#include #include #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h> #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h> #include <../CEGUIRenderer/include/OgreCEGUITexture.h> #include #include //#include "OgreReferenceAppLayer.h" //#include "OgreRefAppWorld.h" #include "TestCullingTerrainApplication.h" #define WIN32_LEAN_AND_MEAN #include /*******************************************************/ /* TestCullingTerrainApplication implementation */ /*******************************************************/ //----------------------------------------------------------------------- TestCullingTerrainApplication::~TestCullingTerrainApplication() { if (mTerrainContentGenerator) { delete mTerrainContentGenerator; mTerrainContentGenerator = NULL; } //if(mRenderTargetListener) delete mRenderTargetListener; } //----------------------------------------------------------------------- void TestCullingTerrainApplication::createCamera() { // create the camera mCamera = mSceneMgr->createCamera("PlayerCam"); /** set a nice viewpoint * we use a camera node here and apply all transformations on it instead * of applying all transformations directly to the camera * because then the camera is displayed correctly in the visualization */ mCamNode = mSceneMgr->getRootSceneNode()->createChildSceneNode( "CamNode1", Vector3(707, 5000, 528)); //mCamera->setPosition(707, 5000, 528); mCamNode->setOrientation(Quaternion(-0.3486, 0.0122, 0.9365, 0.0329)); mCamNode->attachObject(mCamera); //-- create visualization camera mVizCamera = mSceneMgr->createCamera("VizCam"); mVizCamera->setPosition(mCamNode->getPosition()); mVizCamera->setNearClipDistance(1); mCamera->setNearClipDistance(1); // infinite far plane? if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE)) { mVizCamera->setFarClipDistance(0); mCamera->setFarClipDistance(0); } else { mVizCamera->setFarClipDistance(20000); mCamera->setFarClipDistance(20000); } } //----------------------------------------------------------------------- bool TestCullingTerrainApplication::setup() { bool result = ExampleApplication::setup(); createRenderTargetListener(); return result; } //----------------------------------------------------------------------- void TestCullingTerrainApplication::createRenderTargetListener() { mWindow->addListener(new VisualizationRenderTargetListener(mSceneMgr)); } //----------------------------------------------------------------------- void TestCullingTerrainApplication::createScene() { // Set ambient light mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); //-- create light mSunLight = mSceneMgr->createLight("SunLight"); mSunLight->setType(Light::LT_DIRECTIONAL); //mSunLight->setType(Light::LT_SPOTLIGHT); //mSunLight->setSpotlightRange(Degree(30), Degree(50)); mSunLight->setPosition(707, 2000, 500); mSunLight->setCastShadows(true); Vector3 dir(0.5, 1, 0.5); dir.normalise(); mSunLight->setDirection(dir); //mSunLight->setDirection(Vector3::NEGATIVE_UNIT_Y); mSunLight->setDiffuseColour(1, 1, 1); mSunLight->setSpecularColour(1, 1, 1); // --Fog // NB it's VERY important to set this before calling setWorldGeometry // because the vertex program picked will be different ColourValue fadeColour(0.93, 0.86, 0.76); mWindow->getViewport(0)->setBackgroundColour(fadeColour); //mSceneMgr->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000); // Create a skybox mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 5000, false); std::string terrain_cfg("terrain.cfg"); #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE terrain_cfg = mResourcePath + terrain_cfg; #endif mSceneMgr->setWorldGeometry(terrain_cfg); //-- CEGUI setup setupGui(); // Floor plane /* Plane plane; plane.normal = Vector3::UNIT_Y; plane.d = -60; MeshManager::getSingleton().createPlane("Myplane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, 5000,5000,100,100,true,1,5,5,Vector3::UNIT_Z); Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); pPlaneEnt->setMaterialName("Examples/Rockwall"); pPlaneEnt->setCastShadows(true); mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); */ if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_HWRENDER_TO_TEXTURE)) { // In D3D, use a 1024x1024 shadow texture mSceneMgr->setShadowTextureSettings(1024, 2); } else { // Use 512x512 texture in GL since we can't go higher than the window res mSceneMgr->setShadowTextureSettings(512, 2); } //mSceneMgr->setShadowColour(ColourValue(0, 0, 0)); mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5)); // mSceneMgr->setShowDebugShadows(true); //-- terrain content setup // HACK: necessary to call once before the content creation for // terrain initialisation mSceneMgr->_renderScene(mCamera, mWindow->getViewport(0), true); mTerrainContentGenerator = new TerrainContentGenerator(mSceneMgr); // if no objects file generate yourself if (!mTerrainContentGenerator->LoadObjects("objects.out")) { // height is restricted to 50, so no objects appear on peaks // => there is much occlusion mTerrainContentGenerator->SetMaxPos(Vector3(3000.0f, 50.0f, 3000.0f)); mTerrainContentGenerator->SetOffset(0); // the objects are generated on the whole terrain mTerrainContentGenerator->GenerateScene(1500, "robot"); //mTerrainContentGenerator->GenerateScene(1500, "athene"); //mTerrainContentGenerator->GenerateScene(500, "ninja"); } // no limitations needed anymore: the user can set // objects also on peaks of terrain mTerrainContentGenerator->SetMaxPos(Vector3(3000.0f, 5000.0f, 3000.0f)); } //----------------------------------------------------------------------- void TestCullingTerrainApplication::setupGui() { mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, ST_EXTERIOR_CLOSE); mGUISystem = new CEGUI::System(mGUIRenderer); // Mouse CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme"); CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow"); mGUISystem->setDefaultMouseCursor( (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow"); CEGUI::MouseCursor::getSingleton().show(); } //----------------------------------------------------------------------- void TestCullingTerrainApplication::createFrameListener() { mTerrainFrameListener = new TerrainMouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer, mTerrainContentGenerator, mVizCamera, mCamNode, mSunLight); mRoot->addFrameListener(mTerrainFrameListener); } //----------------------------------------------------------------------- void TestCullingTerrainApplication::chooseSceneManager() { mSceneMgr = mRoot->getSceneManager(ST_EXTERIOR_CLOSE); } /**************************************************************/ /* VisualizationRenderTargetListener implementation */ /**************************************************************/ //----------------------------------------------------------------------- VisualizationRenderTargetListener::VisualizationRenderTargetListener(SceneManager *sceneMgr) :RenderTargetListener(), mSceneMgr(sceneMgr) { } //----------------------------------------------------------------------- void VisualizationRenderTargetListener::preViewportUpdate(const RenderTargetViewportEvent &evt) { const bool showViz = evt.source->getZOrder() == VIZ_VIEWPORT_Z_ORDER; // visualization viewport const bool nShowViz = !showViz; // ambient light must be full for visualization if (showViz) { mSceneMgr->setAmbientLight(ColourValue(1, 1, 1)); } else { mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); } mSceneMgr->setOption("ShowVisualization", &showViz); mSceneMgr->setOption("SkyBoxEnabled", &nShowViz); //mSceneMgr->setOption("SkyPlaneEnabled", &showViz); RenderTargetListener::preViewportUpdate(evt); } //----------------------------------------------------------------------- void VisualizationRenderTargetListener::postRenderTargetUpdate(const RenderTargetEvent &evt) { RenderTargetListener::postRenderTargetUpdate(evt); } //----------------------------------------------------------------------- INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) { // Create application object TestCullingTerrainApplication app; try { app.go(); } catch( Ogre::Exception& e ) { MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); } return 0; }