1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __RenderTarget_H__
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26 | #define __RenderTarget_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreString.h"
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31 | #include "OgreTextureManager.h"
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32 | #include "OgreViewport.h"
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33 | #include "OgreTimer.h"
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34 |
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35 | /* Define the number of priority groups for the render system's render targets. */
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36 | #ifndef OGRE_NUM_RENDERTARGET_GROUPS
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37 | #define OGRE_NUM_RENDERTARGET_GROUPS 10
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38 | #define OGRE_DEFAULT_RT_GROUP 4
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39 | #define OGRE_REND_TO_TEX_RT_GROUP 2
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40 | #endif
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41 |
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42 | namespace Ogre {
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43 |
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44 | /** A 'canvas' which can receive the results of a rendering
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45 | operation.
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46 | @remarks
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47 | This abstract class defines a common root to all targets of rendering operations. A
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48 | render target could be a window on a screen, or another
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49 | offscreen surface like a texture or bump map etc.
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50 | @author
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51 | Steven Streeting
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52 | @version
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53 | 1.0
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54 | */
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55 | class _OgreExport RenderTarget
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56 | {
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57 | public:
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58 | enum StatFlags
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59 | {
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60 | SF_NONE = 0,
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61 | SF_FPS = 1,
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62 | SF_AVG_FPS = 2,
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63 | SF_BEST_FPS = 4,
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64 | SF_WORST_FPS = 8,
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65 | SF_TRIANGLE_COUNT = 16,
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66 | SF_ALL = 0xFFFF
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67 | };
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68 |
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69 | struct FrameStats
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70 | {
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71 | float lastFPS;
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72 | float avgFPS;
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73 | float bestFPS;
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74 | float worstFPS;
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75 | unsigned long bestFrameTime;
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76 | unsigned long worstFrameTime;
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77 | size_t triangleCount;
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78 | };
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79 |
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80 | RenderTarget();
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81 | virtual ~RenderTarget();
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82 |
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83 | /// Retrieve target's name.
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84 | virtual const String& getName(void) const;
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85 |
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86 | /// Retrieve information about the render target.
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87 | virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth);
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88 |
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89 | virtual unsigned int getWidth(void) const;
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90 | virtual unsigned int getHeight(void) const;
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91 | virtual unsigned int getColourDepth(void) const;
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92 |
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93 | /** Tells the target to update it's contents.
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94 | @remarks
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95 | If OGRE is not running in an automatic rendering loop
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96 | (started using Root::startRendering),
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97 | the user of the library is responsible for asking each render
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98 | target to refresh. This is the method used to do this. It automatically
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99 | re-renders the contents of the target using whatever cameras have been
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100 | pointed at it (using Camera::setRenderTarget).
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101 | @par
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102 | This allows OGRE to be used in multi-windowed utilities
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103 | and for contents to be refreshed only when required, rather than
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104 | constantly as with the automatic rendering loop.
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105 | */
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106 | virtual void update(void);
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107 |
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108 | /** Adds a viewport to the rendering target.
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109 | @remarks
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110 | A viewport is the rectangle into which redering output is sent. This method adds
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111 | a viewport to the render target, rendering from the supplied camera. The
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112 | rest of the parameters are only required if you wish to add more than one viewport
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113 | to a single rendering target. Note that size information passed to this method is
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114 | passed as a parametric, i.e. it is relative rather than absolute. This is to allow
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115 | viewports to automatically resize along with the target.
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116 | @param
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117 | cam The camera from which the viewport contents will be rendered (mandatory)
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118 | @param
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119 | ZOrder The relative order of the viewport with others on the target (allows overlapping
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120 | viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number
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121 | is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering)
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122 | @param
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123 | left The relative position of the left of the viewport on the target, as a value between 0 and 1.
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124 | @param
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125 | top The relative position of the top of the viewport on the target, as a value between 0 and 1.
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126 | @param
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127 | width The relative width of the viewport on the target, as a value between 0 and 1.
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128 | @param
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129 | height The relative height of the viewport on the target, as a value between 0 and 1.
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130 | */
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131 | virtual Viewport* addViewport(Camera* cam, int ZOrder = 0, float left = 0.0f, float top = 0.0f ,
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132 | float width = 1.0f, float height = 1.0f);
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133 |
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134 | /** Returns the number of viewports attached to this target.*/
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135 | virtual unsigned short getNumViewports(void) const;
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136 |
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137 | /** Retrieves a pointer to the viewport with the given index. */
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138 | virtual Viewport* getViewport(unsigned short index);
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139 |
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140 | /** Removes a viewport at a given ZOrder.
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141 | */
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142 | virtual void removeViewport(int ZOrder);
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143 |
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144 | /** Removes all viewports on this target.
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145 | */
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146 | virtual void removeAllViewports(void);
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147 |
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148 | /** Retieves details of current rendering performance.
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149 | @remarks
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150 | If the user application wishes to do it's own performance
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151 | display, or use performance for some other means, this
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152 | method allows it to retrieve the statistics.
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153 | @param
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154 | lastFPS Pointer to a float to receive the number of frames per second (FPS)
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155 | based on the last frame rendered.
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156 | @param
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157 | avgFPS Pointer to a float to receive the FPS rating based on an average of all
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158 | the frames rendered since rendering began (the call to
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159 | Root::startRendering).
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160 | @param
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161 | bestFPS Pointer to a float to receive the best FPS rating that has been achieved
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162 | since rendering began.
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163 | @param
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164 | worstFPS Pointer to a float to receive the worst FPS rating seen so far.
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165 | */
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166 | virtual void getStatistics(float& lastFPS, float& avgFPS,
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167 | float& bestFPS, float& worstFPS) const; // Access to stats
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168 |
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169 | virtual const FrameStats& getStatistics(void) const;
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170 |
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171 | /** Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
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172 | */
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173 | virtual float getLastFPS() const;
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174 |
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175 | /** Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
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176 | */
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177 | virtual float getAverageFPS() const;
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178 |
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179 | /** Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
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180 | */
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181 | virtual float getBestFPS() const;
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182 |
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183 | /** Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
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184 | */
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185 | virtual float getWorstFPS() const;
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186 |
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187 | /** Individual stats access - gets the best frame time
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188 | */
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189 | virtual float getBestFrameTime() const;
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190 |
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191 | /** Individual stats access - gets the worst frame time
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192 | */
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193 | virtual float getWorstFrameTime() const;
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194 |
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195 | /** Resets saved frame-rate statistices.
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196 | */
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197 | virtual void resetStatistics(void);
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198 |
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199 | /** Gets a custom (maybe platform-specific) attribute.
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200 | @remarks
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201 | This is a nasty way of satisfying any API's need to see platform-specific details.
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202 | It horrid, but D3D needs this kind of info. At least it's abstracted.
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203 | @param
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204 | name The name of the attribute.
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205 | @param
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206 | pData Pointer to memory of the right kind of structure to receive the info.
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207 | */
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208 | virtual void getCustomAttribute(const String& name, void* pData);
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209 |
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210 | /** Adds debug text to this window. */
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211 | virtual void setDebugText(const String& text);
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212 |
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213 | /** Returns the debug text. */
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214 | const String& getDebugText() const;
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215 |
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216 | /** Add a listener to this RenderTarget which will be called back before & after rendering.
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217 | @remarks
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218 | If you want notifications before and after a target is updated by the system, use
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219 | this method to register your own custom RenderTargetListener class. This is useful
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220 | for potentially adding your own manual rendering commands before and after the
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221 | 'normal' system rendering.
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222 | @par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.
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223 | */
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224 | virtual void addListener(RenderTargetListener* listener);
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225 | /** Removes a RenderTargetListener previously registered using addListener. */
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226 | virtual void removeListener(RenderTargetListener* listener);
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227 | /** Removes all listeners from this instance. */
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228 | virtual void removeAllListeners(void);
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229 |
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230 | /** Sets the priority of this render target in relation to the others.
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231 | @remarks
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232 | This can be used in order to schedule render target updates. Lower
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233 | priorities will be rendered first. Note that the priority must be set
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234 | at the time the render target is attached to the render system, changes
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235 | afterwards will not affect the ordering.
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236 | */
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237 | virtual void setPriority( uchar priority ) { mPriority = priority; }
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238 | /** Gets the priority of a render target. */
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239 | virtual uchar getPriority() const { return mPriority; }
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240 |
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241 | /** Used to retrieve or set the active state of the render target.
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242 | */
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243 | virtual bool isActive() const;
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244 |
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245 | /** Used to set the active state of the render target.
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246 | */
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247 | virtual void setActive( bool state );
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248 |
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249 | /** Sets whether this target should be automatically updated if Ogre's rendering
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250 | loop or Root::_updateAllRenderTargets is being used.
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251 | @remarks
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252 | By default, if you use Ogre's own rendering loop (Root::startRendering)
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253 | or call Root::_updateAllRenderTargets, all render targets are updated
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254 | automatically. This method allows you to control that behaviour, if
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255 | for example you have a render target which you only want to update periodically.
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256 | @param autoupdate If true, the render target is updated during the automatic render
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257 | loop or when Root::_updateAllRenderTargets is called. If false, the
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258 | target is only updated when its update() method is called explicitly.
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259 | */
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260 | virtual void setAutoUpdated(bool autoupdate);
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261 | /** Gets whether this target is automatically updated if Ogre's rendering
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262 | loop or Root::_updateAllRenderTargets is being used.
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263 | */
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264 | virtual bool isAutoUpdated(void) const;
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265 |
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266 | /** Writes the current contents of the render target to the named file. */
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267 | virtual void writeContentsToFile(const String& filename) = 0;
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268 |
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269 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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270 | virtual uchar *getBufferContents(int &dimx, int &dimy) = 0;
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271 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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272 |
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273 | /** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
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274 | @returns the name of the file used.*/
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275 | virtual String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix);
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276 |
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277 | virtual bool requiresTextureFlipping() const = 0;
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278 |
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279 | /** Gets the number of triangles rendered in the last update() call. */
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280 | virtual size_t getTriangleCount(void) const;
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281 | /** Utility method to notify a render target that a camera has been removed,
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282 | incase it was referring to it as a viewer.
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283 | */
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284 | virtual void _notifyCameraRemoved(const Camera* cam);
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285 |
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286 | /** Indicates whether this target is the primary window. The
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287 | primary window is special in that it is destroyed when
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288 | ogre is shut down, and cannot be destroyed directly.
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289 | This is the case because it holds the context for vertex,
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290 | index buffers and textures.
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291 | */
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292 | virtual bool isPrimary(void) const;
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293 |
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294 | protected:
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295 | /// The name of this target.
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296 | String mName;
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297 | /// The priority of the render target.
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298 | uchar mPriority;
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299 |
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300 | unsigned int mWidth;
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301 | unsigned int mHeight;
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302 | unsigned int mColourDepth;
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303 | bool mIsDepthBuffered;
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304 |
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305 | // Stats
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306 | FrameStats mStats;
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307 |
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308 | Timer* mTimer ;
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309 | String mDebugText;
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310 | unsigned long mLastSecond;
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311 | unsigned long mLastTime;
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312 | size_t mFrameCount;
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313 |
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314 | bool mActive;
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315 | bool mAutoUpdate;
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316 |
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317 | void updateStats(void);
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318 |
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319 | typedef std::map<int, Viewport*, std::less<int> > ViewportList;
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320 | /// List of viewports, map on Z-order
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321 | ViewportList mViewportList;
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322 |
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323 | typedef std::vector<RenderTargetListener*> RenderTargetListenerList;
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324 | RenderTargetListenerList mListeners;
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325 |
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326 | /// internal method for firing events
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327 | virtual void firePreUpdate(void);
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328 | /// internal method for firing events
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329 | virtual void firePostUpdate(void);
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330 | /// internal method for firing events
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331 | virtual void fireViewportPreUpdate(Viewport* vp);
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332 | /// internal method for firing events
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333 | virtual void fireViewportPostUpdate(Viewport* vp);
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334 | };
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335 |
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336 | } // Namespace
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337 |
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338 | #endif
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