[187] | 1 | #include <OgreNoMemoryMacros.h>
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| 2 | #include <CEGUI/CEGUI.h>
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| 3 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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| 4 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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| 5 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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| 6 | #include <OgreMemoryMacros.h>
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| 7 |
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| 8 | #include <Ogre.h>
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| 9 |
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| 10 | //#include "OgreReferenceAppLayer.h"
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| 11 | //#include "OgreRefAppWorld.h"
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| 12 | #include "TestCullingIVApplication.h"
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| 13 | #include "IVFrameListener.h"
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| 14 |
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| 15 | #define WIN32_LEAN_AND_MEAN
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| 16 | #include <windows.h>
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| 17 |
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| 18 |
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| 19 | /*********************************************************/
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| 20 | /* TestCullingIVApplication implementation */
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| 21 | /*********************************************************/
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| 22 |
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| 23 | //-----------------------------------------------------------------------
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| 24 | TestCullingIVApplication::TestCullingIVApplication()
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| 25 | {
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| 26 | mIVReader = new IVReader();
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| 27 | }
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| 28 | //-----------------------------------------------------------------------
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| 29 | TestCullingIVApplication::~TestCullingIVApplication()
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| 30 | {
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| 31 | OGRE_DELETE(mIVReader);
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| 32 | }
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| 33 | //-----------------------------------------------------------------------
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| 34 | void TestCullingIVApplication::createCamera()
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| 35 | {
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| 36 | // create the camera
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| 37 | mCamera = mSceneMgr->createCamera("PlayerCam");
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| 38 | // Look back along -Z
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| 39 | mCamera->lookAt(Vector3(0, 0, -300));
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| 40 |
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| 41 | /** set a nice viewpoint
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| 42 | * we use a camera node here and apply all transformations on it instead
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| 43 | * of applying all transformations directly to the camera
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| 44 | * because then the camera is displayed correctly in the visualization
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| 45 | */
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| 46 | mCamNode = mSceneMgr->getRootSceneNode()->
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| 47 | createChildSceneNode("CamNode1", Vector3(0, -100, -200));
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| 48 |
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| 49 | mCamNode->attachObject(mCamera);
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| 50 | //mCamNode->lookAt(Vector3(0, 0, -300), Node::TS_WORLD);
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| 51 | //mCamNode->setOrientation(Quaternion(-0.3486, 0.0122, 0.9365, 0.0329));
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| 52 |
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| 53 | //-- create visualization camera
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| 54 | mVizCamera = mSceneMgr->createCamera("VizCam");
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| 55 | mVizCamera->setPosition(mCamNode->getPosition());
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| 56 |
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| 57 | mVizCamera->setNearClipDistance(1);
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| 58 | mCamera->setNearClipDistance(1);
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| 59 |
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| 60 | // infinite far plane?
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| 61 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE))
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| 62 | {
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| 63 | mVizCamera->setFarClipDistance(0);
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| 64 | mCamera->setFarClipDistance(0);
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| 65 | }
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| 66 | else
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| 67 | {
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| 68 | mVizCamera->setFarClipDistance(20000);
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| 69 | mCamera->setFarClipDistance(20000);
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| 70 | }
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| 71 | }
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| 72 |
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| 73 | //-----------------------------------------------------------------------
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| 74 | bool TestCullingIVApplication::setup()
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| 75 | {
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| 76 | bool carryOn = ExampleApplication::setup();
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| 77 |
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| 78 | if (carryOn)
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| 79 | createRenderTargetListener();
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| 80 |
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| 81 | return carryOn;
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| 82 | }
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| 83 | //-----------------------------------------------------------------------
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| 84 | void TestCullingIVApplication::createRenderTargetListener()
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| 85 | {
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| 86 | mWindow->addListener(new VisualizationRenderTargetListener(mSceneMgr));
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| 87 | }
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| 88 | //-----------------------------------------------------------------------
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| 89 | void TestCullingIVApplication::createScene()
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| 90 | {
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| 91 | Real scale = 1;
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| 92 | mSceneMgr->setOption("NodeVizScale", &scale);
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[193] | 93 | // HACK: change this to relative path
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[370] | 94 | //String path = "E:/svn/gametools/trunk/VUT/Ogre/resources/";
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| 95 | String path = "D:/svn/trunk/VUT/Ogre/resources/";
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| 96 |
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[187] | 97 | SceneNode *node1 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node1");
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| 98 | SceneNode *node2 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node2");
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| 99 | SceneNode *node3 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node3");
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| 100 | SceneNode *node4 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node4");
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| 101 | SceneNode *node5 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node5");
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| 102 | SceneNode *node6 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node6");
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| 103 | SceneNode *node7 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node7");
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| 104 | SceneNode *node8 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node8");
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| 105 | SceneNode *node9 = mSceneMgr->getRootSceneNode()->createChildSceneNode("Node9");
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| 106 |
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| 107 |
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| 108 | node1->translate(Vector3(-500, 0, 750));
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| 109 | node2->translate(Vector3(-400, 0, 750));
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| 110 | node3->scale(Vector3(100, 100 ,100));
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| 111 | node3->pitch(Radian(3 * Math::HALF_PI));
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| 112 | node4->translate(Vector3(-100, 0, 0));
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| 113 | node5->translate(Vector3(0, 300, 0));
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| 114 |
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| 115 | node6->scale(Vector3(100, 100 ,100));
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| 116 | node6->pitch(Radian(3 * Math::HALF_PI));
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| 117 | node6->roll(Radian(Math::HALF_PI));
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| 118 | node6->translate(Vector3(0, -100, 0));
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| 119 |
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| 120 | node7->scale(Vector3(100, 100 ,100));
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| 121 | node7->pitch(Radian(3 * Math::HALF_PI));
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| 122 | node7->roll(Radian(Math::HALF_PI));
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| 123 | node7->translate(Vector3(100, 0, 0));
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| 124 |
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| 125 | node8->translate(Vector3(-300, -300, 0));
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| 126 |
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| 127 | Log *log = LogManager::getSingleton().createLog("IVLog.log");
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| 128 | mIVReader->setLog(log);
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| 129 |
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| 130 | /*if (mIVReader->loadFile("media\\house_test1.iv"))
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| 131 | {
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| 132 | mIVReader->buildTree(mSceneMgr, node1);
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| 133 | mIVReader->buildTree(mSceneMgr, node2);
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| 134 | }
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| 135 | if (mIVReader->loadFile("media\\anhk.wrl"))
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| 136 | {
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| 137 | mIVReader->buildTree(mSceneMgr, node3);
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| 138 | }
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| 139 | if (mIVReader->loadFile("media\\ant.wrl"))
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| 140 | {
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| 141 | mIVReader->buildTree(mSceneMgr, node4);
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| 142 | }
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| 143 | if (mIVReader->loadFile("media\\zepplin0.wrl"))
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| 144 | {
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| 145 | mIVReader->buildTree(mSceneMgr, node5);
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| 146 | }
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| 147 | if (mIVReader->loadFile("media\\warbird.wrl"))
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| 148 | {
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| 149 | mIVReader->buildTree(mSceneMgr, node6);
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| 150 | }
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| 151 | if (mIVReader->loadFile("media\\z_wing.wrl"))
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| 152 | {
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| 153 | mIVReader->buildTree(mSceneMgr, node7);
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| 154 | }*/
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| 155 |
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| 156 | String fileName = path + "media\\city1500_flat_1.iv";
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| 157 | if (mIVReader->loadFile(fileName.c_str()))
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| 158 | {
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| 159 | mIVReader->buildTree(mSceneMgr, node8);
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| 160 | }
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| 161 |
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| 162 | fileName = path + "media\\roofs_1500.iv";
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| 163 | if (mIVReader->loadFile(fileName.c_str()))
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| 164 | {
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| 165 | mIVReader->buildTree(mSceneMgr, node8);
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| 166 | }
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| 167 |
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| 168 | fileName = path + "media\\CityRoads60.iv";
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| 169 | if (mIVReader->loadFile(fileName.c_str()))
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| 170 | {
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| 171 | mIVReader->buildTree(mSceneMgr, node8);
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| 172 | }
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| 173 |
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| 174 | fileName = path + "media\\CityPlane60.iv";
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| 175 | if (mIVReader->loadFile(fileName.c_str()))
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| 176 | {
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| 177 | mIVReader->buildTree(mSceneMgr, node8);
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| 178 | }
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| 179 |
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| 180 | fileName = path + "media\\test.iv";
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| 181 | if (mIVReader->loadFile(fileName.c_str()))
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| 182 | {
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| 183 | mIVReader->buildTree(mSceneMgr, node9);
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| 184 | }
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| 185 |
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| 186 | mIVReader->collapse();
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| 187 |
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| 188 |
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| 189 | // Set ambient light
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| 190 | mAmbientLight = ColourValue(0.5 , 0.5, 0.5);
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| 191 | mSceneMgr->setAmbientLight(mAmbientLight);
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| 192 |
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| 193 | //-- create light
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| 194 | mSunLight = mSceneMgr->createLight("SunLight");
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| 195 | mSunLight->setType(Light::LT_DIRECTIONAL);
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| 196 | //mSunLight->setType(Light::LT_SPOTLIGHT);
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| 197 | //mSunLight->setSpotlightRange(Degree(30), Degree(50));
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| 198 |
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| 199 | mSunLight->setPosition(707, 2000, 500);
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| 200 | mSunLight->setCastShadows(true);
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| 201 |
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| 202 | // set light angle not too small over the surface, otherwise shadows textures will be broken
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| 203 | Vector3 dir(0.5, 1, 0.5);
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| 204 | dir.normalise();
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| 205 | mSunLight->setDirection(dir);
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| 206 | //mSunLight->setDirection(Vector3::NEGATIVE_UNIT_Y);
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| 207 | mSunLight->setDiffuseColour(1, 1, 1);
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| 208 | mSunLight->setSpecularColour(1, 1, 1);
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| 209 |
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| 210 | // -- Fog
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| 211 | // NB it's VERY important to set this before calling setWorldGeometry
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| 212 | // because the vertex program picked will be different
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| 213 | ColourValue fadeColour(0.93, 0.86, 0.76);
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| 214 | mWindow->getViewport(0)->setBackgroundColour(fadeColour);
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| 215 | //mSceneMgr->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000);
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| 216 |
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| 217 | // Create a skybox
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| 218 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox", 5000, true);
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| 219 |
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| 220 |
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| 221 | //-- CEGUI setup
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| 222 | setupGui();
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| 223 |
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| 224 | // Use 512x512 texture in GL since we can't go higher than the window res
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| 225 | mSceneMgr->setShadowTextureSettings(512, 2);
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| 226 |
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| 227 | mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5));
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| 228 | }
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| 229 | //-----------------------------------------------------------------------
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| 230 | void TestCullingIVApplication::setupGui()
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| 231 | {
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| 232 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY,
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| 233 | false, 3000, ST_EXTERIOR_CLOSE);
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| 234 | mGUISystem = new CEGUI::System(mGUIRenderer);
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| 235 |
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| 236 | // Mouse
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| 237 | CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLook.scheme");
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| 238 | CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseArrow");
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| 239 | mGUISystem->setDefaultMouseCursor((CEGUI::utf8*)"TaharezLook",
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| 240 | (CEGUI::utf8*)"MouseArrow");
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| 241 |
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| 242 | CEGUI::MouseCursor::getSingleton().show();
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| 243 | }
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| 244 | //-----------------------------------------------------------------------
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| 245 | void TestCullingIVApplication::createFrameListener()
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| 246 | {
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| 247 | mIVFrameListener = new IVFrameListener(mWindow, mCamera, mSceneMgr,
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| 248 | mGUIRenderer, mVizCamera, mCamNode, mSunLight, this);
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| 249 |
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| 250 | mRoot->addFrameListener(mIVFrameListener);
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| 251 | }
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| 252 | //-----------------------------------------------------------------------
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| 253 | void TestCullingIVApplication::chooseSceneManager()
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| 254 | {
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| 255 | mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
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| 256 | }
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| 257 |
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| 258 |
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| 259 |
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| 260 | /**************************************************************/
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| 261 | /* VisualizationRenderTargetListener implementation */
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| 262 | /**************************************************************/
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| 263 |
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| 264 | //-----------------------------------------------------------------------
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| 265 | VisualizationRenderTargetListener::VisualizationRenderTargetListener(SceneManager *sceneMgr)
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| 266 | :RenderTargetListener(), mSceneMgr(sceneMgr)
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| 267 | {
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| 268 | }
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| 269 | //-----------------------------------------------------------------------
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| 270 | void VisualizationRenderTargetListener::preViewportUpdate(const RenderTargetViewportEvent &evt)
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| 271 | {
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| 272 | // visualization viewport
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| 273 | const bool showViz = evt.source->getZOrder() == VIZ_VIEWPORT_Z_ORDER;
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| 274 | const bool nShowViz = !showViz;
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| 275 |
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| 276 | mSavedShadowTechnique = mSceneMgr->getShadowTechnique();
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| 277 | mSavedAmbientLight = mSceneMgr->getAmbientLight();
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| 278 |
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| 279 | // -- ambient light must be full for visualization, shadows disabled
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| 280 | if (showViz)
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| 281 | {
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| 282 | mSceneMgr->setAmbientLight(ColourValue(1, 1, 1));
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| 283 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
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| 284 | }
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| 285 |
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| 286 | mSceneMgr->setOption("PrepareVisualization", &showViz);
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| 287 | mSceneMgr->setOption("SkyBoxEnabled", &nShowViz);
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| 288 | //mSceneMgr->setOption("SkyPlaneEnabled", &showViz);
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| 289 |
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| 290 | RenderTargetListener::preViewportUpdate(evt);
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| 291 | }
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| 292 | //-----------------------------------------------------------------------
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| 293 | void VisualizationRenderTargetListener::postRenderTargetUpdate(const RenderTargetEvent &evt)
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| 294 | {
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| 295 | // reset values
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| 296 | mSceneMgr->setShadowTechnique(mSavedShadowTechnique);
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| 297 | mSceneMgr->setAmbientLight(mSavedAmbientLight);
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| 298 |
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| 299 | RenderTargetListener::postRenderTargetUpdate(evt);
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| 300 | }
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| 301 | //-----------------------------------------------------------------------
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| 302 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
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| 303 | {
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| 304 | // Create application object
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| 305 | TestCullingIVApplication app;
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| 306 |
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| 307 | try
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| 308 | {
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| 309 | app.go();
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| 310 | }
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| 311 | catch( Ogre::Exception& e )
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| 312 | {
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| 313 | MessageBox( NULL, e.getFullDescription().c_str(),
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| 314 | "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
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| 315 | }
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| 316 |
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| 317 | return 0;
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| 318 | }
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