1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | // RenderSystem implementation
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27 | // Note that most of this class is abstract since
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28 | // we cannot know how to implement the behaviour without
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29 | // being aware of the 3D API. However there are a few
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30 | // simple functions which can have a base implementation
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31 |
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32 | #include "OgreRenderSystem.h"
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33 |
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34 | #include "OgreRoot.h"
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35 | #include "OgreViewport.h"
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36 | #include "OgreException.h"
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37 | #include "OgreRenderTarget.h"
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38 | #include "OgreRenderWindow.h"
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39 | #include "OgreMeshManager.h"
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40 | #include "OgreMaterial.h"
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41 | #include "OgreTimer.h"
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42 |
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43 | namespace Ogre {
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44 |
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45 | const PlaneList Renderable::msDummyPlaneList; // FIX ME: temporary
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46 |
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47 | //-----------------------------------------------------------------------
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48 | RenderSystem::RenderSystem()
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49 | {
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50 | mActiveViewport = 0;
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51 | mActiveRenderTarget = NULL;
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52 | mTextureManager = 0;
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53 | mCapabilities = 0;
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54 | mVSync = true;
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55 | mWBuffer = false;
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56 |
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57 |
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58 | // This means CULL clockwise vertices, i.e. front of poly is counter-clockwise
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59 | // This makes it the same as OpenGL and other right-handed systems
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60 | mCullingMode = CULL_CLOCKWISE;
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61 | mInvertVertexWinding = false;
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62 |
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63 | // instanciate RenderSystemCapabilities
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64 | mCapabilities = new RenderSystemCapabilities();
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65 |
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66 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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67 | mColour[0] = mColour[1] = mColour[2] = mColour[3] = 255;
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68 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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69 | }
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70 |
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71 | //-----------------------------------------------------------------------
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72 | RenderSystem::~RenderSystem()
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73 | {
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74 | shutdown();
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75 | }
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76 | //-----------------------------------------------------------------------
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77 | void RenderSystem::_initRenderTargets(void)
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78 | {
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79 |
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80 | // Init stats
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81 | for(
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82 | RenderTargetMap::iterator it = mRenderTargets.begin();
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83 | it != mRenderTargets.end();
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84 | ++it )
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85 | {
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86 | it->second->resetStatistics();
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87 | }
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88 |
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89 | }
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90 | //-----------------------------------------------------------------------
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91 | void RenderSystem::_updateAllRenderTargets(void)
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92 | {
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93 | // Update all in order of priority
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94 | // This ensures render-to-texture targets get updated before render windows
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95 | RenderTargetPriorityMap::iterator itarg, itargend;
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96 | itargend = mPrioritisedRenderTargets.end();
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97 | for( itarg = mPrioritisedRenderTargets.begin(); itarg != itargend; ++itarg )
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98 | {
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99 | if( itarg->second->isActive() && itarg->second->isAutoUpdated())
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100 | itarg->second->update();
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101 | }
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102 | }
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103 | //-----------------------------------------------------------------------
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104 | RenderWindow* RenderSystem::initialise(bool autoCreateWindow, const String& windowTitle)
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105 | {
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106 | // Have I been registered by call to Root::setRenderSystem?
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107 | /** Don't do this anymore, just allow via Root
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108 | RenderSystem* regPtr = Root::getSingleton().getRenderSystem();
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109 | if (!regPtr || regPtr != this)
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110 | // Register self - library user has come to me direct
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111 | Root::getSingleton().setRenderSystem(this);
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112 | */
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113 |
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114 |
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115 | // Subclasses should take it from here
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116 | // They should ALL call this superclass method from
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117 | // their own initialise() implementations.
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118 |
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119 | return 0;
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120 | }
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121 | //---------------------------------------------------------------------------------------------
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122 | void RenderSystem::destroyRenderWindow(const String& name)
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123 | {
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124 | destroyRenderTarget(name);
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125 | }
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126 | //---------------------------------------------------------------------------------------------
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127 | void RenderSystem::destroyRenderTexture(const String& name)
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128 | {
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129 | destroyRenderTarget(name);
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130 | }
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131 | //---------------------------------------------------------------------------------------------
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132 | void RenderSystem::destroyRenderTarget(const String& name)
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133 | {
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134 | RenderTarget* rt = detachRenderTarget(name);
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135 | delete rt;
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136 | }
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137 | //---------------------------------------------------------------------------------------------
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138 | void RenderSystem::attachRenderTarget( RenderTarget &target )
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139 | {
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140 | assert( target.getPriority() < OGRE_NUM_RENDERTARGET_GROUPS );
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141 |
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142 | mRenderTargets.insert( RenderTargetMap::value_type( target.getName(), &target ) );
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143 | mPrioritisedRenderTargets.insert(
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144 | RenderTargetPriorityMap::value_type(target.getPriority(), &target ));
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145 | }
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146 |
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147 | //---------------------------------------------------------------------------------------------
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148 | RenderTarget * RenderSystem::getRenderTarget( const String &name )
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149 | {
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150 | RenderTargetMap::iterator it = mRenderTargets.find( name );
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151 | RenderTarget *ret = NULL;
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152 |
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153 | if( it != mRenderTargets.end() )
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154 | {
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155 | ret = it->second;
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156 | }
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157 |
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158 | return ret;
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159 | }
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160 |
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161 | //---------------------------------------------------------------------------------------------
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162 | RenderTarget * RenderSystem::detachRenderTarget( const String &name )
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163 | {
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164 | RenderTargetMap::iterator it = mRenderTargets.find( name );
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165 | RenderTarget *ret = NULL;
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166 |
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167 | if( it != mRenderTargets.end() )
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168 | {
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169 | ret = it->second;
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170 |
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171 | /* Remove the render target from the priority groups. */
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172 | RenderTargetPriorityMap::iterator itarg, itargend;
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173 | itargend = mPrioritisedRenderTargets.end();
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174 | for( itarg = mPrioritisedRenderTargets.begin(); itarg != itargend; ++itarg )
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175 | {
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176 | if( itarg->second == ret ) {
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177 | mPrioritisedRenderTargets.erase( itarg );
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178 | break;
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179 | }
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180 | }
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181 |
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182 | mRenderTargets.erase( it );
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183 | }
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184 |
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185 | return ret;
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186 | }
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187 | //-----------------------------------------------------------------------
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188 | Viewport* RenderSystem::_getViewport(void)
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189 | {
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190 | return mActiveViewport;
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191 | }
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192 | //-----------------------------------------------------------------------
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193 | void RenderSystem::_setTextureUnitSettings(size_t texUnit, TextureUnitState& tl)
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194 | {
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195 | // This method is only ever called to set a texture unit to valid details
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196 | // The method _disableTextureUnit is called to turn a unit off
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197 |
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198 | // Texture name
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199 | if (tl.isBlank())
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200 | {
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201 | _setTexture(texUnit, true, StringUtil::BLANK);
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202 | }
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203 | else
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204 | {
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205 | _setTexture(texUnit, true, tl.getTextureName());
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206 | }
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207 |
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208 | // Set texture coordinate set
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209 | _setTextureCoordSet(texUnit, tl.getTextureCoordSet());
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210 |
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211 | // Set texture layer filtering
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212 | _setTextureUnitFiltering(texUnit,
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213 | tl.getTextureFiltering(FT_MIN),
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214 | tl.getTextureFiltering(FT_MAG),
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215 | tl.getTextureFiltering(FT_MIP));
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216 |
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217 | // Set texture layer filtering
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218 | _setTextureLayerAnisotropy(texUnit, tl.getTextureAnisotropy());
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219 |
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220 | // Set blend modes
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221 | // Note, colour before alpha is important
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222 | _setTextureBlendMode(texUnit, tl.getColourBlendMode());
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223 | _setTextureBlendMode(texUnit, tl.getAlphaBlendMode());
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224 |
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225 | // Texture addressing mode
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226 | _setTextureAddressingMode(texUnit, tl.getTextureAddressingMode() );
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227 |
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228 | // Set texture effects
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229 | TextureUnitState::EffectMap::iterator effi;
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230 | // Iterate over new effects
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231 | bool anyCalcs = false;
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232 | for (effi = tl.mEffects.begin(); effi != tl.mEffects.end(); ++effi)
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233 | {
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234 | switch (effi->second.type)
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235 | {
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236 | case TextureUnitState::ET_ENVIRONMENT_MAP:
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237 | if (effi->second.subtype == TextureUnitState::ENV_CURVED)
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238 | {
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239 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP);
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240 | anyCalcs = true;
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241 | }
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242 | else if (effi->second.subtype == TextureUnitState::ENV_PLANAR)
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243 | {
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244 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_PLANAR);
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245 | anyCalcs = true;
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246 | }
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247 | else if (effi->second.subtype == TextureUnitState::ENV_REFLECTION)
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248 | {
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249 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_REFLECTION);
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250 | anyCalcs = true;
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251 | }
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252 | else if (effi->second.subtype == TextureUnitState::ENV_NORMAL)
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253 | {
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254 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_NORMAL);
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255 | anyCalcs = true;
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256 | }
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257 | break;
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258 | case TextureUnitState::ET_SCROLL:
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259 | case TextureUnitState::ET_ROTATE:
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260 | case TextureUnitState::ET_TRANSFORM:
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261 | break;
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262 | case TextureUnitState::ET_PROJECTIVE_TEXTURE:
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263 | _setTextureCoordCalculation(texUnit, TEXCALC_PROJECTIVE_TEXTURE,
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264 | effi->second.frustum);
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265 | anyCalcs = true;
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266 | break;
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267 | }
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268 | }
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269 | // Ensure any previous texcoord calc settings are reset if there are now none
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270 | if (!anyCalcs)
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271 | {
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272 | _setTextureCoordCalculation(texUnit, TEXCALC_NONE);
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273 | _setTextureCoordSet(texUnit, tl.getTextureCoordSet());
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274 | }
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275 |
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276 | // Change tetxure matrix
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277 | _setTextureMatrix(texUnit, tl.getTextureTransform());
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278 |
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279 |
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280 | }
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281 | //-----------------------------------------------------------------------
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282 | void RenderSystem::_disableTextureUnit(size_t texUnit)
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283 | {
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284 | _setTexture(texUnit, false, "");
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285 | _setTextureMatrix(texUnit, Matrix4::IDENTITY);
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286 | }
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287 | //---------------------------------------------------------------------
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288 | void RenderSystem::_disableTextureUnitsFrom(size_t texUnit)
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289 | {
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290 | for (size_t i = texUnit; i < mCapabilities->getNumTextureUnits(); ++i)
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291 | {
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292 | _disableTextureUnit(i);
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293 | }
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294 | }
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295 | //-----------------------------------------------------------------------
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296 | void RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter,
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297 | FilterOptions magFilter, FilterOptions mipFilter)
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298 | {
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299 | _setTextureUnitFiltering(unit, FT_MIN, minFilter);
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300 | _setTextureUnitFiltering(unit, FT_MAG, magFilter);
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301 | _setTextureUnitFiltering(unit, FT_MIP, mipFilter);
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302 | }
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303 | //-----------------------------------------------------------------------
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304 | CullingMode RenderSystem::_getCullingMode(void) const
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305 | {
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306 | return mCullingMode;
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307 | }
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308 | //-----------------------------------------------------------------------
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309 | bool RenderSystem::getWaitForVerticalBlank(void) const
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310 | {
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311 | return mVSync;
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312 | }
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313 | //-----------------------------------------------------------------------
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314 | void RenderSystem::setWaitForVerticalBlank(bool enabled)
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315 | {
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316 | mVSync = enabled;
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317 | }
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318 | bool RenderSystem::getWBufferEnabled(void) const
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319 | {
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320 | return mWBuffer;
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321 | }
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322 | //-----------------------------------------------------------------------
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323 | void RenderSystem::setWBufferEnabled(bool enabled)
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324 | {
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325 | mWBuffer = enabled;
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326 | }
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327 | //-----------------------------------------------------------------------
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328 | void RenderSystem::shutdown(void)
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329 | {
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330 | // Remove all the render targets.
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331 | // (destroy primary target last since others may depend on it)
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332 | RenderTarget* primary = 0;
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333 | for (RenderTargetMap::iterator it = mRenderTargets.begin(); it != mRenderTargets.end(); ++it)
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334 | {
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335 | if (!primary && it->second->isPrimary())
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336 | primary = it->second;
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337 | else
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338 | delete it->second;
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339 | }
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340 | delete primary;
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341 | mRenderTargets.clear();
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342 |
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343 | mPrioritisedRenderTargets.clear();
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344 | }
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345 | //-----------------------------------------------------------------------
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346 | void RenderSystem::_beginGeometryCount(void)
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347 | {
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348 | mFaceCount = mVertexCount = 0;
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349 |
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350 | }
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351 | //-----------------------------------------------------------------------
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352 | unsigned int RenderSystem::_getFaceCount(void) const
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353 | {
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354 | return static_cast< unsigned int >( mFaceCount );
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355 | }
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356 | //-----------------------------------------------------------------------
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357 | unsigned int RenderSystem::_getVertexCount(void) const
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358 | {
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359 | return static_cast< unsigned int >( mVertexCount );
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360 | }
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361 | //-----------------------------------------------------------------------
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362 | void RenderSystem::_setWorldMatrices(const Matrix4* m, unsigned short count)
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363 | {
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364 | // Save these matrices for software blending later
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365 | for (unsigned short i = 0; i < count; ++i)
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366 | {
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367 | mWorldMatrices[i] = m[i];
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368 | }
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369 | // Set hardware matrix to nothing
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370 | _setWorldMatrix(Matrix4::IDENTITY);
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371 | }
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372 | //-----------------------------------------------------------------------
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373 | void RenderSystem::_render(const RenderOperation& op)
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374 | {
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375 | // Update stats
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376 | size_t val;
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377 |
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378 | if (op.useIndexes)
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379 | val = op.indexData->indexCount;
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380 | else
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381 | val = op.vertexData->vertexCount;
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382 |
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383 | switch(op.operationType)
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384 | {
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385 | case RenderOperation::OT_TRIANGLE_LIST:
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386 | mFaceCount += val / 3;
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387 | break;
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388 | case RenderOperation::OT_TRIANGLE_STRIP:
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389 | case RenderOperation::OT_TRIANGLE_FAN:
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390 | mFaceCount += val - 2;
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391 | break;
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392 | case RenderOperation::OT_POINT_LIST:
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393 | case RenderOperation::OT_LINE_LIST:
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394 | case RenderOperation::OT_LINE_STRIP:
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395 | break;
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396 | }
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397 |
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398 | mVertexCount += op.vertexData->vertexCount;
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399 |
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400 | }
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401 | //-----------------------------------------------------------------------
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402 | void RenderSystem::setInvertVertexWinding(bool invert)
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403 | {
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404 | mInvertVertexWinding = invert;
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405 | }
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406 | //-----------------------------------------------------------------------
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407 | void RenderSystem::setClipPlane (ushort index, const Plane &p)
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408 | {
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409 | setClipPlane (index, p.normal.x, p.normal.y, p.normal.z, p.d);
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410 | }
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411 | //-----------------------------------------------------------------------
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412 | void RenderSystem::_notifyCameraRemoved(const Camera* cam)
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413 | {
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414 | RenderTargetMap::iterator i, iend;
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415 | iend = mRenderTargets.end();
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416 | for (i = mRenderTargets.begin(); i != iend; ++i)
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417 | {
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418 | RenderTarget* target = i->second;
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419 | target->_notifyCameraRemoved(cam);
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420 | }
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421 | }
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422 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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423 | // ------------------------------------------------------------------
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424 | void RenderSystem::setColour(int r, int g, int b, int a)
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425 | {
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426 | mColour[0] = r;
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427 | mColour[1] = g;
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428 | mColour[2] = b;
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429 | mColour[3] = a;
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430 | }
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431 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
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432 | }
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433 |
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