/** \file TestCullingTerrainApplication.cpp \brief Tests the visibility culling algorithm */ #include #include #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h> #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h> #include <../CEGUIRenderer/include/OgreCEGUITexture.h> #include #include #include "OgreReferenceAppLayer.h" //#include "OgreRefAppWorld.h" #include "TestCullingTerrainApplication.h" #define WIN32_LEAN_AND_MEAN #include #define VIZ_VIEWPORT_Z_ORDER 10 /*******************************************************/ /* TestCullingTerrainApplication implementation */ /*******************************************************/ //----------------------------------------------------------------------- TestCullingTerrainApplication::~TestCullingTerrainApplication() { if(mTerrainContentGenerator) delete mTerrainContentGenerator; //if(mRenderTargetListener) delete mRenderTargetListener; } //----------------------------------------------------------------------- void TestCullingTerrainApplication::createCamera() { // create the camera mCamera = mSceneMgr->createCamera("PlayerCam"); /** set a nice viewpoint * we use a camera node here and apply all transformations on it instead * of applying all transformations directly to the camera * because then the camera is displayed correctly in the visualization */ mCamNode = mSceneMgr->getRootSceneNode()->createChildSceneNode( "CamNode1", Vector3(707, 5000, 528)); //mCamera->setPosition(707, 5000, 528); mCamNode->setOrientation(Quaternion(-0.3486, 0.0122, 0.9365, 0.0329)); mCamNode->attachObject(mCamera); //-- create visualization camera mVizCamera = mSceneMgr->createCamera("VizCam"); mVizCamera->setPosition(mCamNode->getPosition()); mVizCamera->setNearClipDistance(1); mCamera->setNearClipDistance(1); // infinite far plane? if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE)) { mVizCamera->setFarClipDistance(0); mCamera->setFarClipDistance(0); } else { mVizCamera->setFarClipDistance(20000); mCamera->setFarClipDistance(20000); } } //----------------------------------------------------------------------- bool TestCullingTerrainApplication::setup() { bool result = ExampleApplication::setup(); createRenderTargetListener(); return result; } //----------------------------------------------------------------------- void TestCullingTerrainApplication::createRenderTargetListener() { mWindow->addListener(new VisualizationRenderTargetListener(mSceneMgr)); } //----------------------------------------------------------------------- void TestCullingTerrainApplication::createScene() { // Set ambient light mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); // Create a light Light* l = mSceneMgr->createLight("MainLight"); // Accept default settings: point light, white diffuse, just set position // NB I could attach the light to a SceneNode if I wanted it to move automatically with // other objects, but I don't l->setPosition(20,80,50); // --Fog // NB it's VERY important to set this before calling setWorldGeometry // because the vertex program picked will be different ColourValue fadeColour(0.93, 0.86, 0.76); mWindow->getViewport(0)->setBackgroundColour(fadeColour); //mSceneMgr->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000); // Create a skybox mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 5000, false); std::string terrain_cfg("terrain.cfg"); #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE terrain_cfg = mResourcePath + terrain_cfg; #endif mSceneMgr->setWorldGeometry(terrain_cfg); //-- CEGUI setup setupGui(); //-- terrain content setup // HACK: necessary to call once before the content creation for // terrain initialisation mSceneMgr->_renderScene(mCamera, mWindow->getViewport(0), true); mTerrainContentGenerator = new TerrainContentGenerator(mSceneMgr); mTerrainContentGenerator->SetMaxPos(Vector3(3000.0f, 5000.0f, 3000.0f)); mTerrainContentGenerator->GenerateScene(1500, "robot.mesh"); // mTerrainContentGenerator->GenerateScene(500, "ninja.mesh"); // no limitations needed anymore: the user can set // objects also on peaks of terrain mTerrainContentGenerator->SetMaxHeight(5000); } //----------------------------------------------------------------------- void TestCullingTerrainApplication::setupGui() { mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, ST_EXTERIOR_CLOSE); mGUISystem = new CEGUI::System(mGUIRenderer); // Mouse CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme"); CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow"); mGUISystem->setDefaultMouseCursor( (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow"); CEGUI::MouseCursor::getSingleton().show(); } //----------------------------------------------------------------------- void TestCullingTerrainApplication::createFrameListener() { mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer, mTerrainContentGenerator, mVizCamera, mCamNode); mFrameListener->showDebugOverlay(true); mRoot->addFrameListener(mFrameListener); } //----------------------------------------------------------------------- void TestCullingTerrainApplication::chooseSceneManager() { mSceneMgr = mRoot->getSceneManager(ST_EXTERIOR_CLOSE); } /***********************************************/ /* MouseQueryListener implementation */ /***********************************************/ //----------------------------------------------------------------------- MouseQueryListener::MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer, TerrainContentGenerator *sceneGenerator, Camera *vizCamera, SceneNode *camNode): ExampleFrameListener(win, cam, false, true), mGUIRenderer(renderer), mShutdownRequested(false), mLMouseDown(false), mRMouseDown(false), mSceneMgr(sceneManager), mCurrentObject(NULL), mTerrainContentGenerator(sceneGenerator), mVisibilityThreshold(0), mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING), mShowOctree(false), mUseVisibilityCulling(true), mUseOptimization(true), mVizCamera(vizCamera), mShowVisualization(false), mRenderNodesForViz(false), mVizCameraHeight(Real(2500.0)), mCamNode(camNode), mCullCamera(false), mState(WALKTHROUGH), mCurrentFrame(1) { // Reduce move speed mMoveSpeed = 50; mRotateSpeed *= 2; // Register this so that we get mouse events. mEventProcessor->addMouseListener(this); mEventProcessor->addMouseMotionListener(this); mEventProcessor->addKeyListener(this); mRayQueryExecutor = new RayQueryExecutor(mSceneMgr); // show overlay Overlay* pOver = OverlayManager::getSingleton().getByName("Example/VisibilityDemoOverlay"); mAlgorithmInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/AlgorithmInfo"); mThresholdInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/ThresholdInfo"); mFrustumCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/FrustumCulledNodesInfo"); mQueryCulledNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/QueryCulledNodesInfo"); mTraversedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/TraversedNodesInfo"); mHierarchyNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/HierarchyNodesInfo"); mRenderedNodesInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/RenderedNodesInfo"); mObjectsInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/ObjectsInfo"); mUseOptimizationInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/UseOptimizationInfo"); mQueriesIssuedInfo = OverlayManager::getSingleton().getOverlayElement("Example/Visibility/QueriesIssuedInfo"); mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]); mThresholdInfo->setCaption(": 0"); mFrustumCulledNodesInfo->setCaption(": 0"); mQueryCulledNodesInfo->setCaption(": 0"); mTraversedNodesInfo->setCaption(": 0"); mHierarchyNodesInfo->setCaption(": 0"); mRenderedNodesInfo->setCaption(": 0"); mObjectsInfo->setCaption(": 0"); mUseOptimizationInfo->setCaption(": true"); mQueriesIssuedInfo->setCaption(": 0"); setAlgorithm(mCurrentAlgorithm); mSceneMgr->setOption("UseOptimization", &mUseOptimization); mSceneMgr->setOption("UseVisibilityCulling", &mUseVisibilityCulling); mSceneMgr->setOption("ShowOctree", &mShowOctree); mSceneMgr->setOption("CullCamera", &mCullCamera); mSceneMgr->setOption("ShowVisualization", &mShowVisualization); mSceneMgr->setOption("RenderNodesForViz", &mRenderNodesForViz); pOver->show(); } //----------------------------------------------------------------------- MouseQueryListener::~MouseQueryListener() { delete mRayQueryExecutor; } //----------------------------------------------------------------------- void MouseQueryListener::mouseMoved(MouseEvent *e) { // Update CEGUI with the mouse motion CEGUI::System::getSingleton().injectMouseMove(e->getRelX() * mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight()); } //----------------------------------------------------------------------- void MouseQueryListener::mousePressed(MouseEvent* e) { // Left mouse button down if (e->getButtonID() & InputEvent::BUTTON0_MASK) { CEGUI::MouseCursor::getSingleton().hide(); // Setup the ray scene query Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY()); Vector3 queryResult; // Get results, create a node/entity on the position mCurrentObject = mTerrainContentGenerator->GenerateSceneObject( mouseRay.getOrigin(), mouseRay.getDirection(), "robot.mesh"); mLMouseDown = true; } // Right mouse button down else if (e->getButtonID() & InputEvent::BUTTON1_MASK) { CEGUI::MouseCursor::getSingleton().hide(); mRMouseDown = true; } } // mousePressed //----------------------------------------------------------------------- void MouseQueryListener::mouseReleased(MouseEvent* e) { // Left mouse button up if (e->getButtonID() & InputEvent::BUTTON0_MASK) { CEGUI::MouseCursor::getSingleton().show(); mLMouseDown = false; } // Right mouse button up else if (e->getButtonID() & InputEvent::BUTTON1_MASK) { CEGUI::MouseCursor::getSingleton().show(); mRMouseDown = false; } } //----------------------------------------------------------------------- void MouseQueryListener::mouseDragged(MouseEvent *e) { // If we are dragging the left mouse button. if (mLMouseDown) { Vector3 queryResult; Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY()); if (mRayQueryExecutor->executeRayQuery(&queryResult, mouseRay)) { if (mCurrentObject) { mCurrentObject->setPosition(queryResult); } } } // If we are dragging the right mouse button. if (mRMouseDown) { //mCamera->yaw(-e->getRelX() * mRotateSpeed); //mCamera->pitch(-e->getRelY() * mRotateSpeed); mCamNode->yaw(-e->getRelX() * mRotateSpeed); mCamNode->pitch(-e->getRelY() * mRotateSpeed); } } //----------------------------------------------------------------------- bool MouseQueryListener::frameStarted(const FrameEvent &evt) { switch (mState) { case REPLAY: SetCurrentCameraPath(mCamNode); mCamNode->setPosition(mCameraPath[mCurrentFrame].position); mCamNode->setOrientation(mCameraPath[mCurrentFrame].orientation); (mCurrentFrame++) % mCameraPath.size(); break; case WALKTHROUGH: Clamp2Terrain(); case RECORD: AddCameraPath(mCamNode); break; default: break; }; if (mShowVisualization) { // important for visualization => draw octree bounding boxes mSceneMgr->setOption("ShowOctree", &mShowVisualization); // also render geometry? mSceneMgr->setOption("RenderNodesForViz", &mRenderNodesForViz); // -- setup visualization camera mVizCamera->setPosition(0, 0, 0); mVizCamera->setOrientation(Quaternion::IDENTITY); Vector3 camPos = mCamNode->getPosition(); mVizCamera->setPosition(camPos.x, mVizCameraHeight, camPos.z); // Point down -Z axis mVizCamera->pitch(Radian(Degree(270.0))); // Rotation arounnd X axis mVizCamera->yaw(Math::ATan2(-mCamera->getDerivedDirection().x, -mCamera->getDerivedDirection().z)); mVizCamera->moveRelative(Vector3(0, 800, 0)); } return ExampleFrameListener::frameStarted(evt); } //----------------------------------------------------------------------- void MouseQueryListener::Clamp2Terrain() { // clamp to terrain Vector3 camPos = mCamNode->getPosition(); Vector3 queryResult; if (mRayQueryExecutor->executeRayQuery(&queryResult, Vector3(camPos.x, 5000.0f, camPos.z), Vector3::NEGATIVE_UNIT_Y)) { mCamNode->setPosition(camPos.x, queryResult.y + 10, camPos.z); } } //----------------------------------------------------------------------- bool MouseQueryListener::frameEnded(const FrameEvent& evt) { if (mShutdownRequested) return false; if (timeDelay >= 0) timeDelay -= evt.timeSinceLastFrame; KEY_PRESSED(KC_SPACE, 0.3, nextAlgorithm()); KEY_PRESSED(KC_O, 0.3, toggleUseOptimization()); KEY_PRESSED(KC_T, 0.3, toggleShowOctree()); KEY_PRESSED(KC_C, 0.3, toggleUseVisibilityCulling()); KEY_PRESSED(KC_1, 0.3, toggleShowViz()); KEY_PRESSED(KC_2, 0.3, toggleRenderNodesForViz()); KEY_PRESSED(KC_SUBTRACT, 0, changeThreshold(-10)); KEY_PRESSED(KC_ADD, 0, changeThreshold(10)); KEY_PRESSED(KC_3, 0, zoomVizCamera(50)); KEY_PRESSED(KC_4, 0, zoomVizCamera(-50)); KEY_PRESSED(KC_F1, 0, setState(RECORD)); KEY_PRESSED(KC_F2, 0, setState(REPLAY)); KEY_PRESSED(KC_F3, 0, setState(WALKTHROUGH)); updateStats(); return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt); } void MouseQueryListener::moveCamera() { mCamNode->yaw(mRotX); mCamNode->pitch(mRotY); mCamNode->translate(mCamNode->getLocalAxes(), mTranslateVector); } //----------------------------------------------------------------------- void MouseQueryListener::changeThreshold(int incr) { mVisibilityThreshold += incr; if(mVisibilityThreshold < 0) mVisibilityThreshold = 0; char str[100]; sprintf(str,": %d", mVisibilityThreshold); mSceneMgr->setOption("Threshold", &mVisibilityThreshold); mThresholdInfo->setCaption(str); } //----------------------------------------------------------------------- bool MouseQueryListener::processUnbufferedKeyInput(const FrameEvent& evt) { if (mInputDevice->isKeyDown(KC_RIGHT)) { mCamNode->yaw(-mRotScale); return true; } if (mInputDevice->isKeyDown(KC_LEFT)) { mCamNode->yaw(mRotScale); return true; } return ExampleFrameListener::processUnbufferedKeyInput(evt); } //----------------------------------------------------------------------- void MouseQueryListener::zoomVizCamera(int zoom) { mVizCameraHeight += zoom; if(mVizCameraHeight < 0) mVizCameraHeight = 0; } //----------------------------------------------------------------------- void MouseQueryListener::nextAlgorithm() { mCurrentAlgorithm = ++mCurrentAlgorithm % GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS, setAlgorithm(mCurrentAlgorithm); } //----------------------------------------------------------------------- void MouseQueryListener::setAlgorithm(int algorithm) { mAlgorithmInfo->setCaption(": " + mCurrentAlgorithmCaptions[mCurrentAlgorithm]); mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm); } //----------------------------------------------------------------------- void MouseQueryListener::updateStats() { unsigned int opt = 0; char str[100]; mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt); mFrustumCulledNodesInfo->setCaption(str); mSceneMgr->getOption("NumQueriesIssued", &opt); sprintf(str,": %d", opt); mQueriesIssuedInfo->setCaption(str); mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt); mQueryCulledNodesInfo->setCaption(str); mSceneMgr->getOption("NumTraversedNodes", &opt); sprintf(str,": %d", opt); mTraversedNodesInfo->setCaption(str); mSceneMgr->getOption("NumHierarchyNodes", &opt); sprintf(str,": %d", opt); mHierarchyNodesInfo->setCaption(str); mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt); mRenderedNodesInfo->setCaption(str); sprintf(str,": %d", mTerrainContentGenerator->GetObjectCount()); mObjectsInfo->setCaption(str); } //----------------------------------------------------------------------- void MouseQueryListener::toggleUseOptimization() { mUseOptimization = !mUseOptimization; mSceneMgr->setOption("UseOptimization", &mUseOptimization); if (mUseOptimization) mUseOptimizationInfo->setCaption(": true"); else mUseOptimizationInfo->setCaption(": false"); } //----------------------------------------------------------------------- void MouseQueryListener::toggleShowOctree() { mShowOctree = !mShowOctree; mSceneMgr->setOption("ShowOctree", &mShowOctree); } //----------------------------------------------------------------------- void MouseQueryListener::toggleUseVisibilityCulling() { mUseVisibilityCulling = !mUseVisibilityCulling; mSceneMgr->setOption("UseVisibilityCulling", &mUseVisibilityCulling); } //----------------------------------------------------------------------- void MouseQueryListener::toggleShowViz() { mShowVisualization = !mShowVisualization; // create viewport with priority VIZ_VIEWPORT_Z_ORDER: // will be rendered over standard viewport if (mShowVisualization) { Viewport *vizvp = mWindow->addViewport(mVizCamera, VIZ_VIEWPORT_Z_ORDER, 0.6, 0.6, 0.4, 0.4); vizvp->setBackgroundColour(ColourValue(0.0, 0.3, 0.2, 1)); vizvp->setOverlaysEnabled(false); // Alter the camera aspect ratio to match the viewport mVizCamera->setAspectRatio(Real(vizvp->getActualWidth()) / Real(vizvp->getActualHeight())); //vizvp->setClearEveryFrame(false); // Create a skyplane (for visualization background) /* Plane plane; plane.d = -1000; plane.normal = Vector3::UNIT_Y; mSceneMgr->setSkyPlane(true, plane, "Examples/TransparentTest", 4000, 75, false); */ } else { mWindow->removeViewport(VIZ_VIEWPORT_Z_ORDER); // if octree was enabled for visualization purpose mSceneMgr->setOption("ShowOctree", &mShowOctree); } } //----------------------------------------------------------------------- void MouseQueryListener::toggleRenderNodesForViz() { mRenderNodesForViz = !mRenderNodesForViz; mSceneMgr->setOption("RenderNodesForViz", &mRenderNodesForViz); } //----------------------------------------------------------------------- void MouseQueryListener::keyPressed(KeyEvent* e) { if(e->getKey() == KC_ESCAPE) { mShutdownRequested = true; e->consume(); return; } CEGUI::System::getSingleton().injectKeyDown(e->getKey()); CEGUI::System::getSingleton().injectChar(e->getKeyChar()); e->consume(); } //----------------------------------------------------------------------- void MouseQueryListener::keyReleased(KeyEvent* e) { CEGUI::System::getSingleton().injectKeyUp(e->getKey()); e->consume(); } //----------------------------------------------------------------------- void MouseQueryListener::keyClicked(KeyEvent* e) { // Do nothing e->consume(); } //----------------------------------------------------------------------- void MouseQueryListener::AddCameraPath(SceneNode *camNode) { frame_info info; info.orientation = mCamNode->getOrientation(); info.position = mCamNode->getPosition(); mCameraPath.push_back(info); } //----------------------------------------------------------------------- void MouseQueryListener::SetCurrentCameraPath(SceneNode *camNode) { mCamNode->setPosition(mCameraPath[mCurrentFrame].position); mCamNode->setOrientation(mCameraPath[mCurrentFrame].orientation); (mCurrentFrame++) % mCameraPath.size(); } /**************************************************************/ /* VisualizationRenderTargetListener implementation */ /**************************************************************/ VisualizationRenderTargetListener::VisualizationRenderTargetListener(SceneManager *sceneMgr) :RenderTargetListener(), mSceneMgr(sceneMgr) { } //----------------------------------------------------------------------- void VisualizationRenderTargetListener::preViewportUpdate(const RenderTargetViewportEvent &evt) { const bool showViz = evt.source->getZOrder() == VIZ_VIEWPORT_Z_ORDER; // visualization viewport const bool nShowViz = !showViz; mSceneMgr->setOption("ShowVisualization", &showViz); mSceneMgr->setOption("SkyBoxEnabled", &nShowViz); //mSceneMgr->setOption("SkyPlaneEnabled", &showViz); RenderTargetListener::preViewportUpdate(evt); } //----------------------------------------------------------------------- void VisualizationRenderTargetListener::postRenderTargetUpdate(const RenderTargetEvent &evt) { RenderTargetListener::postRenderTargetUpdate(evt); } //----------------------------------------------------------------------- INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) { // Create application object TestCullingTerrainApplication app; try { app.go(); } catch( Ogre::Exception& e ) { MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); } return 0; }