source: trunk/VUT/work/TestCullingTerrain/TestCullingTerrainApplication.h @ 86

Revision 86, 3.3 KB checked in by mattausch, 19 years ago (diff)
Line 
1/**
2    \file
3        TestCullingTerrainApplication.h
4*/
5#include "CEGUIForwardRefs.h"
6#include "ExampleApplication.h"
7#include "TerrainContentGenerator.h"
8#include "VisibilityEnvironment.h"
9
10Real timeDelay = 0;
11#define KEY_PRESSED(_key,_timeDelay, _macro) \
12{ \
13    if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
14{ \
15    timeDelay = _timeDelay; \
16    _macro ; \
17} \
18}
19
20String mCurrentAlgorithmCaptions[GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS] =
21{
22    "View Frustum Culling",
23        "Stop and Wait Culling",
24        "Coherent Hierarchical Culling"
25};
26
27class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
28{
29public:
30
31    MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager,
32                CEGUI::Renderer *renderer, TerrainContentGenerator *contentGenerator);
33
34    ~MouseQueryListener();
35
36        bool frameStarted(const FrameEvent& evt);
37        bool frameEnded(const FrameEvent& evt);
38
39    /* MouseListener callbacks. */
40    virtual void mouseClicked(MouseEvent* e) { }
41    virtual void mouseEntered(MouseEvent* e) { }
42    virtual void mouseExited(MouseEvent* e)  { }
43
44    // This is when the mouse button goes DOWN.
45    virtual void mousePressed(MouseEvent* e);
46
47    // This is when the mouse button is let UP.
48    virtual void mouseReleased(MouseEvent* e);
49
50    /* MouseMotionListener callbacks */
51    virtual void mouseMoved (MouseEvent *e);
52   
53    // This is when the mouse is clicked, held and dragged.
54    virtual void mouseDragged (MouseEvent *e);
55
56    void keyPressed(KeyEvent* e);
57
58        void keyReleased(KeyEvent* e);
59        void keyClicked(KeyEvent* e);
60
61        void nextAlgorithm();
62        void setAlgorithm(int algorithm);
63        void changeThreshold(int incr);
64        void changeStats();
65        void toggleUseOptimization();
66        void toggleShowOctree();
67
68protected:
69    bool mLMouseDown, mRMouseDown;     // True if the mouse buttons are down
70    SceneManager *mSceneMgr;           // A pointer to the scene manager
71   
72        CEGUI::Renderer *mGUIRenderer;     // cegui renderer
73       
74        bool mShutdownRequested;
75        int mCurrentAlgorithm;
76        int mVisibilityThreshold;
77
78        OverlayElement *mAlgorithmInfo;
79        OverlayElement *mThresholdInfo;
80        OverlayElement *mFrustumCulledNodesInfo;
81        OverlayElement *mQueryCulledNodesInfo;
82    OverlayElement *mTraversedNodesInfo;
83        OverlayElement *mHierarchyNodesInfo;
84        OverlayElement *mUseOptimizationInfo;
85        OverlayElement *mRenderedNodesInfo;
86        OverlayElement *mNumObjectsInfo;
87
88        SceneNode *mCurrentObject;         // The newly created object
89        int mCount;                        // The number of robots on the screen
90
91        RayQueryExecutor *mRayQueryExecutor;
92        TerrainContentGenerator *mTerrainContentGenerator;
93
94        bool mUseOptimization;
95        bool mShowOctree;
96};
97
98
99class TestCullingTerrainApplication : public ExampleApplication
100{
101public:
102        ~TestCullingTerrainApplication();
103
104protected:
105        void createScene();
106        void createFrameListener();
107        void setupGui();
108        virtual void createCamera();
109
110        CEGUI::OgreCEGUIRenderer *mGUIRenderer;
111        CEGUI::System *mGUISystem;
112//      RayQueryExecutor *mRayQueryExecutor;
113
114        Vector3 mMinTranslation;
115        Vector3 mMaxTranslation;
116
117        Vector3 mMinAngle;
118        Vector3 mMaxAngle;
119
120        TerrainContentGenerator *mTerrainContentGenerator;
121
122private:
123        void chooseSceneManager(void);
124};
125
Note: See TracBrowser for help on using the repository browser.