1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __RenderSystem_H_
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26 | #define __RenderSystem_H_
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27 |
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28 | // Precompiler options
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreString.h"
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32 |
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33 | #include "OgreTextureUnitState.h"
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34 | #include "OgreCommon.h"
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35 |
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36 | #include "OgreRenderOperation.h"
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37 | #include "OgreRenderSystemCapabilities.h"
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38 | #include "OgreRenderTarget.h"
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39 | #include "OgreRenderTexture.h"
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40 | #include "OgreFrameListener.h"
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41 | #include "OgreConfigOptionMap.h"
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42 | #include "OgreGpuProgram.h"
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43 | #include "OgrePlane.h"
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44 |
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45 | namespace Ogre
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46 | {
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47 | typedef std::map< String, RenderTarget * > RenderTargetMap;
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48 | typedef std::multimap<uchar, RenderTarget * > RenderTargetPriorityMap;
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49 |
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50 | class TextureManager;
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51 | /// Enum describing the ways to generate texture coordinates
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52 | enum TexCoordCalcMethod
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53 | {
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54 | /// No calculated texture coordinates
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55 | TEXCALC_NONE,
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56 | /// Environment map based on vertex normals
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57 | TEXCALC_ENVIRONMENT_MAP,
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58 | /// Environment map based on vertex positions
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59 | TEXCALC_ENVIRONMENT_MAP_PLANAR,
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60 | TEXCALC_ENVIRONMENT_MAP_REFLECTION,
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61 | TEXCALC_ENVIRONMENT_MAP_NORMAL,
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62 | /// Projective texture
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63 | TEXCALC_PROJECTIVE_TEXTURE
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64 | };
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65 | /// Enum describing the various actions which can be taken onthe stencil buffer
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66 | enum StencilOperation
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67 | {
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68 | /// Leave the stencil buffer unchanged
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69 | SOP_KEEP,
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70 | /// Set the stencil value to zero
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71 | SOP_ZERO,
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72 | /// Set the stencil value to the reference value
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73 | SOP_REPLACE,
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74 | /// Increase the stencil value by 1, clamping at the maximum value
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75 | SOP_INCREMENT,
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76 | /// Decrease the stencil value by 1, clamping at 0
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77 | SOP_DECREMENT,
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78 | /// Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value
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79 | SOP_INCREMENT_WRAP,
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80 | /// Decrease the stencil value by 1, wrapping when decrementing 0
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81 | SOP_DECREMENT_WRAP,
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82 | /// Invert the bits of the stencil buffer
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83 | SOP_INVERT
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84 | };
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85 |
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86 | /** Defines the frame buffers which can be cleared. */
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87 | enum FrameBufferType {
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88 | FBT_COLOUR = 0x1,
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89 | FBT_DEPTH = 0x2,
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90 | FBT_STENCIL = 0x4
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91 | };
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92 |
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93 | /** Defines the functionality of a 3D API
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94 | @remarks
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95 | The RenderSystem class provides a base interface
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96 | which abstracts the general functionality of the 3D API
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97 | e.g. Direct3D or OpenGL. Whilst a few of the general
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98 | methods have implementations, most of this class is
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99 | abstract, requiring a subclass based on a specific API
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100 | to be constructed to provide the full functionality.
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101 | Note there are 2 levels to the interface - one which
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102 | will be used often by the caller of the Ogre library,
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103 | and one which is at a lower level and will be used by the
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104 | other classes provided by Ogre. These lower level
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105 | methods are prefixed with '_' to differentiate them.
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106 | The advanced user of the library may use these lower
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107 | level methods to access the 3D API at a more fundamental
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108 | level (dealing direct with render states and rendering
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109 | primitives), but still benefitting from Ogre's abstraction
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110 | of exactly which 3D API is in use.
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111 | @author
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112 | Steven Streeting
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113 | @version
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114 | 1.0
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115 | */
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116 | class _OgreExport RenderSystem
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117 | {
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118 | public:
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119 | /** Default Constructor.
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120 | */
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121 | RenderSystem();
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122 |
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123 | /** Destructor.
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124 | */
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125 | virtual ~RenderSystem();
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126 |
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127 | /** Returns the name of the rendering system.
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128 | */
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129 | virtual const String& getName(void) const = 0;
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130 |
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131 | /** Returns the details of this API's configuration options
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132 | @remarks
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133 | Each render system must be able to inform the world
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134 | of what options must/can be specified for it's
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135 | operation.
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136 | @par
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137 | These are passed as strings for portability, but
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138 | grouped into a structure (_ConfigOption) which includes
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139 | both options and current value.
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140 | @par
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141 | Note that the settings returned from this call are
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142 | affected by the options that have been set so far,
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143 | since some options are interdependent.
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144 | @par
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145 | This routine is called automatically by the default
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146 | configuration dialogue produced by Root::showConfigDialog
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147 | or may be used by the caller for custom settings dialogs
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148 | @returns
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149 | A 'map' of options, i.e. a list of options which is also
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150 | indexed by option name.
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151 | */
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152 | virtual ConfigOptionMap& getConfigOptions(void) = 0;
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153 |
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154 | /** Sets an option for this API
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155 | @remarks
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156 | Used to confirm the settings (normally chosen by the user) in
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157 | order to make the renderer able to initialise with the settings as required.
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158 | This may be video mode, D3D driver, full screen / windowed etc.
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159 | Called automatically by the default configuration
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160 | dialog, and by the restoration of saved settings.
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161 | These settings are stored and only activated when
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162 | RenderSystem::initialise or RenderSystem::reinitialise
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163 | are called.
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164 | @par
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165 | If using a custom configuration dialog, it is advised that the
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166 | caller calls RenderSystem::getConfigOptions
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167 | again, since some options can alter resulting from a selection.
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168 | @param
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169 | name The name of the option to alter.
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170 | @param
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171 | value The value to set the option to.
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172 | */
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173 | virtual void setConfigOption(const String &name, const String &value) = 0;
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174 |
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175 | virtual HardwareOcclusionQuery* createHardwareOcclusionQuery() = 0;
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176 |
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177 | /** Validates the options set for the rendering system, returning a message if there are problems.
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178 | @note
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179 | If the returned string is empty, there are no problems.
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180 | */
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181 | virtual String validateConfigOptions(void) = 0;
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182 |
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183 | /** Start up the renderer using the settings selected (Or the defaults if none have been selected).
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184 | @remarks
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185 | Called by Root::setRenderSystem. Shouldn't really be called
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186 | directly, although this can be done if the app wants to.
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187 | @param
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188 | autoCreateWindow If true, creates a render window
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189 | automatically, based on settings chosen so far. This saves
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190 | an extra call to RenderSystem::createRenderWindow
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191 | for the main render window.
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192 | @par
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193 | If an application has more specific window requirements,
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194 | however (e.g. a level design app), it should specify false
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195 | for this parameter and do it manually.
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196 | @returns
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197 | A pointer to the automatically created window, if requested, otherwise null.
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198 | */
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199 | virtual RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
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200 |
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201 | /** Restart the renderer (normally following a change in settings).
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202 | */
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203 | virtual void reinitialise(void) = 0;
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204 |
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205 | /** Shutdown the renderer and cleanup resources.
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206 | */
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207 | virtual void shutdown(void);
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208 |
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209 |
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210 | /** Sets the colour & strength of the ambient (global directionless) light in the world.
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211 | */
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212 | virtual void setAmbientLight(float r, float g, float b) = 0;
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213 |
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214 | /** Sets the type of light shading required (default = Gouraud).
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215 | */
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216 | virtual void setShadingType(ShadeOptions so) = 0;
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217 |
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218 | /** Sets whether or not dynamic lighting is enabled.
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219 | @param
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220 | enabled If true, dynamic lighting is performed on geometry with normals supplied, geometry without
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221 | normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness.
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222 | */
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223 | virtual void setLightingEnabled(bool enabled) = 0;
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224 |
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225 | /** Sets whether or not W-buffers are enabled if they are avalible for this renderer.
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226 | @param
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227 | enabled If true and the renderer supports them W-buffers will be used. If false
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228 | W-buffers will not be used even if avalible. W-buffers are enabled by default
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229 | for 16bit depth buffers and disabled for all other depths.
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230 | */
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231 | void setWBufferEnabled(bool enabled);
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232 |
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233 | /** Returns true if the renderer will try to use W-buffers when avalible.
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234 | */
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235 | bool getWBufferEnabled(void) const;
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236 |
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237 | /** Creates a new rendering window.
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238 | @remarks
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239 | This method creates a new rendering window as specified
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240 | by the paramteters. The rendering system could be
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241 | responible for only a single window (e.g. in the case
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242 | of a game), or could be in charge of multiple ones (in the
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243 | case of a level editor). The option to create the window
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244 | as a child of another is therefore given.
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245 | This method will create an appropriate subclass of
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246 | RenderWindow depending on the API and platform implementation.
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247 | @par
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248 | After creation, this window can be retrieved using getRenderTarget().
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249 | @param
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250 | name The name of the window. Used in other methods
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251 | later like setRenderTarget and getRenderWindow.
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252 | @param
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253 | width The width of the new window.
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254 | @param
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255 | height The height of the new window.
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256 | @param
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257 | fullScreen Specify true to make the window full screen
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258 | without borders, title bar or menu bar.
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259 | @param
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260 | miscParams A NameValuePairList describing the other parameters for the new rendering window.
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261 | Options are case sensitive. Unrecognised parameters will be ignored silently.
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262 | These values might be platform dependent, but these are present for all platorms unless
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263 | indicated otherwise:
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264 | **
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265 | Key: "title"
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266 | Description: The title of the window that will appear in the title bar
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267 | Values: string
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268 | Default: RenderTarget name
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269 | **
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270 | Key: "colourDepth"
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271 | Description: Colour depth of the resulting rendering window; only applies if fullScreen
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272 | is set.
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273 | Values: 16 or 32
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274 | Default: desktop depth
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275 | Notes: [W32 specific]
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276 | **
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277 | Key: "left"
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278 | Description: screen x coordinate from left
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279 | Values: positive integers
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280 | Default: 'center window on screen'
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281 | Notes: Ignored in case of full screen
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282 | **
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283 | Key: "top"
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284 | Description: screen y coordinate from top
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285 | Values: positive integers
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286 | Default: 'center window on screen'
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287 | Notes: Ignored in case of full screen
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288 | **
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289 | Key: "depthBuffer" [DX9 specific]
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290 | Description: Use depth buffer
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291 | Values: false or true
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292 | Default: true
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293 | **
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294 | Key: "externalWindowHandle" [API specific]
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295 | Description: External window handle, for embedding the OGRE context
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296 | Values: positive integer for W32 (HWND handle)
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297 | posint:posint:posint for GLX (display:screen:windowHandle)
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298 | Default: 0 (None)
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299 | **
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300 | Key: "parentWindowHandle" [API specific]
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301 | Description: Parent window handle, for embedding the OGRE context
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302 | Values: positive integer for W32 (HWND handle)
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303 | posint:posint:posint for GLX (display:screen:windowHandle)
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304 | Default: 0 (None)
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305 | **
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306 | Key: "FSAA"
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307 | Description: Full screen antialiasing factor
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308 | Values: 0,2,4,6,...
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309 | Default: 0
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310 | **
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311 | Key: "displayFrequency"
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312 | Description: Display frequency rate, for fullscreen mode
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313 | Values: 60...?
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314 | Default: Desktop vsync rate
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315 | **
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316 | Key: "vsync"
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317 | Description: Synchronize buffer swaps to vsync
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318 | Values: true, false
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319 | Default: 0
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320 | **
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321 | Key: "border"
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322 | Description: The type of window border (in windowed mode)
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323 | Values: none, fixed, resize
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324 | Default: resize
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325 | **
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326 | Key: "outerDimensions"
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327 | Description: Whether the width/height is expressed as the size of the
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328 | outer window, rather than the content area
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329 | Values: true, false
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330 | Default: false
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331 | */
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332 | virtual RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
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333 | bool fullScreen, const NameValuePairList *miscParams = 0) = 0;
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334 |
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335 | /** Creates and registers a render texture object.
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336 | @param name
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337 | The name for the new render texture. Note that names must be unique.
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338 | @param width
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339 | The requested width for the render texture. See Remarks for more info.
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340 | @param height
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341 | The requested width for the render texture. See Remarks for more info.
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342 | @param texType
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343 | The type of texture; defaults to TEX_TYPE_2D
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344 | @param internalFormat
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345 | The internal format of the texture; defaults to PF_X8R8G8B8
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346 | @param miscParams A NameValuePairList describing the other parameters for the new rendering window.
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347 | Unrecognised parameters will be ignored silently.
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348 | These values might be platform dependent, but these are present for all platorms unless
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349 | indicated otherwise:
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350 | **
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351 | Key: "FSAA"
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352 | Description: Full screen antialiasing factor
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353 | Values: 0,2,4,6,...
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354 | Default: 0
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355 | **
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356 | Key: "depth"
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357 | Description: Depth in case of render-to-texture TEX_3D
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358 | Values: positive integers
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359 | @returns
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360 | On succes, a pointer to a new platform-dependernt, RenderTexture-derived
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361 | class is returned. On failiure, NULL is returned.
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362 | @remarks
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363 | Because a render texture is basically a wrapper around a texture object,
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364 | the width and height parameters of this method just hint the preferred
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365 | size for the texture. Depending on the hardware driver or the underlying
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366 | API, these values might change when the texture is created. The same applies
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367 | to the internalFormat parameter.
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368 | */
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369 | virtual RenderTexture * createRenderTexture( const String & name, unsigned int width, unsigned int height,
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370 | TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8,
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371 | const NameValuePairList *miscParams = 0 ) = 0;
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372 |
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373 | /** Destroys a render window */
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374 | virtual void destroyRenderWindow(const String& name);
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375 | /** Destroys a render texture */
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376 | virtual void destroyRenderTexture(const String& name);
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377 | /** Destroys a render target of any sort */
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378 | virtual void destroyRenderTarget(const String& name);
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379 |
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380 | /** Attaches the passed render target to the render system.
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381 | */
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382 | virtual void attachRenderTarget( RenderTarget &target );
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383 | /** Returns a pointer to the render target with the passed name, or NULL if that
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384 | render target cannot be found.
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385 | */
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386 | virtual RenderTarget * getRenderTarget( const String &name );
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387 | /** Detaches the render target with the passed name from the render system and
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388 | returns a pointer to it.
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389 | @note
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390 | If the render target cannot be found, NULL is returned.
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391 | */
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392 | virtual RenderTarget * detachRenderTarget( const String &name );
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393 |
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394 | /** Returns a description of an error code.
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395 | */
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396 | virtual String getErrorDescription(long errorNumber) const = 0;
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397 |
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398 | /** Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.
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399 | @remarks
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400 | By default, all rendering windows wait for a vertical blank (when the CRT beam turns off briefly to move
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401 | from the bottom right of the screen back to the top left) before flipping the screen buffers. This ensures
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402 | that the image you see on the screen is steady. However it restricts the frame rate to the refresh rate of
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403 | the monitor, and can slow the frame rate down. You can speed this up by not waiting for the blank, but
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404 | this has the downside of introducing 'tearing' artefacts where part of the previous frame is still displayed
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405 | as the buffers are switched. Speed vs quality, you choose.
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406 | @note
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407 | Has NO effect on windowed mode render targets. Only affects fullscreen mode.
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408 | @param
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409 | enabled If true, the system waits for vertical blanks - quality over speed. If false it doesn't - speed over quality.
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410 | */
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411 | void setWaitForVerticalBlank(bool enabled);
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412 |
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413 | /** Returns true if the system is synchronising frames with the monitor vertical blank.
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414 | */
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415 | bool getWaitForVerticalBlank(void) const;
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416 |
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417 | // ------------------------------------------------------------------------
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418 | // Internal Rendering Access
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419 | // All methods below here are normally only called by other OGRE classes
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420 | // They can be called by library user if required
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421 | // ------------------------------------------------------------------------
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422 |
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423 |
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424 | /** Tells the rendersystem to use the attached set of lights (and no others)
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425 | up to the number specified (this allows the same list to be used with different
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426 | count limits) */
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427 | virtual void _useLights(const LightList& lights, unsigned short limit) = 0;
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428 | /** Sets the world transform matrix. */
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429 | virtual void _setWorldMatrix(const Matrix4 &m) = 0;
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430 | /** Sets multiple world matrices (vertex blending). */
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431 | virtual void _setWorldMatrices(const Matrix4* m, unsigned short count);
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432 | /** Sets the view transform matrix */
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433 | virtual void _setViewMatrix(const Matrix4 &m) = 0;
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434 | /** Sets the projection transform matrix */
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435 | virtual void _setProjectionMatrix(const Matrix4 &m) = 0;
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436 | /** Utility function for setting all the properties of a texture unit at once.
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437 | This method is also worth using over the individual texture unit settings because it
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438 | only sets those settings which are different from the current settings for this
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439 | unit, thus minimising render state changes.
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440 | */
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441 | virtual void _setTextureUnitSettings(size_t texUnit, TextureUnitState& tl);
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442 | /** Turns off a texture unit. */
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443 | virtual void _disableTextureUnit(size_t texUnit);
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444 | /** Disables all texture units from the given unit upwards */
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445 | virtual void _disableTextureUnitsFrom(size_t texUnit);
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446 | /** Sets the surface properties to be used for future rendering.
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447 |
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448 | This method sets the the properties of the surfaces of objects
|
---|
449 | to be rendered after it. In this context these surface properties
|
---|
450 | are the amount of each type of light the object reflects (determining
|
---|
451 | it's colour under different types of light), whether it emits light
|
---|
452 | itself, and how shiny it is. Textures are not dealt with here,
|
---|
453 | see the _setTetxure method for details.
|
---|
454 | This method is used by _setMaterial so does not need to be called
|
---|
455 | direct if that method is being used.
|
---|
456 |
|
---|
457 | @param ambient The amount of ambient (sourceless and directionless)
|
---|
458 | light an object reflects. Affected by the colour/amount of ambient light in the scene.
|
---|
459 | @param diffuse The amount of light from directed sources that is
|
---|
460 | reflected (affected by colour/amount of point, directed and spot light sources)
|
---|
461 | @param specular The amount of specular light reflected. This is also
|
---|
462 | affected by directed light sources but represents the colour at the
|
---|
463 | highlights of the object.
|
---|
464 | @param emissive The colour of light emitted from the object. Note that
|
---|
465 | this will make an object seem brighter and not dependent on lights in
|
---|
466 | the scene, but it will not act as a light, so will not illuminate other
|
---|
467 | objects. Use a light attached to the same SceneNode as the object for this purpose.
|
---|
468 | @param shininess A value which only has an effect on specular highlights (so
|
---|
469 | specular must be non-black). The higher this value, the smaller and crisper the
|
---|
470 | specular highlights will be, imitating a more highly polished surface.
|
---|
471 | This value is not constrained to 0.0-1.0, in fact it is likely to
|
---|
472 | be more (10.0 gives a modest sheen to an object).
|
---|
473 | @param tracking A bit field that describes which of the ambient, diffuse, specular
|
---|
474 | and emissive colours follow the vertex colour of the primitive. When a bit in this field is set
|
---|
475 | its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still
|
---|
476 | taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property
|
---|
477 | tracking the vertex colours.
|
---|
478 | */
|
---|
479 | virtual void _setSurfaceParams(const ColourValue &ambient,
|
---|
480 | const ColourValue &diffuse, const ColourValue &specular,
|
---|
481 | const ColourValue &emissive, Real shininess,
|
---|
482 | TrackVertexColourType tracking = TVC_NONE) = 0;
|
---|
483 | /**
|
---|
484 | Sets the status of a single texture stage.
|
---|
485 |
|
---|
486 | Sets the details of a texture stage, to be used for all primitives
|
---|
487 | rendered afterwards. User processes would
|
---|
488 | not normally call this direct unless rendering
|
---|
489 | primitives themselves - the SubEntity class
|
---|
490 | is designed to manage materials for objects.
|
---|
491 | Note that this method is called by _setMaterial.
|
---|
492 |
|
---|
493 | @param unit The index of the texture unit to modify. Multitexturing hardware
|
---|
494 | can support multiple units (see RenderSystemCapabilites::numTextureUnits)
|
---|
495 | @param enabled Boolean to turn the unit on/off
|
---|
496 | @param texname The name of the texture to use - this should have
|
---|
497 | already been loaded with TextureManager::load.
|
---|
498 | */
|
---|
499 | virtual void _setTexture(size_t unit, bool enabled, const String &texname) = 0;
|
---|
500 |
|
---|
501 | /**
|
---|
502 | Sets the texture coordinate set to use for a texture unit.
|
---|
503 |
|
---|
504 | Meant for use internally - not generally used directly by apps - the Material and TextureUnitState
|
---|
505 | classes let you manage textures far more easily.
|
---|
506 |
|
---|
507 | @param unit Texture unit as above
|
---|
508 | @param index The index of the texture coordinate set to use.
|
---|
509 | */
|
---|
510 | virtual void _setTextureCoordSet(size_t unit, size_t index) = 0;
|
---|
511 |
|
---|
512 | /**
|
---|
513 | Sets a method for automatically calculating texture coordinates for a stage.
|
---|
514 | Should not be used by apps - for use by Ogre only.
|
---|
515 | @param unit Texture unit as above
|
---|
516 | @param m Calculation method to use
|
---|
517 | @param frustum Optional Frustum param, only used for projective effects
|
---|
518 | */
|
---|
519 | virtual void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m,
|
---|
520 | const Frustum* frustum = 0) = 0;
|
---|
521 |
|
---|
522 | /** Sets the texture blend modes from a TextureUnitState record.
|
---|
523 | Meant for use internally only - apps should use the Material
|
---|
524 | and TextureUnitState classes.
|
---|
525 | @param unit Texture unit as above
|
---|
526 | @param bm Details of the blending mode
|
---|
527 | */
|
---|
528 | virtual void _setTextureBlendMode(size_t unit, const LayerBlendModeEx& bm) = 0;
|
---|
529 |
|
---|
530 | /** Sets the filtering options for a given texture unit.
|
---|
531 | @param unit The texture unit to set the filtering options for
|
---|
532 | @param minFilter The filter used when a texture is reduced in size
|
---|
533 | @param magFilter The filter used when a texture is magnified
|
---|
534 | @param mipFilter The filter used between mipmap levels, FO_NONE disables mipmapping
|
---|
535 | */
|
---|
536 | virtual void _setTextureUnitFiltering(size_t unit, FilterOptions minFilter,
|
---|
537 | FilterOptions magFilter, FilterOptions mipFilter);
|
---|
538 |
|
---|
539 | /** Sets a single filter for a given texture unit.
|
---|
540 | @param unit The texture unit to set the filtering options for
|
---|
541 | @param ftype The filter type
|
---|
542 | @param filter The filter to be used
|
---|
543 | */
|
---|
544 | virtual void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) = 0;
|
---|
545 |
|
---|
546 | /** Sets the maximal anisotropy for the specified texture unit.*/
|
---|
547 | virtual void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) = 0;
|
---|
548 |
|
---|
549 | /** Sets the texture addressing mode for a texture unit.*/
|
---|
550 | virtual void _setTextureAddressingMode(size_t unit, TextureUnitState::TextureAddressingMode tam) = 0;
|
---|
551 |
|
---|
552 | /** Sets the texture coordinate transformation matrix for a texture unit.
|
---|
553 | @param unit Texture unit to affect
|
---|
554 | @param xform The 4x4 matrix
|
---|
555 | */
|
---|
556 | virtual void _setTextureMatrix(size_t unit, const Matrix4& xform) = 0;
|
---|
557 |
|
---|
558 | /** Sets the global blending factors for combining subsequent renders with the existing frame contents.
|
---|
559 | The result of the blending operation is:</p>
|
---|
560 | <p align="center">final = (texture * sourceFactor) + (pixel * destFactor)</p>
|
---|
561 | Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor
|
---|
562 | enumerated type.
|
---|
563 | @param sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components.
|
---|
564 | @param destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components.
|
---|
565 | */
|
---|
566 | virtual void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor) = 0;
|
---|
567 |
|
---|
568 | /** Sets the global alpha rejection approach for future renders.
|
---|
569 | By default images are rendered regardless of texture alpha. This method lets you change that.
|
---|
570 | @param func The comparison function which must pass for a pixel to be written.
|
---|
571 | @param val The value to compare each pixels alpha value to (0-255)
|
---|
572 | */
|
---|
573 | virtual void _setAlphaRejectSettings(CompareFunction func, unsigned char value) = 0;
|
---|
574 | /**
|
---|
575 | * Signifies the beginning of a frame, ie the start of rendering on a single viewport. Will occur
|
---|
576 | * several times per complete frame if multiple viewports exist.
|
---|
577 | */
|
---|
578 | virtual void _beginFrame(void) = 0;
|
---|
579 |
|
---|
580 |
|
---|
581 | /**
|
---|
582 | * Ends rendering of a frame to the current viewport.
|
---|
583 | */
|
---|
584 | virtual void _endFrame(void) = 0;
|
---|
585 | /**
|
---|
586 | Sets the provided viewport as the active one for future
|
---|
587 | rendering operations. This viewport is aware of it's own
|
---|
588 | camera and render target. Must be implemented by subclass.
|
---|
589 |
|
---|
590 | @param target Pointer to the appropriate viewport.
|
---|
591 | */
|
---|
592 | virtual void _setViewport(Viewport *vp) = 0;
|
---|
593 | /** Get the current active viewport for rendering. */
|
---|
594 | virtual Viewport* _getViewport(void);
|
---|
595 |
|
---|
596 | /** Sets the culling mode for the render system based on the 'vertex winding'.
|
---|
597 | A typical way for the rendering engine to cull triangles is based on the
|
---|
598 | 'vertex winding' of triangles. Vertex winding refers to the direction in
|
---|
599 | which the vertices are passed or indexed to in the rendering operation as viewed
|
---|
600 | from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for
|
---|
601 | you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices
|
---|
602 | are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models
|
---|
603 | for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing.
|
---|
604 | You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex
|
---|
605 | winding is uncertain.
|
---|
606 | */
|
---|
607 | virtual void _setCullingMode(CullingMode mode) = 0;
|
---|
608 |
|
---|
609 | virtual CullingMode _getCullingMode(void) const;
|
---|
610 |
|
---|
611 | /** Sets the mode of operation for depth buffer tests from this point onwards.
|
---|
612 | Sometimes you may wish to alter the behaviour of the depth buffer to achieve
|
---|
613 | special effects. Because it's unlikely that you'll set these options for an entire frame,
|
---|
614 | but rather use them to tweak settings between rendering objects, this is an internal
|
---|
615 | method (indicated by the '_' prefix) which will be used by a SceneManager implementation
|
---|
616 | rather than directly from the client application.
|
---|
617 | If this method is never called the settings are automatically the same as the default parameters.
|
---|
618 | @param depthTest If true, the depth buffer is tested for each pixel and the frame buffer is only updated
|
---|
619 | if the depth function test succeeds. If false, no test is performed and pixels are always written.
|
---|
620 | @param depthWrite If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds.
|
---|
621 | If false, the depth buffer is left unchanged even if a new pixel is written.
|
---|
622 | @param depthFunction Sets the function required for the depth test.
|
---|
623 | */
|
---|
624 | virtual void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL) = 0;
|
---|
625 |
|
---|
626 | /** Sets whether or not the depth buffer check is performed before a pixel write.
|
---|
627 | @param enabled If true, the depth buffer is tested for each pixel and the frame buffer is only updated
|
---|
628 | if the depth function test succeeds. If false, no test is performed and pixels are always written.
|
---|
629 | */
|
---|
630 | virtual void _setDepthBufferCheckEnabled(bool enabled = true) = 0;
|
---|
631 | /** Sets whether or not the depth buffer is updated after a pixel write.
|
---|
632 | @param enabled If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds.
|
---|
633 | If false, the depth buffer is left unchanged even if a new pixel is written.
|
---|
634 | */
|
---|
635 | virtual void _setDepthBufferWriteEnabled(bool enabled = true) = 0;
|
---|
636 | /** Sets the comparison function for the depth buffer check.
|
---|
637 | Advanced use only - allows you to choose the function applied to compare the depth values of
|
---|
638 | new and existing pixels in the depth buffer. Only an issue if the deoth buffer check is enabled
|
---|
639 | (see _setDepthBufferCheckEnabled)
|
---|
640 | @param func The comparison between the new depth and the existing depth which must return true
|
---|
641 | for the new pixel to be written.
|
---|
642 | */
|
---|
643 | virtual void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL) = 0;
|
---|
644 | /** Sets whether or not colour buffer writing is enabled, and for which channels.
|
---|
645 | @remarks
|
---|
646 | For some advanced effects, you may wish to turn off the writing of certain colour
|
---|
647 | channels, or even all of the colour channels so that only the depth buffer is updated
|
---|
648 | in a rendering pass. However, the chances are that you really want to use this option
|
---|
649 | through the Material class.
|
---|
650 | @param red, green, blue, alpha Whether writing is enabled for each of the 4 colour channels. */
|
---|
651 | virtual void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) = 0;
|
---|
652 | /** Sets the depth bias, NB you should use the Material version of this.
|
---|
653 | @remarks
|
---|
654 | When polygons are coplanar, you can get problems with 'depth fighting' where
|
---|
655 | the pixels from the two polys compete for the same screen pixel. This is particularly
|
---|
656 | a problem for decals (polys attached to another surface to represent details such as
|
---|
657 | bulletholes etc.).
|
---|
658 | @par
|
---|
659 | A way to combat this problem is to use a depth bias to adjust the depth buffer value
|
---|
660 | used for the decal such that it is slightly higher than the true value, ensuring that
|
---|
661 | the decal appears on top.
|
---|
662 | @param bias The bias value, should be between 0 and 16.
|
---|
663 | */
|
---|
664 | virtual void _setDepthBias(ushort bias) = 0;
|
---|
665 | /** Sets the fogging mode for future geometry.
|
---|
666 | @param mode Set up the mode of fog as described in the FogMode enum, or set to FOG_NONE to turn off.
|
---|
667 | @param colour The colour of the fog. Either set this to the same as your viewport background colour,
|
---|
668 | or to blend in with a skydome or skybox.
|
---|
669 | @param expDensity The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 1. i.e. completely opaque, lower values can mean
|
---|
670 | that fog never completely obscures the scene.
|
---|
671 | @param linearStart Distance at which linear fog starts to encroach. The distance must be passed
|
---|
672 | as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
|
---|
673 | @param linearEnd Distance at which linear fog becomes completely opaque.The distance must be passed
|
---|
674 | as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
|
---|
675 | */
|
---|
676 | virtual void _setFog(FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0) = 0;
|
---|
677 |
|
---|
678 |
|
---|
679 | /** The RenderSystem will keep a count of tris rendered, this resets the count. */
|
---|
680 | virtual void _beginGeometryCount(void);
|
---|
681 | /** Reports the number of tris rendered since the last _beginGeometryCount call. */
|
---|
682 | virtual unsigned int _getFaceCount(void) const;
|
---|
683 | /** Reports the number of vertices passed to the renderer since the last _beginGeometryCount call. */
|
---|
684 | virtual unsigned int _getVertexCount(void) const;
|
---|
685 |
|
---|
686 | /** Generates a packed data version of the passed in ColourValue suitable for
|
---|
687 | use as with this RenderSystem.
|
---|
688 | @remarks
|
---|
689 | Since different render systems have different colour data formats (eg
|
---|
690 | RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
|
---|
691 | @param colour The colour to convert
|
---|
692 | @param pDest Pointer to location to put the result.
|
---|
693 | */
|
---|
694 | virtual void convertColourValue(const ColourValue& colour, uint32* pDest) = 0;
|
---|
695 |
|
---|
696 | /** Builds a perspective projection matrix suitable for this render system.
|
---|
697 | @remarks
|
---|
698 | Because different APIs have different requirements (some incompatible) for the
|
---|
699 | projection matrix, this method allows each to implement their own correctly and pass
|
---|
700 | back a generic OGRE matrix for storage in the engine.
|
---|
701 | */
|
---|
702 | virtual void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
---|
703 | Matrix4& dest, bool forGpuProgram = false) = 0;
|
---|
704 |
|
---|
705 | /** Builds a perspective projection matrix for the case when frustum is
|
---|
706 | not centered around camera.
|
---|
707 | @remarks
|
---|
708 | Viewport coordinates are in camera coordinate frame, i.e. camera is
|
---|
709 | at the origin.
|
---|
710 | */
|
---|
711 | virtual void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top,
|
---|
712 | Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false) = 0;
|
---|
713 | /** Builds an orthographic projection matrix suitable for this render system.
|
---|
714 | @remarks
|
---|
715 | Because different APIs have different requirements (some incompatible) for the
|
---|
716 | projection matrix, this method allows each to implement their own correctly and pass
|
---|
717 | back a generic OGRE matrix for storage in the engine.
|
---|
718 | */
|
---|
719 | virtual void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
---|
720 | Matrix4& dest, bool forGpuProgram = false) = 0;
|
---|
721 |
|
---|
722 | /** Update a perspective projection matrix to use 'oblique depth projection'.
|
---|
723 | @remarks
|
---|
724 | This method can be used to change the nature of a perspective
|
---|
725 | transform in order to make the near plane not perpendicular to the
|
---|
726 | camera view direction, but to be at some different orientation.
|
---|
727 | This can be useful for performing arbitrary clipping (e.g. to a
|
---|
728 | reflection plane) which could otherwise only be done using user
|
---|
729 | clip planes, which are more expensive, and not necessarily supported
|
---|
730 | on all cards.
|
---|
731 | @param matrix The existing projection matrix. Note that this must be a
|
---|
732 | perspective transform (not orthographic), and must not have already
|
---|
733 | been altered by this method. The matrix will be altered in-place.
|
---|
734 | @param plane The plane which is to be used as the clipping plane. This
|
---|
735 | plane must be in CAMERA (view) space.
|
---|
736 | @param forGpuProgram Is this for use with a Gpu program or fixed-function
|
---|
737 | */
|
---|
738 | virtual void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
|
---|
739 | bool forGpuProgram) = 0;
|
---|
740 |
|
---|
741 | /** Sets how to rasterise triangles, as points, wireframe or solid polys. */
|
---|
742 | virtual void _setRasterisationMode(SceneDetailLevel level) = 0;
|
---|
743 |
|
---|
744 | /** Turns stencil buffer checking on or off.
|
---|
745 | @remarks
|
---|
746 | Stencilling (masking off areas of the rendering target based on the stencil
|
---|
747 | buffer) canbe turned on or off using this method. By default, stencilling is
|
---|
748 | disabled.
|
---|
749 | */
|
---|
750 | virtual void setStencilCheckEnabled(bool enabled) = 0;
|
---|
751 | /** Determines if this system supports hardware accelerated stencil buffer.
|
---|
752 | @remarks
|
---|
753 | Note that the lack of this function doesn't mean you can't do stencilling, but
|
---|
754 | the stencilling operations will be provided in software, which will NOT be
|
---|
755 | fast.
|
---|
756 | @par
|
---|
757 | Generally hardware stencils are only supported in 32-bit colour modes, because
|
---|
758 | the stencil buffer shares the memory of the z-buffer, and in most cards the
|
---|
759 | z-buffer has to be the same depth as the colour buffer. This means that in 32-bit
|
---|
760 | mode, 24 bits of the z-buffer are depth and 8 bits are stencil. In 16-bit mode there
|
---|
761 | is no room for a stencil (although some cards support a 15:1 depth:stencil option,
|
---|
762 | this isn't useful for very much) so 8 bits of stencil are provided in software.
|
---|
763 | This can mean that if you use stencilling, your applications may be faster in
|
---|
764 | 32-but colour than in 16-bit, which may seem odd to some people.
|
---|
765 | */
|
---|
766 | /*virtual bool hasHardwareStencil(void) = 0;*/
|
---|
767 |
|
---|
768 | /** This method allows you to set all the stencil buffer parameters in one call.
|
---|
769 | @remarks
|
---|
770 | The stencil buffer is used to mask out pixels in the render target, allowing
|
---|
771 | you to do effects like mirrors, cut-outs, stencil shadows and more. Each of
|
---|
772 | your batches of rendering is likely to ignore the stencil buffer,
|
---|
773 | update it with new values, or apply it to mask the output of the render.
|
---|
774 | The stencil test is:<PRE>
|
---|
775 | (Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)</PRE>
|
---|
776 | The result of this will cause one of 3 actions depending on whether the test fails,
|
---|
777 | succeeds but with the depth buffer check still failing, or succeeds with the
|
---|
778 | depth buffer check passing too.
|
---|
779 | @par
|
---|
780 | Unlike other render states, stencilling is left for the application to turn
|
---|
781 | on and off when it requires. This is because you are likely to want to change
|
---|
782 | parameters between batches of arbitrary objects and control the ordering yourself.
|
---|
783 | In order to batch things this way, you'll want to use OGRE's separate render queue
|
---|
784 | groups (see RenderQueue) and register a RenderQueueListener to get notifications
|
---|
785 | between batches.
|
---|
786 | @par
|
---|
787 | There are individual state change methods for each of the parameters set using
|
---|
788 | this method.
|
---|
789 | Note that the default values in this method represent the defaults at system
|
---|
790 | start up too.
|
---|
791 | @param func The comparison function applied.
|
---|
792 | @param refValue The reference value used in the comparison
|
---|
793 | @param mask The bitmask applied to both the stencil value and the reference value
|
---|
794 | before comparison
|
---|
795 | @param stencilFailOp The action to perform when the stencil check fails
|
---|
796 | @param depthFailOp The action to perform when the stencil check passes, but the
|
---|
797 | depth buffer check still fails
|
---|
798 | @param passOp The action to take when both the stencil and depth check pass.
|
---|
799 | @param twoSidedOperation If set to true, then if you render both back and front faces
|
---|
800 | (you'll have to turn off culling) then these parameters will apply for front faces,
|
---|
801 | and the inverse of them will happen for back faces (keep remains the same).
|
---|
802 | */
|
---|
803 | virtual void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS,
|
---|
804 | uint32 refValue = 0, uint32 mask = 0xFFFFFFFF,
|
---|
805 | StencilOperation stencilFailOp = SOP_KEEP,
|
---|
806 | StencilOperation depthFailOp = SOP_KEEP,
|
---|
807 | StencilOperation passOp = SOP_KEEP,
|
---|
808 | bool twoSidedOperation = false) = 0;
|
---|
809 |
|
---|
810 |
|
---|
811 |
|
---|
812 | /** Sets the current vertex declaration, ie the source of vertex data. */
|
---|
813 | virtual void setVertexDeclaration(VertexDeclaration* decl) = 0;
|
---|
814 | /** Sets the current vertex buffer binding state. */
|
---|
815 | virtual void setVertexBufferBinding(VertexBufferBinding* binding) = 0;
|
---|
816 |
|
---|
817 | /** Sets whether or not normals are to be automatically normalised.
|
---|
818 | @remarks
|
---|
819 | This is useful when, for example, you are scaling SceneNodes such that
|
---|
820 | normals may not be unit-length anymore. Note though that this has an
|
---|
821 | overhead so should not be turn on unless you really need it.
|
---|
822 | @par
|
---|
823 | You should not normally call this direct unless you are rendering
|
---|
824 | world geometry; set it on the Renderable because otherwise it will be
|
---|
825 | overridden by material settings.
|
---|
826 | */
|
---|
827 | virtual void setNormaliseNormals(bool normalise) = 0;
|
---|
828 |
|
---|
829 | /**
|
---|
830 | Render something to the active viewport.
|
---|
831 |
|
---|
832 | Low-level rendering interface to perform rendering
|
---|
833 | operations. Unlikely to be used directly by client
|
---|
834 | applications, since the SceneManager and various support
|
---|
835 | classes will be responsible for calling this method.
|
---|
836 | Can only be called between _beginScene and _endScene
|
---|
837 |
|
---|
838 | @param op A rendering operation instance, which contains
|
---|
839 | details of the operation to be performed.
|
---|
840 | */
|
---|
841 | virtual void _render(const RenderOperation& op);
|
---|
842 |
|
---|
843 | /** Gets the capabilities of the render system. */
|
---|
844 | const RenderSystemCapabilities* getCapabilities(void) const { return mCapabilities; }
|
---|
845 |
|
---|
846 | /** Binds a given GpuProgram (but not the parameters).
|
---|
847 | @remarks Only one GpuProgram of each type can be bound at once, binding another
|
---|
848 | one will simply replace the exsiting one.
|
---|
849 | */
|
---|
850 | virtual void bindGpuProgram(GpuProgram* prg) = 0;
|
---|
851 |
|
---|
852 | /** Bind Gpu program parameters. */
|
---|
853 | virtual void bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params) = 0;
|
---|
854 | /** Unbinds GpuPrograms of a given GpuProgramType.
|
---|
855 | @remarks
|
---|
856 | This returns the pipeline to fixed-function processing for this type.
|
---|
857 | */
|
---|
858 | virtual void unbindGpuProgram(GpuProgramType gptype) = 0;
|
---|
859 |
|
---|
860 | /** sets the clipping region.
|
---|
861 | */
|
---|
862 | virtual void setClipPlanes(const PlaneList& clipPlanes) = 0;
|
---|
863 |
|
---|
864 | /** Utility method for initialising all render targets attached to this rendering system. */
|
---|
865 | virtual void _initRenderTargets(void);
|
---|
866 |
|
---|
867 | /** Utility method to notify all render targets that a camera has been removed,
|
---|
868 | incase they were referring to it as their viewer.
|
---|
869 | */
|
---|
870 | virtual void _notifyCameraRemoved(const Camera* cam);
|
---|
871 |
|
---|
872 | /** Internal method for updating all render targets attached to this rendering system. */
|
---|
873 | virtual void _updateAllRenderTargets(void);
|
---|
874 |
|
---|
875 | /** Set a clipping plane. */
|
---|
876 | virtual void setClipPlane (ushort index, const Plane &p);
|
---|
877 | /** Set a clipping plane. */
|
---|
878 | virtual void setClipPlane (ushort index, Real A, Real B, Real C, Real D) = 0;
|
---|
879 | /** Enable the clipping plane. */
|
---|
880 | virtual void enableClipPlane (ushort index, bool enable) = 0;
|
---|
881 |
|
---|
882 | /** Sets whether or not vertex windings set should be inverted; this can be important
|
---|
883 | for rendering reflections. */
|
---|
884 | virtual void setInvertVertexWinding(bool invert);
|
---|
885 | /** Sets the 'scissor region' ie the region of the target in which rendering can take place.
|
---|
886 | @remarks
|
---|
887 | This method allows you to 'mask off' rendering in all but a given rectangular area
|
---|
888 | as identified by the parameters to this method.
|
---|
889 | @note
|
---|
890 | Not all systems support this method. Check the RenderSystemCapabilities for the
|
---|
891 | RSC_SCISSOR_TEST capability to see if it is supported.
|
---|
892 | @param enabled True to enable the scissor test, false to disable it.
|
---|
893 | @param left, top, right, bottom The location of the corners of the rectangle, expressed in
|
---|
894 | <i>pixels</i>.
|
---|
895 | */
|
---|
896 | virtual void setScissorTest(bool enabled, size_t left = 0, size_t top = 0,
|
---|
897 | size_t right = 800, size_t bottom = 600) = 0;
|
---|
898 |
|
---|
899 | /** Clears one or more frame buffers on the active render target.
|
---|
900 | @param buffers Combination of one or more elements of FrameBufferType
|
---|
901 | denoting which buffers are to be cleared
|
---|
902 | @param colour The colour to clear the colour buffer with, if enabled
|
---|
903 | @param depth The value to initialise the depth buffer with, if enabled
|
---|
904 | @param stencil The value to initialise the stencil buffer with, if enabled.
|
---|
905 | */
|
---|
906 | virtual void clearFrameBuffer(unsigned int buffers,
|
---|
907 | const ColourValue& colour = ColourValue::Black,
|
---|
908 | Real depth = 1.0f, unsigned short stencil = 0) = 0;
|
---|
909 | /** Returns the horizontal texel offset value required for mapping
|
---|
910 | texel origins to pixel origins in this rendersystem.
|
---|
911 | @remarks
|
---|
912 | Since rendersystems sometimes disagree on the origin of a texel,
|
---|
913 | mapping from texels to pixels can sometimes be problematic to
|
---|
914 | implement generically. This method allows you to retrieve the offset
|
---|
915 | required to map the origin of a texel to the origin of a pixel in
|
---|
916 | the horizontal direction.
|
---|
917 | */
|
---|
918 | virtual Real getHorizontalTexelOffset(void) = 0;
|
---|
919 | /** Returns the vertical texel offset value required for mapping
|
---|
920 | texel origins to pixel origins in this rendersystem.
|
---|
921 | @remarks
|
---|
922 | Since rendersystems sometimes disagree on the origin of a texel,
|
---|
923 | mapping from texels to pixels can sometimes be problematic to
|
---|
924 | implement generically. This method allows you to retrieve the offset
|
---|
925 | required to map the origin of a texel to the origin of a pixel in
|
---|
926 | the vertical direction.
|
---|
927 | */
|
---|
928 | virtual Real getVerticalTexelOffset(void) = 0;
|
---|
929 |
|
---|
930 | /** Gets the minimum (closest) depth value to be used when rendering
|
---|
931 | using identity transforms.
|
---|
932 | @remarks
|
---|
933 | When using identity transforms you can manually set the depth
|
---|
934 | of a vertex; however the input values required differ per
|
---|
935 | rendersystem. This method lets you retrieve the correct value.
|
---|
936 | @see Renderable::useIdentityView, Renderable::useIdentityProjection
|
---|
937 | */
|
---|
938 | virtual Real getMinimumDepthInputValue(void) = 0;
|
---|
939 | /** Gets the maximum (farthest) depth value to be used when rendering
|
---|
940 | using identity transforms.
|
---|
941 | @remarks
|
---|
942 | When using identity transforms you can manually set the depth
|
---|
943 | of a vertex; however the input values required differ per
|
---|
944 | rendersystem. This method lets you retrieve the correct value.
|
---|
945 | @see Renderable::useIdentityView, Renderable::useIdentityProjection
|
---|
946 | */
|
---|
947 | virtual Real getMaximumDepthInputValue(void) = 0;
|
---|
948 |
|
---|
949 | protected:
|
---|
950 |
|
---|
951 |
|
---|
952 | /** The render targets. */
|
---|
953 | RenderTargetMap mRenderTargets;
|
---|
954 | /** The render targets, ordered by priority. */
|
---|
955 | RenderTargetPriorityMap mPrioritisedRenderTargets;
|
---|
956 | /** The Active render target. */
|
---|
957 | RenderTarget * mActiveRenderTarget;
|
---|
958 |
|
---|
959 | // Texture manager
|
---|
960 | // A concrete class of this will be created and
|
---|
961 | // made available under the TextureManager singleton,
|
---|
962 | // managed by the RenderSystem
|
---|
963 | TextureManager* mTextureManager;
|
---|
964 |
|
---|
965 | /// Used to store the capabilities of the graphics card
|
---|
966 | RenderSystemCapabilities* mCapabilities;
|
---|
967 |
|
---|
968 | // Active viewport (dest for future rendering operations)
|
---|
969 | Viewport* mActiveViewport;
|
---|
970 |
|
---|
971 | CullingMode mCullingMode;
|
---|
972 |
|
---|
973 | bool mVSync;
|
---|
974 | bool mWBuffer;
|
---|
975 |
|
---|
976 | size_t mFaceCount;
|
---|
977 | size_t mVertexCount;
|
---|
978 |
|
---|
979 | /// Saved set of world matrices
|
---|
980 | Matrix4 mWorldMatrices[256];
|
---|
981 |
|
---|
982 | /// Saved manual colour blends
|
---|
983 | ColourValue mManualBlendColours[OGRE_MAX_TEXTURE_LAYERS][2];
|
---|
984 |
|
---|
985 | bool mInvertVertexWinding;
|
---|
986 | };
|
---|
987 | }
|
---|
988 |
|
---|
989 | #endif
|
---|