1 | #include <OgreNoMemoryMacros.h>
|
---|
2 | #include <CEGUI/CEGUI.h>
|
---|
3 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
|
---|
4 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
|
---|
5 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
|
---|
6 | #include <OgreMemoryMacros.h>
|
---|
7 |
|
---|
8 | #include <Ogre.h>
|
---|
9 | //#include "OgreReferenceAppLayer.h"
|
---|
10 | //#include "OgreRefAppWorld.h"
|
---|
11 | #include "TestCullingTerrainApplication.h"
|
---|
12 |
|
---|
13 |
|
---|
14 | #define WIN32_LEAN_AND_MEAN
|
---|
15 | #include <windows.h>
|
---|
16 |
|
---|
17 | /*******************************************************/
|
---|
18 | /* TestCullingTerrainApplication implementation */
|
---|
19 | /*******************************************************/
|
---|
20 |
|
---|
21 | //-----------------------------------------------------------------------
|
---|
22 | TestCullingTerrainApplication::~TestCullingTerrainApplication()
|
---|
23 | {
|
---|
24 | if (mTerrainContentGenerator)
|
---|
25 | {
|
---|
26 | delete mTerrainContentGenerator;
|
---|
27 | mTerrainContentGenerator = NULL;
|
---|
28 | }
|
---|
29 | //if(mRenderTargetListener) delete mRenderTargetListener;
|
---|
30 | }
|
---|
31 | //-----------------------------------------------------------------------
|
---|
32 | void TestCullingTerrainApplication::createCamera()
|
---|
33 | {
|
---|
34 | // create the camera
|
---|
35 | mCamera = mSceneMgr->createCamera("PlayerCam");
|
---|
36 |
|
---|
37 | /** set a nice viewpoint
|
---|
38 | * we use a camera node here and apply all transformations on it instead
|
---|
39 | * of applying all transformations directly to the camera
|
---|
40 | * because then the camera is displayed correctly in the visualization
|
---|
41 | */
|
---|
42 | mCamNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(
|
---|
43 | "CamNode1", Vector3(707, 5000, 528));
|
---|
44 | //mCamera->setPosition(707, 5000, 528);
|
---|
45 | mCamNode->setOrientation(Quaternion(-0.3486, 0.0122, 0.9365, 0.0329));
|
---|
46 | mCamNode->attachObject(mCamera);
|
---|
47 |
|
---|
48 | //-- create visualization camera
|
---|
49 | mVizCamera = mSceneMgr->createCamera("VizCam");
|
---|
50 | mVizCamera->setPosition(mCamNode->getPosition());
|
---|
51 |
|
---|
52 | mVizCamera->setNearClipDistance(1);
|
---|
53 | mCamera->setNearClipDistance(1);
|
---|
54 |
|
---|
55 | // infinite far plane?
|
---|
56 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE))
|
---|
57 | {
|
---|
58 | mVizCamera->setFarClipDistance(0);
|
---|
59 | mCamera->setFarClipDistance(0);
|
---|
60 | }
|
---|
61 | else
|
---|
62 | {
|
---|
63 | mVizCamera->setFarClipDistance(20000);
|
---|
64 | mCamera->setFarClipDistance(20000);
|
---|
65 | }
|
---|
66 | }
|
---|
67 |
|
---|
68 | //-----------------------------------------------------------------------
|
---|
69 | bool TestCullingTerrainApplication::setup()
|
---|
70 | {
|
---|
71 | bool result = ExampleApplication::setup();
|
---|
72 |
|
---|
73 | createRenderTargetListener();
|
---|
74 |
|
---|
75 | return result;
|
---|
76 | }
|
---|
77 | //-----------------------------------------------------------------------
|
---|
78 | void TestCullingTerrainApplication::createRenderTargetListener()
|
---|
79 | {
|
---|
80 | mWindow->addListener(new VisualizationRenderTargetListener(mSceneMgr));
|
---|
81 | }
|
---|
82 | //-----------------------------------------------------------------------
|
---|
83 | void TestCullingTerrainApplication::createScene()
|
---|
84 | {
|
---|
85 | // Set ambient light
|
---|
86 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
87 |
|
---|
88 | //-- create light
|
---|
89 | mSunLight = mSceneMgr->createLight("SunLight");
|
---|
90 | mSunLight->setType(Light::LT_DIRECTIONAL);
|
---|
91 | //mSunLight->setType(Light::LT_SPOTLIGHT);
|
---|
92 | //mSunLight->setSpotlightRange(Degree(30), Degree(50));
|
---|
93 |
|
---|
94 | mSunLight->setPosition(707, 2000, 500);
|
---|
95 | mSunLight->setCastShadows(true);
|
---|
96 |
|
---|
97 | Vector3 dir(0.5, 1, 0.5);
|
---|
98 | dir.normalise();
|
---|
99 | mSunLight->setDirection(dir);
|
---|
100 | //mSunLight->setDirection(Vector3::NEGATIVE_UNIT_Y);
|
---|
101 |
|
---|
102 | mSunLight->setDiffuseColour(1, 1, 1);
|
---|
103 | mSunLight->setSpecularColour(1, 1, 1);
|
---|
104 |
|
---|
105 | // --Fog
|
---|
106 | // NB it's VERY important to set this before calling setWorldGeometry
|
---|
107 | // because the vertex program picked will be different
|
---|
108 | ColourValue fadeColour(0.93, 0.86, 0.76);
|
---|
109 | mWindow->getViewport(0)->setBackgroundColour(fadeColour);
|
---|
110 | //mSceneMgr->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000);
|
---|
111 |
|
---|
112 | // Create a skybox
|
---|
113 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 5000, false);
|
---|
114 |
|
---|
115 | std::string terrain_cfg("terrain.cfg");
|
---|
116 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
---|
117 | terrain_cfg = mResourcePath + terrain_cfg;
|
---|
118 | #endif
|
---|
119 | mSceneMgr->setWorldGeometry(terrain_cfg);
|
---|
120 |
|
---|
121 | //-- CEGUI setup
|
---|
122 | setupGui();
|
---|
123 |
|
---|
124 | // Floor plane
|
---|
125 | /*
|
---|
126 | Plane plane;
|
---|
127 | plane.normal = Vector3::UNIT_Y;
|
---|
128 | plane.d = -60;
|
---|
129 | MeshManager::getSingleton().createPlane("Myplane",
|
---|
130 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
|
---|
131 | 5000,5000,100,100,true,1,5,5,Vector3::UNIT_Z);
|
---|
132 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
|
---|
133 | pPlaneEnt->setMaterialName("Examples/Rockwall");
|
---|
134 | pPlaneEnt->setCastShadows(true);
|
---|
135 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt);
|
---|
136 | */
|
---|
137 |
|
---|
138 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_HWRENDER_TO_TEXTURE))
|
---|
139 | {
|
---|
140 | // In D3D, use a 1024x1024 shadow texture
|
---|
141 | mSceneMgr->setShadowTextureSettings(1024, 2);
|
---|
142 | }
|
---|
143 | else
|
---|
144 | {
|
---|
145 | // Use 512x512 texture in GL since we can't go higher than the window res
|
---|
146 | mSceneMgr->setShadowTextureSettings(512, 2);
|
---|
147 | }
|
---|
148 | //mSceneMgr->setShadowColour(ColourValue(0, 0, 0));
|
---|
149 | mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5));
|
---|
150 | // mSceneMgr->setShowDebugShadows(true);
|
---|
151 |
|
---|
152 |
|
---|
153 | //-- terrain content setup
|
---|
154 |
|
---|
155 | // HACK: necessary to call once before the content creation for
|
---|
156 | // terrain initialisation
|
---|
157 | mSceneMgr->_renderScene(mCamera, mWindow->getViewport(0), true);
|
---|
158 |
|
---|
159 | mTerrainContentGenerator = new TerrainContentGenerator(mSceneMgr);
|
---|
160 |
|
---|
161 | // if no objects file generate yourself
|
---|
162 | if (!mTerrainContentGenerator->LoadObjects("objects.out"))
|
---|
163 | {
|
---|
164 | // to provide much occlusion,
|
---|
165 | // height is restricted to 50, so no objects appear on peaks
|
---|
166 | mTerrainContentGenerator->SetMaxPos(Vector3(3000.0f, 50.0f, 3000.0f));
|
---|
167 | mTerrainContentGenerator->SetOffset(0);
|
---|
168 |
|
---|
169 | // the objects are generated on the whole terrain
|
---|
170 | mTerrainContentGenerator->GenerateScene(1500, "robot");
|
---|
171 | //mTerrainContentGenerator->GenerateScene(1500, "athene");
|
---|
172 | //mTerrainContentGenerator->GenerateScene(500, "ninja");
|
---|
173 | }
|
---|
174 |
|
---|
175 | // no limitations needed anymore: the user can set
|
---|
176 | // objects also on peaks of terrain
|
---|
177 | mTerrainContentGenerator->SetMaxPos(Vector3(3000.0f, 5000.0f, 3000.0f));
|
---|
178 | }
|
---|
179 | //-----------------------------------------------------------------------
|
---|
180 | void TestCullingTerrainApplication::setupGui()
|
---|
181 | {
|
---|
182 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY,
|
---|
183 | false, 3000, ST_EXTERIOR_CLOSE);
|
---|
184 | mGUISystem = new CEGUI::System(mGUIRenderer);
|
---|
185 |
|
---|
186 | // Mouse
|
---|
187 | CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme");
|
---|
188 | CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow");
|
---|
189 | mGUISystem->setDefaultMouseCursor((CEGUI::utf8*)"TaharezLook",
|
---|
190 | (CEGUI::utf8*)"MouseArrow");
|
---|
191 |
|
---|
192 | CEGUI::MouseCursor::getSingleton().show();
|
---|
193 | }
|
---|
194 | //-----------------------------------------------------------------------
|
---|
195 | void TestCullingTerrainApplication::createFrameListener()
|
---|
196 | {
|
---|
197 | mTerrainFrameListener = new TerrainFrameListener(mWindow, mCamera, mSceneMgr,
|
---|
198 | mGUIRenderer, mTerrainContentGenerator, mVizCamera, mCamNode, mSunLight);
|
---|
199 |
|
---|
200 | mRoot->addFrameListener(mTerrainFrameListener);
|
---|
201 | }
|
---|
202 | //-----------------------------------------------------------------------
|
---|
203 | void TestCullingTerrainApplication::chooseSceneManager()
|
---|
204 | {
|
---|
205 | mSceneMgr = mRoot->getSceneManager(ST_EXTERIOR_CLOSE);
|
---|
206 | }
|
---|
207 |
|
---|
208 |
|
---|
209 | /**************************************************************/
|
---|
210 | /* VisualizationRenderTargetListener implementation */
|
---|
211 | /**************************************************************/
|
---|
212 | //-----------------------------------------------------------------------
|
---|
213 | VisualizationRenderTargetListener::VisualizationRenderTargetListener(SceneManager *sceneMgr)
|
---|
214 | :RenderTargetListener(), mSceneMgr(sceneMgr)
|
---|
215 | {
|
---|
216 | }
|
---|
217 | //-----------------------------------------------------------------------
|
---|
218 | void VisualizationRenderTargetListener::preViewportUpdate(const RenderTargetViewportEvent &evt)
|
---|
219 | {
|
---|
220 | // visualization viewport
|
---|
221 | const bool showViz = evt.source->getZOrder() == VIZ_VIEWPORT_Z_ORDER;
|
---|
222 | const bool nShowViz = !showViz;
|
---|
223 |
|
---|
224 | // ambient light must be full for visualization
|
---|
225 | if (showViz)
|
---|
226 | {
|
---|
227 | mSceneMgr->setAmbientLight(ColourValue(1, 1, 1));
|
---|
228 | }
|
---|
229 | else
|
---|
230 | {
|
---|
231 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
|
---|
232 | }
|
---|
233 |
|
---|
234 | mSceneMgr->setOption("ShowVisualization", &showViz);
|
---|
235 | mSceneMgr->setOption("SkyBoxEnabled", &nShowViz);
|
---|
236 | //mSceneMgr->setOption("SkyPlaneEnabled", &showViz);
|
---|
237 |
|
---|
238 | RenderTargetListener::preViewportUpdate(evt);
|
---|
239 | }
|
---|
240 | //-----------------------------------------------------------------------
|
---|
241 | void VisualizationRenderTargetListener::postRenderTargetUpdate(const RenderTargetEvent &evt)
|
---|
242 | {
|
---|
243 | RenderTargetListener::postRenderTargetUpdate(evt);
|
---|
244 | }
|
---|
245 | //-----------------------------------------------------------------------
|
---|
246 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
|
---|
247 | {
|
---|
248 | // Create application object
|
---|
249 | TestCullingTerrainApplication app;
|
---|
250 |
|
---|
251 | try
|
---|
252 | {
|
---|
253 | app.go();
|
---|
254 | }
|
---|
255 | catch( Ogre::Exception& e )
|
---|
256 | {
|
---|
257 | MessageBox( NULL, e.getFullDescription().c_str(),
|
---|
258 | "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
|
---|
259 | }
|
---|
260 |
|
---|
261 | return 0;
|
---|
262 | } |
---|