source: trunk/VUT/work/ogre_changes/RenderSystems/GL/src @ 156

Name Size Rev Age Author Last Change
../
OgreGLHardwareOcclusionQuery.cpp 5.0 KB 115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
OgreGLRenderSystem.cpp 93.1 KB 150   19 years mattausch added item buffer functionality
OgreGLTexture.cpp 14.6 KB 156   19 years mattausch
OgreWin32Window.cpp 14.1 KB 156   19 years mattausch
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