1 | /**
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2 | \file
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3 | TestCullingTerrainApplication.h
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4 | */
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5 | #include "CEGUIForwardRefs.h"
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6 | #include "ExampleApplication.h"
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7 | #include "TerrainContentGenerator.h"
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8 | #include "VisibilityEnvironment.h"
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9 |
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10 | Real timeDelay = 0;
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11 | #define KEY_PRESSED(_key,_timeDelay, _macro) \
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12 | { \
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13 | if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
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14 | { \
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15 | timeDelay = _timeDelay; \
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16 | _macro ; \
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17 | } \
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18 | }
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19 |
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20 | String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =
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21 | {
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22 | "View Frustum Culling",
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23 | "Stop and Wait Culling",
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24 | "Coherent Hierarchical Culling"
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25 | };
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26 |
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27 | class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
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28 | {
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29 | public:
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30 |
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31 | MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager,
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32 | CEGUI::Renderer *renderer);
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33 |
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34 |
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35 | ~MouseQueryListener( );
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36 |
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37 | bool frameStarted(const FrameEvent& evt);
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38 | bool frameEnded(const FrameEvent& evt);
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39 |
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40 | /* MouseListener callbacks. */
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41 | virtual void mouseClicked(MouseEvent* e) { }
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42 | virtual void mouseEntered(MouseEvent* e) { }
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43 | virtual void mouseExited(MouseEvent* e) { }
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44 |
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45 | // This is when the mouse button goes DOWN.
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46 | virtual void mousePressed(MouseEvent* e);
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47 |
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48 | // This is when the mouse button is let UP.
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49 | virtual void mouseReleased(MouseEvent* e);
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50 |
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51 | /* MouseMotionListener callbacks */
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52 | virtual void mouseMoved (MouseEvent *e);
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53 |
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54 | // This is when the mouse is clicked, held and dragged.
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55 | virtual void mouseDragged (MouseEvent *e);
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56 |
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57 | void keyPressed(KeyEvent* e);
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58 |
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59 | void keyReleased(KeyEvent* e);
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60 | void keyClicked(KeyEvent* e);
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61 |
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62 | void changeAlgorithm();
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63 | void changeThreshold(int incr);
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64 | void changeStats();
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65 |
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66 | protected:
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67 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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68 | SceneManager *mSceneMgr; // A pointer to the scene manager
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69 |
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70 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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71 |
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72 | bool mShutdownRequested;
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73 | int mCurrentAlgorithm;
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74 | int mThreshold;
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75 |
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76 | OverlayElement *mAlgorithmInfo;
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77 | OverlayElement *mThresholdInfo;
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78 | OverlayElement *mFrustumCulledNodesInfo;
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79 | OverlayElement *mQueryCulledNodesInfo;
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80 | OverlayElement *mTraversedNodesInfo;
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81 | OverlayElement *mHierarchyNodesInfo;
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82 | OverlayElement *mSceneNodesInfo;
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83 | OverlayElement *mRenderedNodesInfo;
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84 |
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85 | SceneNode *mCurrentObject; // The newly created object
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86 | int mCount; // The number of robots on the screen
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87 |
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88 | RayQueryExecutor *mRayQueryExecutor;
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89 | };
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90 |
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91 |
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92 | class TestCullingTerrainApplication : public ExampleApplication
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93 | {
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94 | public:
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95 | ~TestCullingTerrainApplication();
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96 |
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97 | protected:
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98 | void createScene(void);
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99 | void createFrameListener(void);
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100 | void setupGui(void);
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101 | virtual void createCamera(void);
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102 |
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103 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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104 | CEGUI::System *mGUISystem;
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105 | // RayQueryExecutor *mRayQueryExecutor;
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106 |
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107 | Vector3 mMinTranslation; |
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108 | Vector3 mMaxTranslation; |
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109 | |
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110 | Vector3 mMinAngle; |
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111 | Vector3 mMaxAngle;
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112 |
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113 | TerrainContentGenerator *mTerrainContentGenerator;
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114 |
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115 | private:
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116 | void chooseSceneManager(void);
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117 | };
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118 |
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