCaption(": 0");
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[87] | 188 | mObjectsInfo->setCaption(": 0");
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[86] | 189 | mUseOptimizationInfo->setCaption(": true");
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[87] | 190 | mQueriesIssuedInfo->setCaption(": 0");
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[84] | 191 |
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[85] | 192 | setAlgorithm(mCurrentAlgorithm);
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[86] | 193 | toggleUseOptimization();
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| 194 | toggleShowOctree();
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[87] | 195 | toggleUseCulling();
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[85] | 196 |
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[61] | 197 | pOver->show();
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| 198 | }
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| 199 | //-----------------------------------------------------------------------
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| 200 | MouseQueryListener::~MouseQueryListener( )
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| 201 | {
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[74] | 202 | delete mRayQueryExecutor;
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[61] | 203 | }
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| 204 | //-----------------------------------------------------------------------
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| 205 | void MouseQueryListener::mouseMoved (MouseEvent *e)
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| 206 | {
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| 207 | // Update CEGUI with the mouse motion
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[75] | 208 | CEGUI::System::getSingleton().injectMouseMove(e->getRelX() * mGUIRenderer->getWidth(),
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| 209 | e->getRelY() * mGUIRenderer->getHeight());
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[61] | 210 | }
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| 211 | //-----------------------------------------------------------------------
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| 212 | void MouseQueryListener::mousePressed(MouseEvent* e)
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| 213 | {
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| 214 | // Left mouse button down
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| 215 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 216 | {
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[76] | 217 | CEGUI::MouseCursor::getSingleton().hide();
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[61] | 218 |
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| 219 | // Setup the ray scene query
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[80] | 220 | Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY());
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[74] | 221 |
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| 222 | Vector3 queryResult;
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[80] | 223 |
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| 224 | // Get results, create a node/entity on the position
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[82] | 225 | mCurrentObject = mTerrainContentGenerator->GenerateSceneObject(
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[80] | 226 | mouseRay.getOrigin(), mouseRay.getDirection(), "robot.mesh");
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| 227 |
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[61] | 228 | mLMouseDown = true;
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| 229 | }
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| 230 | // Right mouse button down
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| 231 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 232 | {
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[75] | 233 | CEGUI::MouseCursor::getSingleton().hide();
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[61] | 234 | mRMouseDown = true;
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| 235 | } // else if
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| 236 | } // mousePressed
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| 237 |
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| 238 | //-----------------------------------------------------------------------
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| 239 | void MouseQueryListener::mouseReleased(MouseEvent* e)
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| 240 | {
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| 241 | // Left mouse button up
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| 242 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 243 | {
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[75] | 244 | CEGUI::MouseCursor::getSingleton().show();
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[61] | 245 | mLMouseDown = false;
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| 246 | }
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| 247 | // Right mouse button up
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| 248 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 249 | {
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[75] | 250 | CEGUI::MouseCursor::getSingleton().show();
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[61] | 251 | mRMouseDown = false;
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| 252 | }
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| 253 | }
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| 254 | //-----------------------------------------------------------------------
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[75] | 255 | void MouseQueryListener::mouseDragged(MouseEvent *e)
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[61] | 256 | {
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| 257 | // If we are dragging the left mouse button.
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[75] | 258 | if (mLMouseDown)
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[61] | 259 | {
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[74] | 260 | Vector3 queryResult;
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| 261 | Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY());
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[61] | 262 |
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[74] | 263 | if(mRayQueryExecutor->executeRayQuery(&queryResult, mouseRay))
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[61] | 264 | {
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[80] | 265 | if(mCurrentObject)
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| 266 | mCurrentObject->setPosition(queryResult);
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[74] | 267 | }
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[61] | 268 | }
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| 269 | // If we are dragging the right mouse button.
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[75] | 270 | if (mRMouseDown)
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[61] | 271 | {
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| 272 | mCamera->yaw( -e->getRelX() * mRotateSpeed );
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| 273 | mCamera->pitch( -e->getRelY() * mRotateSpeed );
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| 274 | }
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| 275 | }
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| 276 | //-----------------------------------------------------------------------
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| 277 | bool MouseQueryListener::frameStarted(const FrameEvent &evt)
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| 278 | {
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| 279 | // clamp to terrain
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[74] | 280 | Vector3 camPos = mCamera->getPosition();
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| 281 | Vector3 queryResult;
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[61] | 282 |
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[74] | 283 | if(mRayQueryExecutor->executeRayQuery(&queryResult,
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| 284 | Vector3(camPos.x, 5000.0f, camPos.z), Vector3::NEGATIVE_UNIT_Y))
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[61] | 285 | {
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[74] | 286 | mCamera->setPosition(mCamera->getPosition().x, queryResult.y + 10,
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[61] | 287 | mCamera->getPosition().z);
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| 288 | }
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[75] | 289 |
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[61] | 290 | return ExampleFrameListener::frameStarted(evt);
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| 291 | }
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| 292 | //-----------------------------------------------------------------------
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| 293 | bool MouseQueryListener::frameEnded(const FrameEvent& evt)
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| 294 | {
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| 295 | if (mShutdownRequested)
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| 296 | return false;
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| 297 |
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| 298 | if (timeDelay >= 0)
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| 299 | timeDelay -= evt.timeSinceLastFrame;
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| 300 |
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[85] | 301 | KEY_PRESSED(KC_SPACE, 0.3, nextAlgorithm());
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[61] | 302 |
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| 303 | KEY_PRESSED(KC_SUBTRACT, 0, changeThreshold(-10));
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| 304 | KEY_PRESSED(KC_ADD, 0, changeThreshold(10));
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[86] | 305 | KEY_PRESSED(KC_O, 0.3, toggleUseOptimization());
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| 306 | KEY_PRESSED(KC_S, 0.3, toggleShowOctree());
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[87] | 307 | KEY_PRESSED(KC_C, 0.3, toggleUseCulling());
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| 308 |
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| 309 | updateStats();
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[61] | 310 |
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| 311 | return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt);
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| 312 | }
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| 313 | //-----------------------------------------------------------------------
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| 314 | void MouseQueryListener::changeThreshold(int incr)
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| 315 | {
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[85] | 316 | mVisibilityThreshold += incr;
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| 317 | if(mVisibilityThreshold < 0) mVisibilityThreshold = 0;
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[61] | 318 |
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[85] | 319 | char str[100]; sprintf(str,": %d", mVisibilityThreshold);
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[61] | 320 |
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[85] | 321 | mSceneMgr->setOption("Threshold", &mVisibilityThreshold);
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[61] | 322 | mThresholdInfo->setCaption(str);
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| 323 | }
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| 324 | //-----------------------------------------------------------------------
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[85] | 325 | void MouseQueryListener::nextAlgorithm()
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[61] | 326 | {
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[74] | 327 | mCurrentAlgorithm = ++mCurrentAlgorithm %
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| 328 | GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS,
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[61] | 329 |
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[85] | 330 | setAlgorithm(mCurrentAlgorithm);
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| 331 | }
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| 332 | //-----------------------------------------------------------------------
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| 333 | void MouseQueryListener::setAlgorithm(int algorithm)
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| 334 | {
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[61] | 335 | mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]);
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| 336 | mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm);
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| 337 | }
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| 338 | //-----------------------------------------------------------------------
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[87] | 339 | void MouseQueryListener::updateStats()
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[61] | 340 | {
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| 341 | unsigned int opt = 0;
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| 342 | char str[100];
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| 343 |
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| 344 | mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt);
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| 345 | mFrustumCulledNodesInfo->setCaption(str);
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| 346 |
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[87] | 347 | mSceneMgr->getOption("NumQueriesIssued", &opt); sprintf(str,": %d", opt);
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| 348 | mQueriesIssuedInfo->setCaption(str);
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| 349 |
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[61] | 350 | mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt);
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| 351 | mQueryCulledNodesInfo->setCaption(str);
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| 352 |
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| 353 | mSceneMgr->getOption("NumTraversedNodes", &opt); sprintf(str,": %d", opt);
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| 354 | mTraversedNodesInfo->setCaption(str);
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| 355 |
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[74] | 356 | mSceneMgr->getOption("NumHierarchyNodes", &opt); sprintf(str,": %d", opt);
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[61] | 357 | mHierarchyNodesInfo->setCaption(str);
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| 358 |
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| 359 | mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt);
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| 360 | mRenderedNodesInfo->setCaption(str);
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[84] | 361 |
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| 362 | sprintf(str,": %d", mTerrainContentGenerator->GetObjectCount());
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[87] | 363 | mObjectsInfo->setCaption(str);
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[61] | 364 | }
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| 365 | //-----------------------------------------------------------------------
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[86] | 366 | void MouseQueryListener::toggleUseOptimization()
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| 367 | {
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| 368 | mUseOptimization = !mUseOptimization;
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| 369 |
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| 370 | mSceneMgr->setOption("UseOptimization", &mUseOptimization);
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| 371 |
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| 372 | if(mUseOptimization)
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| 373 | mUseOptimizationInfo->setCaption(": true");
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| 374 | else
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| 375 | mUseOptimizationInfo->setCaption(": false");
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| 376 | }
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| 377 | //-----------------------------------------------------------------------
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| 378 | void MouseQueryListener::toggleShowOctree()
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| 379 | {
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| 380 | mShowOctree = !mShowOctree;
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| 381 |
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| 382 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
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| 383 | }
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| 384 | //-----------------------------------------------------------------------
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[87] | 385 | void MouseQueryListener::toggleUseCulling()
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| 386 | {
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| 387 | mUseCulling = !mUseCulling;
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| 388 |
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| 389 | mSceneMgr->setOption("UseCulling", &mUseCulling);
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| 390 | }
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| 391 | //-----------------------------------------------------------------------
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[61] | 392 | void MouseQueryListener::keyPressed(KeyEvent* e)
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| 393 | {
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| 394 | if(e->getKey() == KC_ESCAPE)
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| 395 | {
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| 396 | mShutdownRequested = true;
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| 397 | e->consume();
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| 398 | return;
|
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| 399 | }
|
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| 400 |
|
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| 401 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
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| 402 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
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| 403 | e->consume();
|
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| 404 | }
|
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| 405 | //-----------------------------------------------------------------------
|
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| 406 | void MouseQueryListener::keyReleased(KeyEvent* e)
|
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| 407 | {
|
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| 408 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
|
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| 409 | e->consume();
|
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| 410 | }
|
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| 411 | //-----------------------------------------------------------------------
|
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| 412 | void MouseQueryListener::keyClicked(KeyEvent* e)
|
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| 413 | {
|
---|
| 414 | // Do nothing
|
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| 415 | e->consume();
|
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| 416 | }
|
---|
| 417 | //-----------------------------------------------------------------------
|
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| 418 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
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| 419 | {
|
---|
| 420 | // Create application object
|
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| 421 | TestCullingTerrainApplication app;
|
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| 422 |
|
---|
| 423 | try
|
---|
| 424 | {
|
---|
| 425 | app.go();
|
---|
| 426 | }
|
---|
| 427 | catch( Ogre::Exception& e )
|
---|
| 428 | {
|
---|
[75] | 429 | MessageBox( NULL, e.getFullDescription().c_str(),
|
---|
| 430 | "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
---|
[61] | 431 | }
|
---|
| 432 |
|
---|
| 433 | return 0;
|
---|
| 434 | } |
---|