source:
trunk/VUT/work/ogre_changes/OgreMain/include
@
158
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
OgreFrustum.h | 20.6 KB | 61 | 20 years | mattausch | |
OgreHardwareOcclusionQuery.h | 5.3 KB | 115 | 19 years | mattausch | added depth pass algorithm + delayed transparent object rendering (so … |
OgreRenderable.h | 12.1 KB | 158 | 19 years | mattausch | removed node visibility for item buffer |
OgreRenderQueueSortingGrouping.h | 15.1 KB | 139 | 19 years | mattausch | fixed bug with tight octree boxes added more flexible renderqueue (can … |
OgreRenderSystem.h | 49.9 KB | 150 | 19 years | mattausch | added item buffer functionality |
OgreRenderTarget.h | 14.3 KB | 156 | 19 years | mattausch | |
OgreSceneManager.h | 93.8 KB | 139 | 19 years | mattausch | fixed bug with tight octree boxes added more flexible renderqueue (can … |
OgreSceneNode.h | 21.2 KB | 158 | 19 years | mattausch | removed node visibility for item buffer |
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