source: trunk/VUT/work/TestCullingTerrain/TestCullingTerrainApplication.h @ 75

Revision 75, 3.0 KB checked in by mattausch, 19 years ago (diff)
Line 
1/**
2    \file
3        TestCullingTerrainApplication.h
4*/
5#include "CEGUIForwardRefs.h"
6#include "ExampleApplication.h"
7#include "TerrainContentGenerator.h"
8#include "VisibilityEnvironment.h"
9
10Real timeDelay = 0;
11#define KEY_PRESSED(_key,_timeDelay, _macro) \
12{ \
13    if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
14{ \
15    timeDelay = _timeDelay; \
16    _macro ; \
17} \
18}
19
20String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =
21{
22    "View Frustum Culling",
23        "Stop and Wait Culling",
24        "Coherent Hierarchical Culling"
25};
26
27class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
28{
29public:
30
31    MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager,
32                CEGUI::Renderer *renderer);
33
34
35    ~MouseQueryListener( );
36
37        bool frameStarted(const FrameEvent& evt);
38        bool frameEnded(const FrameEvent& evt);
39
40    /* MouseListener callbacks. */
41    virtual void mouseClicked(MouseEvent* e) { }
42    virtual void mouseEntered(MouseEvent* e) { }
43    virtual void mouseExited(MouseEvent* e)  { }
44
45    // This is when the mouse button goes DOWN.
46    virtual void mousePressed(MouseEvent* e);
47
48    // This is when the mouse button is let UP.
49    virtual void mouseReleased(MouseEvent* e);
50
51    /* MouseMotionListener callbacks */
52    virtual void mouseMoved (MouseEvent *e);
53   
54    // This is when the mouse is clicked, held and dragged.
55    virtual void mouseDragged (MouseEvent *e);
56
57    void keyPressed(KeyEvent* e);
58
59        void keyReleased(KeyEvent* e);
60        void keyClicked(KeyEvent* e);
61
62        void changeAlgorithm();
63        void changeThreshold(int incr);
64        void changeStats();
65
66protected:
67    bool mLMouseDown, mRMouseDown;     // True if the mouse buttons are down
68    SceneManager *mSceneMgr;           // A pointer to the scene manager
69   
70        CEGUI::Renderer *mGUIRenderer;     // cegui renderer
71       
72        bool mShutdownRequested;
73        int mCurrentAlgorithm;
74        int mThreshold;
75
76        OverlayElement *mAlgorithmInfo;
77        OverlayElement *mThresholdInfo;
78        OverlayElement *mFrustumCulledNodesInfo;
79        OverlayElement *mQueryCulledNodesInfo;
80    OverlayElement *mTraversedNodesInfo;
81        OverlayElement *mHierarchyNodesInfo;
82        OverlayElement *mSceneNodesInfo;
83        OverlayElement *mRenderedNodesInfo;
84
85        SceneNode *mCurrentObject;         // The newly created object
86        int mCount;                        // The number of robots on the screen
87
88        RayQueryExecutor *mRayQueryExecutor;
89};
90
91
92class TestCullingTerrainApplication : public ExampleApplication
93{
94public:
95        ~TestCullingTerrainApplication();
96
97protected:
98        void createScene(void);
99        void createFrameListener(void);
100        void setupGui(void);
101        virtual void createCamera(void);
102
103        CEGUI::OgreCEGUIRenderer *mGUIRenderer;
104        CEGUI::System *mGUISystem;
105//      RayQueryExecutor *mRayQueryExecutor;
106
107        Vector3 mMinTranslation;
108        Vector3 mMaxTranslation;
109
110        Vector3 mMinAngle;
111        Vector3 mMaxAngle;
112
113        TerrainContentGenerator *mTerrainContentGenerator;
114
115private:
116        void chooseSceneManager(void);
117};
118
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