1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __Frustum_H__
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26 | #define __Frustum_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreMovableObject.h"
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30 | #include "OgreRenderable.h"
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31 | #include "OgreAxisAlignedBox.h"
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32 | #include "OgreVertexIndexData.h"
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33 | #include "OgreMovablePlane.h"
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34 |
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35 | namespace Ogre
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36 | {
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37 | /** Specifies perspective (realistic) or orthographic (architectural) projection.
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38 | */
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39 | enum ProjectionType
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40 | {
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41 | PT_ORTHOGRAPHIC,
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42 | PT_PERSPECTIVE
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43 | };
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44 |
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45 | /** Worldspace clipping planes.
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46 | */
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47 | enum FrustumPlane
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48 | {
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49 | FRUSTUM_PLANE_NEAR = 0,
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50 | FRUSTUM_PLANE_FAR = 1,
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51 | FRUSTUM_PLANE_LEFT = 2,
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52 | FRUSTUM_PLANE_RIGHT = 3,
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53 | FRUSTUM_PLANE_TOP = 4,
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54 | FRUSTUM_PLANE_BOTTOM = 5
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55 | };
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56 |
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57 | /** A frustum represents a pyramid, capped at the near and far end which is
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58 | used to represent either a visible area or a projection area. Can be used
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59 | for a number of applications.
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60 | */
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61 | class _OgreExport Frustum : public MovableObject, public Renderable
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62 | {
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63 | protected:
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64 | /// Orthographic or perspective?
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65 | ProjectionType mProjType;
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66 |
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67 | /// y-direction field-of-view (default 45)
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68 | Radian mFOVy;
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69 | /// Far clip distance - default 10000
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70 | Real mFarDist;
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71 | /// Near clip distance - default 100
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72 | Real mNearDist;
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73 | /// x/y viewport ratio - default 1.3333
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74 | Real mAspect;
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75 |
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76 | /// The 6 main clipping planes
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77 | mutable Plane mFrustumPlanes[6];
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78 |
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79 | /// Stored versions of parent orientation / position
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80 | mutable Quaternion mLastParentOrientation;
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81 | mutable Vector3 mLastParentPosition;
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82 |
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83 | /// Pre-calced projection matrix
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84 | mutable Matrix4 mProjMatrix;
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85 | /// Pre-calced standard projection matrix
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86 | mutable Matrix4 mStandardProjMatrix;
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87 | /// Pre-calced view matrix
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88 | mutable Matrix4 mViewMatrix;
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89 | /// Something's changed in the frustrum shape?
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90 | mutable bool mRecalcFrustum;
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91 | /// Something re the view pos has changed
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92 | mutable bool mRecalcView;
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93 |
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94 |
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95 | /** Temp coefficient values calculated from a frustum change,
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96 | used when establishing the frustum planes when the view changes
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97 | */
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98 | mutable Real mCoeffL[2], mCoeffR[2], mCoeffB[2], mCoeffT[2];
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99 |
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100 |
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101 |
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102 |
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103 | // Internal functions for calcs
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104 | virtual void updateFrustum(void) const;
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105 | virtual void updateView(void) const;
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106 | virtual bool isViewOutOfDate(void) const;
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107 | virtual bool isFrustumOutOfDate(void) const;
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108 | /// Signal to update frustum information.
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109 | virtual void invalidateFrustum(void) const;
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110 | /// Signal to update view information.
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111 | virtual void invalidateView(void) const;
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112 |
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113 | /// Shared class-level name for Movable type
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114 | static String msMovableType;
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115 |
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116 | mutable AxisAlignedBox mBoundingBox;
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117 | mutable VertexData mVertexData;
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118 |
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119 | MaterialPtr mMaterial;
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120 | mutable Vector3 mWorldSpaceCorners[8];
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121 |
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122 | /// Is this frustum to act as a reflection of itself?
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123 | bool mReflect;
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124 | /// Derived reflection matrix
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125 | mutable Matrix4 mReflectMatrix;
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126 | /// Fixed reflection plane
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127 | mutable Plane mReflectPlane;
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128 | /// Pointer to a reflection plane (automatically updated)
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129 | const MovablePlane* mLinkedReflectPlane;
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130 | /// Record of the last world-space reflection plane info used
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131 | mutable Plane mLastLinkedReflectionPlane;
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132 |
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133 | /// Is this frustum using an oblique depth projection?
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134 | bool mObliqueDepthProjection;
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135 | /// Fixed oblique projection plane
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136 | mutable Plane mObliqueProjPlane;
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137 | /// Pointer to oblique projection plane (automatically updated)
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138 | const MovablePlane* mLinkedObliqueProjPlane;
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139 | /// Record of the last world-space oblique depth projection plane info used
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140 | mutable Plane mLastLinkedObliqueProjPlane;
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141 |
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142 |
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143 | /** Get the derived position of this frustum. */
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144 | virtual const Vector3& getPositionForViewUpdate(void) const;
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145 | /** Get the derived orientation of this frustum. */
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146 | virtual const Quaternion& getOrientationForViewUpdate(void) const;
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147 |
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148 |
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149 | public:
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150 |
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151 | Frustum();
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152 | virtual ~Frustum();
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153 | /** Sets the Y-dimension Field Of View (FOV) of the frustum.
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154 | @remarks
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155 | Field Of View (FOV) is the angle made between the frustum's position, and the edges
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156 | of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle,
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157 | fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values
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158 | are between 45 and 60 degrees.
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159 | @par
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160 | This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from
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161 | this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
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162 | @note
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163 | Setting the FOV overrides the value supplied for frustum::setNearClipPlane.
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164 | */
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165 | virtual void setFOVy(const Radian& fovy);
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166 | #ifndef OGRE_FORCE_ANGLE_TYPES
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167 | inline void setFOVy(Real fovy) {
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168 | setFOVy ( Angle(fovy) );
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169 | }
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170 | #endif//OGRE_FORCE_ANGLE_TYPES
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171 |
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172 | /** Retrieves the frustums Y-dimension Field Of View (FOV).
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173 | */
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174 | virtual const Radian& getFOVy(void) const;
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175 |
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176 | /** Sets the position of the near clipping plane.
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177 | @remarks
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178 | The position of the near clipping plane is the distance from the frustums position to the screen
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179 | on which the world is projected. The near plane distance, combined with the field-of-view and the
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180 | aspect ratio, determines the size of the viewport through which the world is viewed (in world
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181 | co-ordinates). Note that this world viewport is different to a screen viewport, which has it's
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182 | dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the
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183 | screen viewport it renders into to avoid distortion.
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184 | @param
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185 | near The distance to the near clipping plane from the frustum in world coordinates.
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186 | */
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187 | virtual void setNearClipDistance(Real nearDist);
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188 |
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189 | /** Sets the position of the near clipping plane.
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190 | */
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191 | virtual Real getNearClipDistance(void) const;
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192 |
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193 | /** Sets the distance to the far clipping plane.
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194 | @remarks
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195 | The view frustrum is a pyramid created from the frustum position and the edges of the viewport.
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196 | This method sets the distance for the far end of that pyramid.
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197 | Different applications need different values: e.g. a flight sim
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198 | needs a much further far clipping plane than a first-person
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199 | shooter. An important point here is that the larger the ratio
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200 | between near and far clipping planes, the lower the accuracy of
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201 | the Z-buffer used to depth-cue pixels. This is because the
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202 | Z-range is limited to the size of the Z buffer (16 or 32-bit)
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203 | and the max values must be spread over the gap between near and
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204 | far clip planes. As it happens, you can affect the accuracy far
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205 | more by altering the near distance rather than the far distance,
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206 | but keep this in mind.
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207 | @param
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208 | far The distance to the far clipping plane from the frustum in
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209 | world coordinates.If you specify 0, this means an infinite view
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210 | distance which is useful especially when projecting shadows; but
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211 | be careful not to use a near distance too close.
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212 | */
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213 | virtual void setFarClipDistance(Real farDist);
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214 |
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215 | /** Retrieves the distance from the frustum to the far clipping plane.
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216 | */
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217 | virtual Real getFarClipDistance(void) const;
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218 |
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219 | /** Sets the aspect ratio for the frustum viewport.
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220 | @remarks
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221 | The ratio between the x and y dimensions of the rectangular area visible through the frustum
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222 | is known as aspect ratio: aspect = width / height .
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223 | @par
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224 | The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you
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225 | use this method to state otherwise.
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226 | */
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227 | virtual void setAspectRatio(Real ratio);
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228 |
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229 | /** Retreives the current aspect ratio.
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230 | */
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231 | virtual Real getAspectRatio(void) const;
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232 |
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233 | /** Gets the projection matrix for this frustum. Mainly for use by OGRE internally.
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234 | @remarks
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235 | This method retrieves the rendering-API dependent version of the projection
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236 | matrix. If you want a 'typical' projection matrix then use
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237 | getStandardProjectionMatrix.
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238 |
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239 | */
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240 | virtual const Matrix4& getProjectionMatrix(void) const;
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241 | /** Gets the 'standard' projection matrix for this frustum, ie the
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242 | projection matrix which conforms to standard right-handed rules.
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243 | @remarks
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244 | This differs from the rendering-API dependent getProjectionMatrix
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245 | in that it always returns a right-handed projection matrix result
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246 | no matter what rendering API is being used - this is required for
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247 | vertex and fragment programs for example. However, the resulting depth
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248 | range may still vary between render systems since D3D uses [0,1] and
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249 | GL uses [-1,1], and the range must be kept the same between programmable
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250 | and fixed-function pipelines.
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251 | */
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252 | virtual const Matrix4& getStandardProjectionMatrix(void) const;
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253 |
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254 | /** Gets the view matrix for this frustum. Mainly for use by OGRE internally.
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255 | */
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256 | virtual const Matrix4& getViewMatrix(void) const;
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257 |
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258 | /** Retrieves a specified plane of the frustum.
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259 | @remarks
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260 | Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.
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261 | */
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262 | virtual const Plane& getFrustumPlane( unsigned short plane ) const;
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263 |
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264 | /** Tests whether the given container is visible in the Frustum.
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265 | @param
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266 | bound Bounding box to be checked
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267 | @param
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268 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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269 | the box if the result was false;
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270 | @returns
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271 | If the box was visible, true is returned.
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272 | @par
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273 | Otherwise, false is returned.
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274 | */
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275 | virtual bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
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276 |
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277 | /** Tests whether the given container is visible in the Frustum.
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278 | @param
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279 | bound Bounding sphere to be checked
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280 | @param
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281 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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282 | the box if the result was false;
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283 | @returns
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284 | If the sphere was visible, true is returned.
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285 | @par
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286 | Otherwise, false is returned.
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287 | */
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288 | virtual bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
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289 |
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290 | /** Tests whether the given vertex is visible in the Frustum.
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291 | @param
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292 | vert Vertex to be checked
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293 | @param
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294 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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295 | the box if the result was false;
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296 | @returns
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297 | If the box was visible, true is returned.
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298 | @par
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299 | Otherwise, false is returned.
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300 | */
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301 | virtual bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
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302 |
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303 |
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304 | /** Overridden from MovableObject */
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305 | const AxisAlignedBox& getBoundingBox(void) const;
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306 |
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307 | /** Overridden from MovableObject */
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308 | Real getBoundingRadius(void) const;
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309 |
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310 | /** Overridden from MovableObject */
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311 | void _updateRenderQueue(RenderQueue* queue);
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312 |
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313 | /** Overridden from MovableObject */
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314 | const String& getMovableType(void) const;
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315 |
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316 | /** Overridden from MovableObject */
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317 | const String& getName(void) const;
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318 |
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319 | /** Overridden from MovableObject */
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320 | void _notifyCurrentCamera(Camera* cam);
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321 |
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322 | /** Overridden from Renderable */
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323 | const MaterialPtr& getMaterial(void) const;
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324 |
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325 | /** Overridden from Renderable */
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326 | void getRenderOperation(RenderOperation& op);
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327 |
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328 | /** Overridden from Renderable */
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329 | void getWorldTransforms(Matrix4* xform) const;
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330 |
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331 | /** Overridden from Renderable */
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332 | const Quaternion& getWorldOrientation(void) const;
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333 |
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334 | /** Overridden from Renderable */
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335 | const Vector3& getWorldPosition(void) const;
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336 |
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337 | /** Overridden from Renderable */
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338 | Real getSquaredViewDepth(const Camera* cam) const;
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339 |
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340 | /** Overridden from Renderable */
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341 | const LightList& getLights(void) const;
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342 |
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343 | /** Gets the world space corners of the frustum.
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344 | @remarks
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345 | The corners are ordered as follows: top-right near,
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346 | top-left near, bottom-left near, bottom-right near,
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347 | top-right far, top-left far, bottom-left far, bottom-right far.
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348 | */
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349 | virtual const Vector3* getWorldSpaceCorners(void) const;
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350 |
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351 | /** Sets the type of projection to use (orthographic or perspective). Default is perspective.
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352 | */
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353 | virtual void setProjectionType(ProjectionType pt);
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354 |
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355 | /** Retrieves info on the type of projection used (orthographic or perspective).
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356 | */
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357 | virtual ProjectionType getProjectionType(void) const;
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358 |
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359 | /** Modifies this frustum so it always renders from the reflection of itself through the
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360 | plane specified.
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361 | @remarks
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362 | This is obviously useful for performing planar reflections.
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363 | */
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364 | virtual void enableReflection(const Plane& p);
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365 | /** Modifies this frustum so it always renders from the reflection of itself through the
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366 | plane specified. Note that this version of the method links to a plane
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367 | so that changes to it are picked up automatically. It is important that
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368 | this plane continues to exist whilst this object does; do not destroy
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369 | the plane before the frustum.
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370 | @remarks
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371 | This is obviously useful for performing planar reflections.
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372 | */
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373 | virtual void enableReflection(const MovablePlane* p);
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374 |
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375 | /** Disables reflection modification previously turned on with enableReflection */
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376 | virtual void disableReflection(void);
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377 |
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378 | /// Returns whether this frustum is being reflected
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379 | virtual bool isReflected(void) const { return mReflect; }
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380 | /// Returns the reflection matrix of the frustum if appropriate
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381 | virtual const Matrix4& getReflectionMatrix(void) const { return mReflectMatrix; }
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382 | /// Returns the reflection plane of the frustum if appropriate
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383 | virtual const Plane& getReflectionPlane(void) const { return mReflectPlane; }
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384 |
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385 | /** Project a sphere onto the near plane and get the bounding rectangle.
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386 | @param sphere The world-space sphere to project
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387 | @param radius Radius of the sphere
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388 | @param left, top, right, bottom Pointers to destination values, these
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389 | will be completed with the normalised device coordinates (in the
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390 | range {-1,1})
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391 | @returns true if the sphere was projected to a subset of the near plane,
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392 | false if the entire near plane was contained
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393 | */
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394 | virtual bool projectSphere(const Sphere& sphere,
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395 | Real* left, Real* top, Real* right, Real* bottom) const;
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396 |
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397 |
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398 | /** Links the frustum to a custom near clip plane, which can be used
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399 | to clip geometry in a custom manner without using user clip planes.
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400 | @remarks
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401 | There are several applications for clipping a scene arbitrarily by
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402 | a single plane; the most common is when rendering a reflection to
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403 | a texture, and you only want to render geometry that is above the
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404 | water plane (to do otherwise results in artefacts). Whilst it is
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405 | possible to use user clip planes, they are not supported on all
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406 | cards, and sometimes are not hardware accelerated when they are
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407 | available. Instead, where a single clip plane is involved, this
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408 | technique uses a 'fudging' of the near clip plane, which is
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409 | available and fast on all hardware, to perform as the arbitrary
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410 | clip plane. This does change the shape of the frustum, leading
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411 | to some depth buffer loss of precision, but for many of the uses of
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412 | this technique that is not an issue.
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413 | @par
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414 | This version of the method links to a plane, rather than requiring
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415 | a by-value plane definition, and therefore you can
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416 | make changes to the plane (e.g. by moving / rotating the node it is
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417 | attached to) and they will automatically affect this object.
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418 | @note This technique only works for perspective projection.
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419 | @param plane The plane to link to to perform the clipping. This plane
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420 | must continue to exist while the camera is linked to it; do not
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421 | destroy it before the frustum.
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422 | */
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423 | virtual void enableCustomNearClipPlane(const MovablePlane* plane);
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424 | /** Links the frustum to a custom near clip plane, which can be used
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425 | to clip geometry in a custom manner without using user clip planes.
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426 | @remarks
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427 | There are several applications for clipping a scene arbitrarily by
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428 | a single plane; the most common is when rendering a reflection to
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429 | a texture, and you only want to render geometry that is above the
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430 | water plane (to do otherwise results in artefacts). Whilst it is
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431 | possible to use user clip planes, they are not supported on all
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432 | cards, and sometimes are not hardware accelerated when they are
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433 | available. Instead, where a single clip plane is involved, this
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434 | technique uses a 'fudging' of the near clip plane, which is
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435 | available and fast on all hardware, to perform as the arbitrary
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436 | clip plane. This does change the shape of the frustum, leading
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437 | to some depth buffer loss of precision, but for many of the uses of
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438 | this technique that is not an issue.
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439 | @note This technique only works for perspective projection.
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440 | @param plane The plane to link to to perform the clipping. This plane
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441 | must continue to exist while the camera is linked to it; do not
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442 | destroy it before the frustum.
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443 | */
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444 | virtual void enableCustomNearClipPlane(const Plane& plane);
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445 | /** Disables any custom near clip plane. */
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446 | virtual void disableCustomNearClipPlane(void);
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447 |
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448 |
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449 | /// Small constant used to reduce far plane projection to avoid inaccuracies
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450 | static const Real INFINITE_FAR_PLANE_ADJUST;
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451 |
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452 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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453 | //added by matt: 050405
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454 | /** Tests whether the given container is visible in the Frustum.
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455 | @param
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456 | bound Bounding box to be checked
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457 | @param
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458 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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459 | the box if the result was false;
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460 | @param
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461 | intersects returns the information if the box intersects the near plane.
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462 | @returns
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463 | If the box was visible, true is returned.
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464 | @par
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465 | Otherwise, false is returned.
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466 | */
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467 | virtual bool isVisible(const AxisAlignedBox& bound, bool &intersects, FrustumPlane* culledBy = 0) const;
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468 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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469 | };
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470 |
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471 |
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472 | }
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473 |
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474 | #endif
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