1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #include "OgreStableHeaders.h"
|
---|
26 | // RenderSystem implementation
|
---|
27 | // Note that most of this class is abstract since
|
---|
28 | // we cannot know how to implement the behaviour without
|
---|
29 | // being aware of the 3D API. However there are a few
|
---|
30 | // simple functions which can have a base implementation
|
---|
31 |
|
---|
32 | #include "OgreRenderSystem.h"
|
---|
33 |
|
---|
34 | #include "OgreRoot.h"
|
---|
35 | #include "OgreViewport.h"
|
---|
36 | #include "OgreException.h"
|
---|
37 | #include "OgreRenderTarget.h"
|
---|
38 | #include "OgreRenderWindow.h"
|
---|
39 | #include "OgreMeshManager.h"
|
---|
40 | #include "OgreMaterial.h"
|
---|
41 | #include "OgreTimer.h"
|
---|
42 |
|
---|
43 | namespace Ogre {
|
---|
44 |
|
---|
45 | const PlaneList Renderable::msDummyPlaneList; // FIX ME: temporary
|
---|
46 |
|
---|
47 | //-----------------------------------------------------------------------
|
---|
48 | RenderSystem::RenderSystem()
|
---|
49 | {
|
---|
50 | mActiveViewport = 0;
|
---|
51 | mActiveRenderTarget = NULL;
|
---|
52 | mTextureManager = 0;
|
---|
53 | mCapabilities = 0;
|
---|
54 | mVSync = true;
|
---|
55 | mWBuffer = false;
|
---|
56 |
|
---|
57 |
|
---|
58 | // This means CULL clockwise vertices, i.e. front of poly is counter-clockwise
|
---|
59 | // This makes it the same as OpenGL and other right-handed systems
|
---|
60 | mCullingMode = CULL_CLOCKWISE;
|
---|
61 | mInvertVertexWinding = false;
|
---|
62 |
|
---|
63 | // instanciate RenderSystemCapabilities
|
---|
64 | mCapabilities = new RenderSystemCapabilities();
|
---|
65 | }
|
---|
66 |
|
---|
67 | //-----------------------------------------------------------------------
|
---|
68 | RenderSystem::~RenderSystem()
|
---|
69 | {
|
---|
70 | shutdown();
|
---|
71 | }
|
---|
72 | //-----------------------------------------------------------------------
|
---|
73 | void RenderSystem::_initRenderTargets(void)
|
---|
74 | {
|
---|
75 |
|
---|
76 | // Init stats
|
---|
77 | for(
|
---|
78 | RenderTargetMap::iterator it = mRenderTargets.begin();
|
---|
79 | it != mRenderTargets.end();
|
---|
80 | ++it )
|
---|
81 | {
|
---|
82 | it->second->resetStatistics();
|
---|
83 | }
|
---|
84 |
|
---|
85 | }
|
---|
86 | //-----------------------------------------------------------------------
|
---|
87 | void RenderSystem::_updateAllRenderTargets(void)
|
---|
88 | {
|
---|
89 | // Update all in order of priority
|
---|
90 | // This ensures render-to-texture targets get updated before render windows
|
---|
91 | RenderTargetPriorityMap::iterator itarg, itargend;
|
---|
92 | itargend = mPrioritisedRenderTargets.end();
|
---|
93 | for( itarg = mPrioritisedRenderTargets.begin(); itarg != itargend; ++itarg )
|
---|
94 | {
|
---|
95 | if( itarg->second->isActive() && itarg->second->isAutoUpdated())
|
---|
96 | itarg->second->update();
|
---|
97 | }
|
---|
98 | }
|
---|
99 | //-----------------------------------------------------------------------
|
---|
100 | RenderWindow* RenderSystem::initialise(bool autoCreateWindow, const String& windowTitle)
|
---|
101 | {
|
---|
102 | // Have I been registered by call to Root::setRenderSystem?
|
---|
103 | /** Don't do this anymore, just allow via Root
|
---|
104 | RenderSystem* regPtr = Root::getSingleton().getRenderSystem();
|
---|
105 | if (!regPtr || regPtr != this)
|
---|
106 | // Register self - library user has come to me direct
|
---|
107 | Root::getSingleton().setRenderSystem(this);
|
---|
108 | */
|
---|
109 |
|
---|
110 |
|
---|
111 | // Subclasses should take it from here
|
---|
112 | // They should ALL call this superclass method from
|
---|
113 | // their own initialise() implementations.
|
---|
114 |
|
---|
115 | return 0;
|
---|
116 | }
|
---|
117 | //---------------------------------------------------------------------------------------------
|
---|
118 | void RenderSystem::destroyRenderWindow(const String& name)
|
---|
119 | {
|
---|
120 | destroyRenderTarget(name);
|
---|
121 | }
|
---|
122 | //---------------------------------------------------------------------------------------------
|
---|
123 | void RenderSystem::destroyRenderTexture(const String& name)
|
---|
124 | {
|
---|
125 | destroyRenderTarget(name);
|
---|
126 | }
|
---|
127 | //---------------------------------------------------------------------------------------------
|
---|
128 | void RenderSystem::destroyRenderTarget(const String& name)
|
---|
129 | {
|
---|
130 | RenderTarget* rt = detachRenderTarget(name);
|
---|
131 | delete rt;
|
---|
132 | }
|
---|
133 | //---------------------------------------------------------------------------------------------
|
---|
134 | void RenderSystem::attachRenderTarget( RenderTarget &target )
|
---|
135 | {
|
---|
136 | assert( target.getPriority() < OGRE_NUM_RENDERTARGET_GROUPS );
|
---|
137 |
|
---|
138 | mRenderTargets.insert( RenderTargetMap::value_type( target.getName(), &target ) );
|
---|
139 | mPrioritisedRenderTargets.insert(
|
---|
140 | RenderTargetPriorityMap::value_type(target.getPriority(), &target ));
|
---|
141 | }
|
---|
142 |
|
---|
143 | //---------------------------------------------------------------------------------------------
|
---|
144 | RenderTarget * RenderSystem::getRenderTarget( const String &name )
|
---|
145 | {
|
---|
146 | RenderTargetMap::iterator it = mRenderTargets.find( name );
|
---|
147 | RenderTarget *ret = NULL;
|
---|
148 |
|
---|
149 | if( it != mRenderTargets.end() )
|
---|
150 | {
|
---|
151 | ret = it->second;
|
---|
152 | }
|
---|
153 |
|
---|
154 | return ret;
|
---|
155 | }
|
---|
156 |
|
---|
157 | //---------------------------------------------------------------------------------------------
|
---|
158 | RenderTarget * RenderSystem::detachRenderTarget( const String &name )
|
---|
159 | {
|
---|
160 | RenderTargetMap::iterator it = mRenderTargets.find( name );
|
---|
161 | RenderTarget *ret = NULL;
|
---|
162 |
|
---|
163 | if( it != mRenderTargets.end() )
|
---|
164 | {
|
---|
165 | ret = it->second;
|
---|
166 |
|
---|
167 | /* Remove the render target from the priority groups. */
|
---|
168 | RenderTargetPriorityMap::iterator itarg, itargend;
|
---|
169 | itargend = mPrioritisedRenderTargets.end();
|
---|
170 | for( itarg = mPrioritisedRenderTargets.begin(); itarg != itargend; ++itarg )
|
---|
171 | {
|
---|
172 | if( itarg->second == ret ) {
|
---|
173 | mPrioritisedRenderTargets.erase( itarg );
|
---|
174 | break;
|
---|
175 | }
|
---|
176 | }
|
---|
177 |
|
---|
178 | mRenderTargets.erase( it );
|
---|
179 | }
|
---|
180 |
|
---|
181 | return ret;
|
---|
182 | }
|
---|
183 | //-----------------------------------------------------------------------
|
---|
184 | Viewport* RenderSystem::_getViewport(void)
|
---|
185 | {
|
---|
186 | return mActiveViewport;
|
---|
187 | }
|
---|
188 | //-----------------------------------------------------------------------
|
---|
189 | void RenderSystem::_setTextureUnitSettings(size_t texUnit, TextureUnitState& tl)
|
---|
190 | {
|
---|
191 | // This method is only ever called to set a texture unit to valid details
|
---|
192 | // The method _disableTextureUnit is called to turn a unit off
|
---|
193 |
|
---|
194 | // Texture name
|
---|
195 | if (tl.isBlank())
|
---|
196 | {
|
---|
197 | _setTexture(texUnit, true, StringUtil::BLANK);
|
---|
198 | }
|
---|
199 | else
|
---|
200 | {
|
---|
201 | _setTexture(texUnit, true, tl.getTextureName());
|
---|
202 | }
|
---|
203 |
|
---|
204 | // Set texture coordinate set
|
---|
205 | _setTextureCoordSet(texUnit, tl.getTextureCoordSet());
|
---|
206 |
|
---|
207 | // Set texture layer filtering
|
---|
208 | _setTextureUnitFiltering(texUnit,
|
---|
209 | tl.getTextureFiltering(FT_MIN),
|
---|
210 | tl.getTextureFiltering(FT_MAG),
|
---|
211 | tl.getTextureFiltering(FT_MIP));
|
---|
212 |
|
---|
213 | // Set texture layer filtering
|
---|
214 | _setTextureLayerAnisotropy(texUnit, tl.getTextureAnisotropy());
|
---|
215 |
|
---|
216 | // Set blend modes
|
---|
217 | // Note, colour before alpha is important
|
---|
218 | _setTextureBlendMode(texUnit, tl.getColourBlendMode());
|
---|
219 | _setTextureBlendMode(texUnit, tl.getAlphaBlendMode());
|
---|
220 |
|
---|
221 | // Texture addressing mode
|
---|
222 | _setTextureAddressingMode(texUnit, tl.getTextureAddressingMode() );
|
---|
223 |
|
---|
224 | // Set texture effects
|
---|
225 | TextureUnitState::EffectMap::iterator effi;
|
---|
226 | // Iterate over new effects
|
---|
227 | bool anyCalcs = false;
|
---|
228 | for (effi = tl.mEffects.begin(); effi != tl.mEffects.end(); ++effi)
|
---|
229 | {
|
---|
230 | switch (effi->second.type)
|
---|
231 | {
|
---|
232 | case TextureUnitState::ET_ENVIRONMENT_MAP:
|
---|
233 | if (effi->second.subtype == TextureUnitState::ENV_CURVED)
|
---|
234 | {
|
---|
235 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP);
|
---|
236 | anyCalcs = true;
|
---|
237 | }
|
---|
238 | else if (effi->second.subtype == TextureUnitState::ENV_PLANAR)
|
---|
239 | {
|
---|
240 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_PLANAR);
|
---|
241 | anyCalcs = true;
|
---|
242 | }
|
---|
243 | else if (effi->second.subtype == TextureUnitState::ENV_REFLECTION)
|
---|
244 | {
|
---|
245 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_REFLECTION);
|
---|
246 | anyCalcs = true;
|
---|
247 | }
|
---|
248 | else if (effi->second.subtype == TextureUnitState::ENV_NORMAL)
|
---|
249 | {
|
---|
250 | _setTextureCoordCalculation(texUnit, TEXCALC_ENVIRONMENT_MAP_NORMAL);
|
---|
251 | anyCalcs = true;
|
---|
252 | }
|
---|
253 | break;
|
---|
254 | case TextureUnitState::ET_SCROLL:
|
---|
255 | case TextureUnitState::ET_ROTATE:
|
---|
256 | case TextureUnitState::ET_TRANSFORM:
|
---|
257 | break;
|
---|
258 | case TextureUnitState::ET_PROJECTIVE_TEXTURE:
|
---|
259 | _setTextureCoordCalculation(texUnit, TEXCALC_PROJECTIVE_TEXTURE,
|
---|
260 | effi->second.frustum);
|
---|
261 | anyCalcs = true;
|
---|
262 | break;
|
---|
263 | }
|
---|
264 | }
|
---|
265 | // Ensure any previous texcoord calc settings are reset if there are now none
|
---|
266 | if (!anyCalcs)
|
---|
267 | {
|
---|
268 | _setTextureCoordCalculation(texUnit, TEXCALC_NONE);
|
---|
269 | _setTextureCoordSet(texUnit, tl.getTextureCoordSet());
|
---|
270 | }
|
---|
271 |
|
---|
272 | // Change tetxure matrix
|
---|
273 | _setTextureMatrix(texUnit, tl.getTextureTransform());
|
---|
274 |
|
---|
275 |
|
---|
276 | }
|
---|
277 | //-----------------------------------------------------------------------
|
---|
278 | void RenderSystem::_disableTextureUnit(size_t texUnit)
|
---|
279 | {
|
---|
280 | _setTexture(texUnit, false, "");
|
---|
281 | _setTextureMatrix(texUnit, Matrix4::IDENTITY);
|
---|
282 | }
|
---|
283 | //---------------------------------------------------------------------
|
---|
284 | void RenderSystem::_disableTextureUnitsFrom(size_t texUnit)
|
---|
285 | {
|
---|
286 | for (size_t i = texUnit; i < mCapabilities->getNumTextureUnits(); ++i)
|
---|
287 | {
|
---|
288 | _disableTextureUnit(i);
|
---|
289 | }
|
---|
290 | }
|
---|
291 | //-----------------------------------------------------------------------
|
---|
292 | void RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter,
|
---|
293 | FilterOptions magFilter, FilterOptions mipFilter)
|
---|
294 | {
|
---|
295 | _setTextureUnitFiltering(unit, FT_MIN, minFilter);
|
---|
296 | _setTextureUnitFiltering(unit, FT_MAG, magFilter);
|
---|
297 | _setTextureUnitFiltering(unit, FT_MIP, mipFilter);
|
---|
298 | }
|
---|
299 | //-----------------------------------------------------------------------
|
---|
300 | CullingMode RenderSystem::_getCullingMode(void) const
|
---|
301 | {
|
---|
302 | return mCullingMode;
|
---|
303 | }
|
---|
304 | //-----------------------------------------------------------------------
|
---|
305 | bool RenderSystem::getWaitForVerticalBlank(void) const
|
---|
306 | {
|
---|
307 | return mVSync;
|
---|
308 | }
|
---|
309 | //-----------------------------------------------------------------------
|
---|
310 | void RenderSystem::setWaitForVerticalBlank(bool enabled)
|
---|
311 | {
|
---|
312 | mVSync = enabled;
|
---|
313 | }
|
---|
314 | bool RenderSystem::getWBufferEnabled(void) const
|
---|
315 | {
|
---|
316 | return mWBuffer;
|
---|
317 | }
|
---|
318 | //-----------------------------------------------------------------------
|
---|
319 | void RenderSystem::setWBufferEnabled(bool enabled)
|
---|
320 | {
|
---|
321 | mWBuffer = enabled;
|
---|
322 | }
|
---|
323 | //-----------------------------------------------------------------------
|
---|
324 | void RenderSystem::shutdown(void)
|
---|
325 | {
|
---|
326 | // Remove all the render targets.
|
---|
327 | // (destroy primary target last since others may depend on it)
|
---|
328 | RenderTarget* primary = 0;
|
---|
329 | for (RenderTargetMap::iterator it = mRenderTargets.begin(); it != mRenderTargets.end(); ++it)
|
---|
330 | {
|
---|
331 | if (!primary && it->second->isPrimary())
|
---|
332 | primary = it->second;
|
---|
333 | else
|
---|
334 | delete it->second;
|
---|
335 | }
|
---|
336 | delete primary;
|
---|
337 | mRenderTargets.clear();
|
---|
338 |
|
---|
339 | mPrioritisedRenderTargets.clear();
|
---|
340 | }
|
---|
341 | //-----------------------------------------------------------------------
|
---|
342 | void RenderSystem::_beginGeometryCount(void)
|
---|
343 | {
|
---|
344 | mFaceCount = mVertexCount = 0;
|
---|
345 |
|
---|
346 | }
|
---|
347 | //-----------------------------------------------------------------------
|
---|
348 | unsigned int RenderSystem::_getFaceCount(void) const
|
---|
349 | {
|
---|
350 | return static_cast< unsigned int >( mFaceCount );
|
---|
351 | }
|
---|
352 | //-----------------------------------------------------------------------
|
---|
353 | unsigned int RenderSystem::_getVertexCount(void) const
|
---|
354 | {
|
---|
355 | return static_cast< unsigned int >( mVertexCount );
|
---|
356 | }
|
---|
357 | //-----------------------------------------------------------------------
|
---|
358 | void RenderSystem::_setWorldMatrices(const Matrix4* m, unsigned short count)
|
---|
359 | {
|
---|
360 | // Save these matrices for software blending later
|
---|
361 | for (unsigned short i = 0; i < count; ++i)
|
---|
362 | {
|
---|
363 | mWorldMatrices[i] = m[i];
|
---|
364 | }
|
---|
365 | // Set hardware matrix to nothing
|
---|
366 | _setWorldMatrix(Matrix4::IDENTITY);
|
---|
367 | }
|
---|
368 | //-----------------------------------------------------------------------
|
---|
369 | void RenderSystem::_render(const RenderOperation& op)
|
---|
370 | {
|
---|
371 | // Update stats
|
---|
372 | size_t val;
|
---|
373 |
|
---|
374 | if (op.useIndexes)
|
---|
375 | val = op.indexData->indexCount;
|
---|
376 | else
|
---|
377 | val = op.vertexData->vertexCount;
|
---|
378 |
|
---|
379 | switch(op.operationType)
|
---|
380 | {
|
---|
381 | case RenderOperation::OT_TRIANGLE_LIST:
|
---|
382 | mFaceCount += val / 3;
|
---|
383 | break;
|
---|
384 | case RenderOperation::OT_TRIANGLE_STRIP:
|
---|
385 | case RenderOperation::OT_TRIANGLE_FAN:
|
---|
386 | mFaceCount += val - 2;
|
---|
387 | break;
|
---|
388 | case RenderOperation::OT_POINT_LIST:
|
---|
389 | case RenderOperation::OT_LINE_LIST:
|
---|
390 | case RenderOperation::OT_LINE_STRIP:
|
---|
391 | break;
|
---|
392 | }
|
---|
393 |
|
---|
394 | mVertexCount += op.vertexData->vertexCount;
|
---|
395 |
|
---|
396 | }
|
---|
397 | //-----------------------------------------------------------------------
|
---|
398 | void RenderSystem::setInvertVertexWinding(bool invert)
|
---|
399 | {
|
---|
400 | mInvertVertexWinding = invert;
|
---|
401 | }
|
---|
402 | //-----------------------------------------------------------------------
|
---|
403 | void RenderSystem::setClipPlane (ushort index, const Plane &p)
|
---|
404 | {
|
---|
405 | setClipPlane (index, p.normal.x, p.normal.y, p.normal.z, p.d);
|
---|
406 | }
|
---|
407 | //-----------------------------------------------------------------------
|
---|
408 | void RenderSystem::_notifyCameraRemoved(const Camera* cam)
|
---|
409 | {
|
---|
410 | RenderTargetMap::iterator i, iend;
|
---|
411 | iend = mRenderTargets.end();
|
---|
412 | for (i = mRenderTargets.begin(); i != iend; ++i)
|
---|
413 | {
|
---|
414 | RenderTarget* target = i->second;
|
---|
415 | target->_notifyCameraRemoved(cam);
|
---|
416 | }
|
---|
417 | }
|
---|
418 | }
|
---|
419 |
|
---|