source: trunk/VUT/work/ogre_changes/RenderSystems/Direct3D9/src @ 171

Name Size Rev Age Author Last Change
../
OgreD3D9HardwareOcclusionQuery.cpp 5.1 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgreD3D9RenderWindow.cpp 30.1 KB 171   19 years mattausch fixed visibilityQueries
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