1 | /**
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2 | \file
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3 | TestCullingTerrainApplication.h
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4 | */
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5 | #include "CEGUIForwardRefs.h"
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6 | #include "ExampleApplication.h"
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7 | #include "OgreTerrainContentGenerator.h"
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8 | #include "VisibilityEnvironment.h"
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9 | #include <OgreRenderTargetListener.h>
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10 | #include <vector>
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11 |
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12 | Real timeDelay = 0;
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13 | #define KEY_PRESSED(_key,_timeDelay, _macro) \
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14 | { \
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15 | if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
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16 | { \
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17 | timeDelay = _timeDelay; \
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18 | _macro ; \
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19 | } \
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20 | }
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21 |
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22 | String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =
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23 | {
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24 | "View Frustum Culling",
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25 | "Stop and Wait Culling",
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26 | "Coherent Hierarchical Culling"
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27 | };
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28 |
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29 | /** The information about camera position and orienation per frame */
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30 | typedef struct
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31 | {
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32 | Vector3 position;
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33 | Quaternion orientation;
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34 | Real timeElapsed;
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35 | } frame_info;
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36 |
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37 |
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38 | class VisualizationRenderTargetListener: public RenderTargetListener
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39 | {
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40 | public:
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41 | VisualizationRenderTargetListener(SceneManager *sceneMgr);
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42 |
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43 | protected:
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44 | void preViewportUpdate (const RenderTargetViewportEvent &evt);
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45 | void postRenderTargetUpdate (const RenderTargetEvent &evt);
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46 |
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47 | SceneManager *mSceneMgr;
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48 | };
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49 |
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50 | class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
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51 | {
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52 | public:
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53 |
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54 | MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager,
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55 | CEGUI::Renderer *renderer, TerrainContentGenerator *contentGenerator, Camera *vizCamera,
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56 | SceneNode *camNode);
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57 |
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58 | ~MouseQueryListener();
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59 |
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60 | bool frameStarted(const FrameEvent& evt);
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61 | bool frameEnded(const FrameEvent& evt);
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62 | bool processUnbufferedKeyInput(const FrameEvent& evt);
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63 |
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64 |
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65 | /* MouseListener callbacks. */
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66 | virtual void mouseClicked(MouseEvent* e) { }
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67 | virtual void mouseEntered(MouseEvent* e) { }
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68 | virtual void mouseExited(MouseEvent* e) { }
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69 |
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70 | // This is when the mouse button goes DOWN.
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71 | virtual void mousePressed(MouseEvent* e);
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72 |
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73 | // This is when the mouse button is let UP.
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74 | virtual void mouseReleased(MouseEvent* e);
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75 |
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76 | /* MouseMotionListener callbacks */
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77 | virtual void mouseMoved (MouseEvent *e);
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78 |
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79 | // This is when the mouse is clicked, held and dragged.
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80 | virtual void mouseDragged (MouseEvent *e);
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81 |
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82 | void keyPressed(KeyEvent* e);
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83 |
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84 | void keyReleased(KeyEvent* e);
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85 | void keyClicked(KeyEvent* e);
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86 |
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87 | enum {WALKTHROUGH, REPLAY, STATE_NUM};
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88 |
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89 | // visualization modes for scene nodes
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90 | enum {NODEVIZ_NONE, NODEVIZ_RENDER_NODES,
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91 | NODEVIZ_RENDER_NODES_AND_CONTENT, NODEVIZ_MODES_NUM};
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92 |
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93 | void nextAlgorithm();
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94 | void changeThreshold(int incr);
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95 | void updateStats();
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96 |
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97 | void toggleUseOptimization();
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98 | void toggleShowOctree();
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99 | void toggleUseVisibilityCulling();
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100 | void toggleShowViz();
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101 | void nextNodeVizMode();
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102 | void toggleRecord();
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103 |
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104 | void zoomVizCamera(int zoom);
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105 |
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106 | void addFrameInfo(SceneNode *camNode, Real timeElapsed);
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107 | void setCurrentFrameInfo(Real timeElapsed);
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108 |
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109 | void setAppState(int state);
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110 | void nextAppState();
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111 |
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112 | void setAlgorithm(int algorithm);
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113 |
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114 | void moveCamera();
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115 |
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116 | void writeFrames();
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117 | void loadFrames();
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118 |
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119 | void toggleUseShadows();
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120 |
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121 | protected:
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122 | void Clamp2Terrain();
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123 |
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124 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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125 | SceneManager *mSceneMgr; // A pointer to the scene manager
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126 |
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127 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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128 |
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129 | bool mShutdownRequested;
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130 | int mCurrentAlgorithm;
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131 | int mVisibilityThreshold;
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132 |
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133 | OverlayElement *mAlgorithmInfo;
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134 | OverlayElement *mThresholdInfo;
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135 | OverlayElement *mFrustumCulledNodesInfo;
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136 | OverlayElement *mQueryCulledNodesInfo;
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137 | OverlayElement *mTraversedNodesInfo;
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138 | OverlayElement *mHierarchyNodesInfo;
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139 | OverlayElement *mUseOptimizationInfo;
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140 | OverlayElement *mRenderedNodesInfo;
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141 | OverlayElement *mObjectsInfo;
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142 | OverlayElement *mQueriesIssuedInfo;
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143 |
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144 | SceneNode *mCurrentObject; // the newly created object
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145 | int mObjectCount; // The number of objects on the screen
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146 |
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147 | RayQueryExecutor *mRayQueryExecutor;
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148 | TerrainContentGenerator *mTerrainContentGenerator;
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149 |
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150 | bool mUseOptimization;
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151 | bool mShowOctree;
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152 | bool mUseVisibilityCulling;
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153 | bool mShowVisualization;
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154 | int mNodeVizMode;
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155 | bool mCullCamera;
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156 |
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157 | Real mVizCameraHeight;
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158 |
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159 | Camera *mVizCamera;
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160 | SceneNode *mCamNode;
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161 |
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162 | //std::deque<Vector3> mWalkList; // The list of points we are walking to
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163 | std::vector<frame_info> mFrameInfo;
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164 |
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165 | int mCurrentFrame;
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166 | // the current application state
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167 | int mAppState;
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168 | bool mRecord;
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169 | Real mTimeElapsed;
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170 | bool mUseShadows;
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171 |
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172 | bool mVisualizeCulledNodes;
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173 | };
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174 |
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175 |
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176 | class TestCullingTerrainApplication : public ExampleApplication
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177 | {
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178 | public:
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179 | ~TestCullingTerrainApplication();
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180 |
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181 | protected:
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182 | //-- inherited from ExampleApplication
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183 | bool setup();
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184 | void createScene();
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185 | void createFrameListener();
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186 | void createCamera();
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187 | //void createViewports();
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188 |
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189 | virtual void createRenderTargetListener();
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190 |
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191 | /** cegui setup */
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192 | void setupGui();
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193 |
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194 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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195 | CEGUI::System *mGUISystem;
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196 |
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197 | Vector3 mMinTranslation;
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198 | Vector3 mMaxTranslation;
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199 |
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200 | Vector3 mMinAngle;
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201 | Vector3 mMaxAngle;
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202 |
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203 | TerrainContentGenerator *mTerrainContentGenerator;
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204 |
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205 | Camera *mVizCamera;
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206 | SceneNode *mCamNode;
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207 | Light *mSunLight;
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208 | VisualizationRenderTargetListener *mRenderTargetListener;
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209 |
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210 | private:
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211 | void chooseSceneManager(void);
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212 | }; |
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