[61] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreSceneNode.h"
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| 27 |
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| 28 | #include "OgreException.h"
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| 29 | #include "OgreEntity.h"
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| 30 | #include "OgreCamera.h"
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| 31 | #include "OgreLight.h"
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| 32 | #include "OgreMath.h"
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| 33 | #include "OgreSceneManager.h"
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| 34 | #include "OgreMovableObject.h"
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| 35 | #include "OgreWireBoundingBox.h"
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| 36 |
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| 37 | namespace Ogre {
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| 38 | //-----------------------------------------------------------------------
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| 39 | SceneNode::SceneNode(SceneManager* creator)
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| 40 | : Node(), mLightListDirty(true), mWireBoundingBox(0),
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| 41 | mShowBoundingBox(false), mCreator(creator),
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| 42 | mYawFixed(false), mAutoTrackTarget(0), mIsInSceneGraph(false)
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| 43 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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[158] | 44 | , mLastVisited(0), mVisible(false), mLastRendered(-1)
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[61] | 45 | #endif //GTP_VISIBILITY_MODIFIED_OGRE
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| 46 | {
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| 47 | needUpdate();
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| 48 | }
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| 49 | //-----------------------------------------------------------------------
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| 50 | SceneNode::SceneNode(SceneManager* creator, const String& name)
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| 51 | : Node(name), mLightListDirty(true), mWireBoundingBox(0),
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| 52 | mShowBoundingBox(false), mCreator(creator), mYawFixed(false),
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| 53 | mAutoTrackTarget(0), mIsInSceneGraph(false)
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| 54 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
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[158] | 55 | , mLastVisited(0), mVisible(false)
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[61] | 56 | #endif //GTP_VISIBILITY_MODIFIED_OGRE
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| 57 | {
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| 58 | needUpdate();
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| 59 | }
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| 60 | //-----------------------------------------------------------------------
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| 61 | SceneNode::~SceneNode()
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| 62 | {
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| 63 | // Detach all objects, do this manually to avoid needUpdate() call
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| 64 | // which can fail because of deleted items
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| 65 | ObjectMap::iterator itr;
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| 66 | MovableObject* ret;
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| 67 | for ( itr = mObjectsByName.begin(); itr != mObjectsByName.end(); itr++ )
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| 68 | {
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| 69 | ret = itr->second;
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| 70 | ret->_notifyAttached((SceneNode*)0);
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| 71 | }
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| 72 | mObjectsByName.clear();
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| 73 |
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| 74 | if (mWireBoundingBox) {
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| 75 | delete mWireBoundingBox;
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| 76 | }
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| 77 | }
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| 78 | //-----------------------------------------------------------------------
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| 79 | void SceneNode::_update(bool updateChildren, bool parentHasChanged)
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| 80 | {
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| 81 | Node::_update(updateChildren, parentHasChanged);
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| 82 | _updateBounds();
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| 83 | mLightListDirty = true;
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| 84 |
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| 85 | }
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| 86 | //-----------------------------------------------------------------------
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| 87 | void SceneNode::setParent(Node* parent)
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| 88 | {
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| 89 | Node::setParent(parent);
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| 90 |
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| 91 | if (parent)
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| 92 | {
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| 93 | SceneNode* sceneParent = static_cast<SceneNode*>(parent);
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| 94 | setInSceneGraph(sceneParent->isInSceneGraph());
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| 95 | }
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| 96 | else
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| 97 | {
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| 98 | setInSceneGraph(false);
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| 99 | }
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| 100 | }
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| 101 | //-----------------------------------------------------------------------
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| 102 | void SceneNode::setInSceneGraph(bool inGraph)
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| 103 | {
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| 104 | if (inGraph != mIsInSceneGraph)
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| 105 | {
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| 106 | mIsInSceneGraph = inGraph;
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| 107 | // Tell children
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| 108 | ChildNodeMap::iterator child;
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| 109 | for (child = mChildren.begin(); child != mChildren.end(); ++child)
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| 110 | {
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| 111 | SceneNode* sceneChild = static_cast<SceneNode*>(child->second);
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| 112 | sceneChild->setInSceneGraph(inGraph);
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| 113 | }
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| 114 | }
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| 115 | }
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| 116 | //-----------------------------------------------------------------------
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| 117 | void SceneNode::attachObject(MovableObject* obj)
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| 118 | {
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| 119 | obj->_notifyAttached(this);
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| 120 |
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| 121 | // Also add to name index
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| 122 | std::pair<ObjectMap::iterator, bool> insresult =
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| 123 | mObjectsByName.insert(ObjectMap::value_type(obj->getName(), obj));
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| 124 | assert(insresult.second && "Object was not attached because an object of the "
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| 125 | "same name was already attached to this node.");
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| 126 |
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| 127 | // Make sure bounds get updated (must go right to the top)
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| 128 | needUpdate();
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| 129 | }
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| 130 | //-----------------------------------------------------------------------
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| 131 | unsigned short SceneNode::numAttachedObjects(void) const
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| 132 | {
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| 133 | return static_cast< unsigned short >( mObjectsByName.size() );
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| 134 | }
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| 135 | //-----------------------------------------------------------------------
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| 136 | MovableObject* SceneNode::getAttachedObject(unsigned short index)
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| 137 | {
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| 138 | if (index < mObjectsByName.size())
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| 139 | {
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| 140 | ObjectMap::iterator i = mObjectsByName.begin();
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| 141 | // Increment (must do this one at a time)
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| 142 | while (index--)++i;
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| 143 |
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| 144 | return i->second;
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| 145 | }
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| 146 | else
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| 147 | {
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| 148 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Object index out of bounds.", "SceneNode::getAttachedObject");
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| 149 | }
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| 150 | return 0;
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| 151 | }
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| 152 | //-----------------------------------------------------------------------
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| 153 | MovableObject* SceneNode::getAttachedObject(const String& name)
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| 154 | {
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| 155 | // Look up
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| 156 | ObjectMap::iterator i = mObjectsByName.find(name);
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| 157 |
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| 158 | if (i == mObjectsByName.end())
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| 159 | {
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| 160 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Attached object " +
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| 161 | name + " not found.", "SceneNode::getAttachedObject");
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| 162 | }
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| 163 |
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| 164 | return i->second;
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| 165 |
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| 166 | }
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| 167 | //-----------------------------------------------------------------------
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| 168 | MovableObject* SceneNode::detachObject(unsigned short index)
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| 169 | {
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| 170 | MovableObject* ret;
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| 171 | if (index < mObjectsByName.size())
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| 172 | {
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| 173 |
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| 174 | ObjectMap::iterator i = mObjectsByName.begin();
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| 175 | // Increment (must do this one at a time)
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| 176 | while (index--)++i;
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| 177 |
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| 178 | ret = i->second;
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| 179 | mObjectsByName.erase(i);
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| 180 | ret->_notifyAttached((SceneNode*)0);
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| 181 |
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| 182 | // Make sure bounds get updated (must go right to the top)
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| 183 | needUpdate();
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| 184 |
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| 185 | return ret;
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| 186 |
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| 187 | }
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| 188 | else
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| 189 | {
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| 190 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Object index out of bounds.", "SceneNode::getAttchedEntity");
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| 191 | }
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| 192 | return 0;
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| 193 |
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| 194 | }
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| 195 | //-----------------------------------------------------------------------
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| 196 | MovableObject* SceneNode::detachObject(const String& name)
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| 197 | {
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| 198 | ObjectMap::iterator it = mObjectsByName.find(name);
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| 199 | if (it == mObjectsByName.end())
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| 200 | {
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| 201 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Object " + name + " is not attached "
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| 202 | "to this node.", "SceneNode::detachObject");
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| 203 | }
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| 204 | MovableObject* ret = it->second;
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| 205 | mObjectsByName.erase(it);
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| 206 | ret->_notifyAttached((SceneNode*)0);
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| 207 | // Make sure bounds get updated (must go right to the top)
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| 208 | needUpdate();
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| 209 |
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| 210 | return ret;
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| 211 |
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| 212 | }
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| 213 | //-----------------------------------------------------------------------
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| 214 | void SceneNode::detachObject(MovableObject* obj)
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| 215 | {
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| 216 | ObjectMap::iterator i, iend;
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| 217 | iend = mObjectsByName.end();
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| 218 | for (i = mObjectsByName.begin(); i != iend; ++i)
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| 219 | {
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| 220 | if (i->second == obj)
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| 221 | {
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| 222 | mObjectsByName.erase(i);
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| 223 | break;
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| 224 | }
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| 225 | }
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| 226 | obj->_notifyAttached((SceneNode*)0);
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| 227 |
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| 228 | // Make sure bounds get updated (must go right to the top)
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| 229 | needUpdate();
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| 230 |
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| 231 | }
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| 232 | //-----------------------------------------------------------------------
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| 233 | void SceneNode::detachAllObjects(void)
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| 234 | {
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| 235 | ObjectMap::iterator itr;
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| 236 | MovableObject* ret;
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| 237 | for ( itr = mObjectsByName.begin(); itr != mObjectsByName.end(); itr++ )
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| 238 | {
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| 239 | ret = itr->second;
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| 240 | ret->_notifyAttached((SceneNode*)0);
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| 241 | }
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| 242 | mObjectsByName.clear();
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| 243 | // Make sure bounds get updated (must go right to the top)
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| 244 | needUpdate();
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| 245 | }
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| 246 | //-----------------------------------------------------------------------
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| 247 | void SceneNode::_updateBounds(void)
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| 248 | {
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| 249 | // Reset bounds first
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| 250 | mWorldAABB.setNull();
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| 251 |
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| 252 | // Update bounds from own attached objects
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| 253 | ObjectMap::iterator i;
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| 254 | for (i = mObjectsByName.begin(); i != mObjectsByName.end(); ++i)
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| 255 | {
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| 256 | // Merge world bounds of each object
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| 257 | mWorldAABB.merge(i->second->getWorldBoundingBox(true));
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| 258 | }
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| 259 |
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| 260 | // Merge with children
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| 261 | ChildNodeMap::iterator child;
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| 262 | for (child = mChildren.begin(); child != mChildren.end(); ++child)
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| 263 | {
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| 264 | SceneNode* sceneChild = static_cast<SceneNode*>(child->second);
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| 265 | mWorldAABB.merge(sceneChild->mWorldAABB);
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| 266 | }
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| 267 |
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| 268 | }
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| 269 | //-----------------------------------------------------------------------
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| 270 | void SceneNode::_findVisibleObjects(Camera* cam, RenderQueue* queue,
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| 271 | bool includeChildren, bool displayNodes, bool onlyShadowCasters)
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| 272 | {
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| 273 | // Check self visible
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| 274 | if (!cam->isVisible(mWorldAABB))
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| 275 | return;
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| 276 |
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| 277 | // Add all entities
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| 278 | ObjectMap::iterator iobj;
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| 279 | ObjectMap::iterator iobjend = mObjectsByName.end();
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| 280 | for (iobj = mObjectsByName.begin(); iobj != iobjend; ++iobj)
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| 281 | {
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| 282 | // Tell attached objects about camera position (incase any extra processing they want to do)
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| 283 | iobj->second->_notifyCurrentCamera(cam);
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| 284 | if (iobj->second->isVisible() &&
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| 285 | (!onlyShadowCasters || iobj->second->getCastShadows()))
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| 286 | {
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| 287 | iobj->second->_updateRenderQueue(queue);
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| 288 | }
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| 289 | }
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| 290 |
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| 291 | if (includeChildren)
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| 292 | {
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| 293 | ChildNodeMap::iterator child, childend;
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| 294 | childend = mChildren.end();
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| 295 | for (child = mChildren.begin(); child != childend; ++child)
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| 296 | {
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| 297 | SceneNode* sceneChild = static_cast<SceneNode*>(child->second);
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| 298 | sceneChild->_findVisibleObjects(cam, queue, includeChildren, displayNodes);
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| 299 | }
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| 300 | }
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| 301 |
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| 302 | if (displayNodes)
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| 303 | {
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| 304 | // Include self in the render queue
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| 305 | queue->addRenderable(this);
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| 306 | }
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| 307 |
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| 308 | // Check if the bounding box should be shown.
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| 309 | // See if our flag is set or if the scene manager flag is set.
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| 310 | if (mShowBoundingBox || (mCreator && mCreator->getShowBoundingBoxes()))
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| 311 | {
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| 312 | _addBoundingBoxToQueue(queue);
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| 313 | }
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| 314 |
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| 315 |
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| 316 | }
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| 317 |
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| 318 |
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| 319 | void SceneNode::_addBoundingBoxToQueue(RenderQueue* queue) {
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| 320 | // Create a WireBoundingBox if needed.
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| 321 | if (mWireBoundingBox == NULL) {
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| 322 | mWireBoundingBox = new WireBoundingBox();
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| 323 | }
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| 324 | mWireBoundingBox->setupBoundingBox(mWorldAABB);
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| 325 | queue->addRenderable(mWireBoundingBox);
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| 326 | }
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| 327 |
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| 328 | void SceneNode::showBoundingBox(bool bShow) {
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| 329 | mShowBoundingBox = bShow;
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| 330 | }
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| 331 |
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| 332 | bool SceneNode::getShowBoundingBox() const {
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| 333 | return mShowBoundingBox;
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| 334 | }
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| 335 |
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| 336 |
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| 337 | //-----------------------------------------------------------------------
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| 338 | Node* SceneNode::createChildImpl(void)
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| 339 | {
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| 340 | assert(mCreator);
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| 341 | return mCreator->createSceneNode();
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| 342 | }
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| 343 | //-----------------------------------------------------------------------
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| 344 | Node* SceneNode::createChildImpl(const String& name)
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| 345 | {
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| 346 | assert(mCreator);
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| 347 | return mCreator->createSceneNode(name);
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| 348 | }
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| 349 | //-----------------------------------------------------------------------
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| 350 | AxisAlignedBox SceneNode::_getWorldAABB(void) const
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| 351 | {
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| 352 | return mWorldAABB;
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| 353 | }
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| 354 | //-----------------------------------------------------------------------
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| 355 | SceneNode::ObjectIterator SceneNode::getAttachedObjectIterator(void)
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| 356 | {
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| 357 | return ObjectIterator(mObjectsByName.begin(), mObjectsByName.end());
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| 358 | }
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| 359 | //-----------------------------------------------------------------------
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| 360 | SceneNode::ConstObjectIterator SceneNode::getAttachedObjectIterator(void) const
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| 361 | {
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| 362 | return ConstObjectIterator(mObjectsByName.begin(), mObjectsByName.end());
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| 363 | }
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| 364 | //-----------------------------------------------------------------------
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| 365 | SceneManager* SceneNode::getCreator(void) const
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| 366 | {
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| 367 | return mCreator;
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| 368 | }
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| 369 | //-----------------------------------------------------------------------
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| 370 | void SceneNode::removeAndDestroyChild(const String& name)
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| 371 | {
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| 372 | SceneNode* pChild = static_cast<SceneNode*>(getChild(name));
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| 373 | pChild->removeAndDestroyAllChildren();
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| 374 |
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| 375 | removeChild(name);
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| 376 | pChild->getCreator()->destroySceneNode(name);
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| 377 |
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| 378 | }
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| 379 | //-----------------------------------------------------------------------
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| 380 | void SceneNode::removeAndDestroyChild(unsigned short index)
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| 381 | {
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| 382 | SceneNode* pChild = static_cast<SceneNode*>(getChild(index));
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| 383 | pChild->removeAndDestroyAllChildren();
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| 384 |
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| 385 | removeChild(index);
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| 386 | pChild->getCreator()->destroySceneNode(pChild->getName());
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| 387 | }
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| 388 | //-----------------------------------------------------------------------
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| 389 | void SceneNode::removeAndDestroyAllChildren(void)
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| 390 | {
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| 391 | ChildNodeMap::iterator i, iend;
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| 392 | iend = mChildren.end();
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| 393 | for (i = mChildren.begin(); i != iend; ++i)
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| 394 | {
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| 395 | SceneNode* sn = static_cast<SceneNode*>(i->second);
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| 396 | sn->removeAndDestroyAllChildren();
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| 397 | sn->getCreator()->destroySceneNode(sn->getName());
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| 398 | }
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| 399 | mChildren.clear();
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| 400 | needUpdate();
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| 401 | }
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| 402 | //-----------------------------------------------------------------------
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| 403 | SceneNode* SceneNode::createChildSceneNode(const Vector3& translate,
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| 404 | const Quaternion& rotate)
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| 405 | {
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| 406 | return static_cast<SceneNode*>(this->createChild(translate, rotate));
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| 407 | }
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| 408 | //-----------------------------------------------------------------------
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| 409 | SceneNode* SceneNode::createChildSceneNode(const String& name, const Vector3& translate,
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| 410 | const Quaternion& rotate)
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| 411 | {
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| 412 | return static_cast<SceneNode*>(this->createChild(name, translate, rotate));
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| 413 | }
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| 414 | //-----------------------------------------------------------------------
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| 415 | const LightList& SceneNode::findLights(Real radius) const
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| 416 | {
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| 417 | // TEMP FIX
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| 418 | // If a scene node is static and lights have moved, light list won't change
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| 419 | // can't use a simple global boolean flag since this is only called for
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| 420 | // visible nodes, so temporarily visible nodes will not be updated
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| 421 | // Since this is only called for visible nodes, skip the check for now
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| 422 | //if (mLightListDirty)
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| 423 | if (mCreator)
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| 424 | {
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| 425 | // Use SceneManager to calculate
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| 426 | mCreator->_populateLightList(this->_getDerivedPosition(), radius, mLightList);
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| 427 | mLightListDirty = false;
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| 428 | }
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| 429 | return mLightList;
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| 430 |
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| 431 | }
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| 432 | //-----------------------------------------------------------------------
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| 433 | void SceneNode::setAutoTracking(bool enabled, SceneNode* target,
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| 434 | const Vector3& localDirectionVector,
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| 435 | const Vector3& offset)
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| 436 | {
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| 437 | if (enabled)
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| 438 | {
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| 439 | mAutoTrackTarget = target;
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| 440 | mAutoTrackOffset = offset;
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| 441 | mAutoTrackLocalDirection = localDirectionVector;
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| 442 | }
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| 443 | else
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| 444 | {
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| 445 | mAutoTrackTarget = 0;
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| 446 | }
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| 447 | if (mCreator)
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| 448 | mCreator->_notifyAutotrackingSceneNode(this, enabled);
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| 449 | }
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| 450 | //-----------------------------------------------------------------------
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| 451 | void SceneNode::setFixedYawAxis(bool useFixed, const Vector3& fixedAxis)
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| 452 | {
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| 453 | mYawFixed = useFixed;
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| 454 | mYawFixedAxis = fixedAxis;
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| 455 | }
|
---|
| 456 |
|
---|
| 457 | //-----------------------------------------------------------------------
|
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| 458 | void SceneNode::yaw(const Radian& angle, TransformSpace relativeTo)
|
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| 459 | {
|
---|
| 460 | if (mYawFixed)
|
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| 461 | {
|
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| 462 | rotate(mYawFixedAxis, angle, relativeTo);
|
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| 463 | }
|
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| 464 | else
|
---|
| 465 | {
|
---|
| 466 | rotate(Vector3::UNIT_Y, angle, relativeTo);
|
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| 467 | }
|
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| 468 |
|
---|
| 469 | }
|
---|
| 470 | //-----------------------------------------------------------------------
|
---|
| 471 | void SceneNode::setDirection(Real x, Real y, Real z, TransformSpace relativeTo,
|
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| 472 | const Vector3& localDirectionVector)
|
---|
| 473 | {
|
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| 474 | setDirection(Vector3(x,y,z), relativeTo, localDirectionVector);
|
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| 475 | }
|
---|
| 476 |
|
---|
| 477 | //-----------------------------------------------------------------------
|
---|
| 478 | void SceneNode::setDirection(const Vector3& vec, TransformSpace relativeTo,
|
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| 479 | const Vector3& localDirectionVector)
|
---|
| 480 | {
|
---|
| 481 | // Do nothing if given a zero vector
|
---|
| 482 | if (vec == Vector3::ZERO) return;
|
---|
| 483 |
|
---|
| 484 | // Adjust vector so that it is relative to local Z
|
---|
| 485 | Vector3 zAdjustVec;
|
---|
| 486 | if (localDirectionVector == Vector3::NEGATIVE_UNIT_Z)
|
---|
| 487 | {
|
---|
| 488 | zAdjustVec = -vec;
|
---|
| 489 | }
|
---|
| 490 | else
|
---|
| 491 | {
|
---|
| 492 | Quaternion localToUnitZ = localDirectionVector.getRotationTo(Vector3::UNIT_Z);
|
---|
| 493 | zAdjustVec = localToUnitZ * vec;
|
---|
| 494 | }
|
---|
| 495 | zAdjustVec.normalise();
|
---|
| 496 |
|
---|
| 497 | Quaternion targetOrientation;
|
---|
| 498 | if( mYawFixed )
|
---|
| 499 | {
|
---|
| 500 | Vector3 xVec = mYawFixedAxis.crossProduct( zAdjustVec );
|
---|
| 501 | xVec.normalise();
|
---|
| 502 |
|
---|
| 503 | Vector3 yVec = zAdjustVec.crossProduct( xVec );
|
---|
| 504 | yVec.normalise();
|
---|
| 505 |
|
---|
| 506 | targetOrientation.FromAxes( xVec, yVec, zAdjustVec );
|
---|
| 507 | }
|
---|
| 508 | else
|
---|
| 509 | {
|
---|
| 510 |
|
---|
| 511 | // Get axes from current quaternion
|
---|
| 512 | Vector3 axes[3];
|
---|
| 513 | _getDerivedOrientation().ToAxes(axes);
|
---|
| 514 | Quaternion rotQuat;
|
---|
| 515 | if ( (axes[2]+zAdjustVec).squaredLength() < 0.00005f)
|
---|
| 516 | {
|
---|
| 517 | // Oops, a 180 degree turn (infinite possible rotation axes)
|
---|
| 518 | // Default to yaw i.e. use current UP
|
---|
| 519 | rotQuat.FromAngleAxis(Radian(Math::PI), axes[1]);
|
---|
| 520 | }
|
---|
| 521 | else
|
---|
| 522 | {
|
---|
| 523 | // Derive shortest arc to new direction
|
---|
| 524 | rotQuat = axes[2].getRotationTo(zAdjustVec);
|
---|
| 525 |
|
---|
| 526 | }
|
---|
| 527 | targetOrientation = rotQuat * mOrientation;
|
---|
| 528 | }
|
---|
| 529 |
|
---|
| 530 | if (relativeTo == TS_LOCAL || !mParent)
|
---|
| 531 | {
|
---|
| 532 | setOrientation(targetOrientation);
|
---|
| 533 | }
|
---|
| 534 | else
|
---|
| 535 | {
|
---|
| 536 | if (relativeTo == TS_PARENT)
|
---|
| 537 | {
|
---|
| 538 | setOrientation(targetOrientation * mParent->getOrientation().Inverse());
|
---|
| 539 | }
|
---|
| 540 | else if (relativeTo == TS_WORLD)
|
---|
| 541 | {
|
---|
| 542 | setOrientation(targetOrientation * mParent->_getDerivedOrientation().Inverse());
|
---|
| 543 | }
|
---|
| 544 | }
|
---|
| 545 |
|
---|
| 546 |
|
---|
| 547 | }
|
---|
| 548 | //-----------------------------------------------------------------------
|
---|
| 549 | void SceneNode::lookAt( const Vector3& targetPoint, TransformSpace relativeTo,
|
---|
| 550 | const Vector3& localDirectionVector)
|
---|
| 551 | {
|
---|
| 552 | this->setDirection(targetPoint - _getDerivedPosition(), relativeTo,
|
---|
| 553 | localDirectionVector);
|
---|
| 554 | }
|
---|
| 555 | //-----------------------------------------------------------------------
|
---|
| 556 | void SceneNode::_autoTrack(void)
|
---|
| 557 | {
|
---|
| 558 | // NB assumes that all scene nodes have been updated
|
---|
| 559 | if (mAutoTrackTarget)
|
---|
| 560 | {
|
---|
| 561 | lookAt(mAutoTrackTarget->_getDerivedPosition() + mAutoTrackOffset,
|
---|
| 562 | TS_WORLD, mAutoTrackLocalDirection);
|
---|
| 563 | // update self & children
|
---|
| 564 | _update(true, true);
|
---|
| 565 | }
|
---|
| 566 | }
|
---|
| 567 | //-----------------------------------------------------------------------
|
---|
| 568 | SceneNode* SceneNode::getParentSceneNode(void) const
|
---|
| 569 | {
|
---|
| 570 | return static_cast<SceneNode*>(getParent());
|
---|
| 571 | }
|
---|
| 572 | //-----------------------------------------------------------------------
|
---|
| 573 | void SceneNode::setVisible(bool visible, bool cascade)
|
---|
| 574 | {
|
---|
| 575 | ObjectMap::iterator oi, oiend;
|
---|
| 576 | oiend = mObjectsByName.end();
|
---|
| 577 | for (oi = mObjectsByName.begin(); oi != oiend; ++oi)
|
---|
| 578 | {
|
---|
| 579 | oi->second->setVisible(visible);
|
---|
| 580 | }
|
---|
| 581 |
|
---|
| 582 | if (cascade)
|
---|
| 583 | {
|
---|
| 584 | ChildNodeMap::iterator i, iend;
|
---|
| 585 | iend = mChildren.end();
|
---|
| 586 | for (i = mChildren.begin(); i != iend; ++i)
|
---|
| 587 | {
|
---|
| 588 | static_cast<SceneNode*>(i->second)->setVisible(visible, cascade);
|
---|
| 589 | }
|
---|
| 590 | }
|
---|
| 591 | }
|
---|
| 592 | //-----------------------------------------------------------------------
|
---|
| 593 | void SceneNode::flipVisibility(bool cascade)
|
---|
| 594 | {
|
---|
| 595 | ObjectMap::iterator oi, oiend;
|
---|
| 596 | oiend = mObjectsByName.end();
|
---|
| 597 | for (oi = mObjectsByName.begin(); oi != oiend; ++oi)
|
---|
| 598 | {
|
---|
| 599 | oi->second->setVisible(!oi->second->isVisible());
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 | if (cascade)
|
---|
| 603 | {
|
---|
| 604 | ChildNodeMap::iterator i, iend;
|
---|
| 605 | iend = mChildren.end();
|
---|
| 606 | for (i = mChildren.begin(); i != iend; ++i)
|
---|
| 607 | {
|
---|
| 608 | static_cast<SceneNode*>(i->second)->flipVisibility(cascade);
|
---|
| 609 | }
|
---|
| 610 | }
|
---|
| 611 | }
|
---|
| 612 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 613 | //-----------------------------------------------------------------------
|
---|
| 614 | int SceneNode::lastVisited(void)
|
---|
| 615 | {
|
---|
| 616 | return mLastVisited;
|
---|
| 617 | }
|
---|
| 618 | //-----------------------------------------------------------------------
|
---|
| 619 | void SceneNode::setLastVisited(int frameid)
|
---|
| 620 | {
|
---|
| 621 | mLastVisited = frameid;
|
---|
| 622 | }
|
---|
| 623 | //-----------------------------------------------------------------------
|
---|
| 624 | void SceneNode::setNodeVisible(bool visible)
|
---|
| 625 | {
|
---|
| 626 | mVisible = visible;
|
---|
| 627 | }
|
---|
| 628 | //-----------------------------------------------------------------------
|
---|
| 629 | bool SceneNode::isNodeVisible(void)
|
---|
| 630 | {
|
---|
| 631 | return mVisible;
|
---|
| 632 | }
|
---|
| 633 | //-----------------------------------------------------------------------
|
---|
| 634 | int SceneNode::lastRendered(void)
|
---|
| 635 | {
|
---|
| 636 | return mLastRendered;
|
---|
| 637 | }
|
---|
| 638 | //-----------------------------------------------------------------------
|
---|
| 639 | void SceneNode::setLastRendered(int frameid)
|
---|
| 640 | {
|
---|
| 641 | mLastRendered = frameid;
|
---|
| 642 | }
|
---|
| 643 | #endif //GTP_VISIBILITY_MODIFIED_OGRE
|
---|
| 644 | }
|
---|