- Timestamp:
- 06/23/06 13:42:41 (18 years ago)
- Location:
- GTP/trunk/Lib/Geom/shared
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Geom/shared/GeoTool/src/GeoMeshView.cpp
r1050 r1051 686 686 { 687 687 // Paint the current strip. 688 glBegin(GL_TRIANGLE_STRIP);689 688 690 689 // First index of the strip. … … 697 696 //} 698 697 698 int size= 0; 699 699 // If is the final strip 700 700 if (strip == (geosubmesh->mStripCount - 1)) … … 702 702 // The end of the index array. 703 703 indexEnd = &geosubmesh->mIndex[geosubmesh->mIndexCount]; 704 size= indexEnd - indexBegin; 704 705 } 705 706 else … … 708 709 indexEnd = geosubmesh->mStrip[strip + 1]; 709 710 711 for (index = indexBegin; index < indexEnd; index++) 712 { 713 size++; 714 } 710 715 // Remove degenerated 711 716 //indexEnd--; … … 729 734 } 730 735 731 // For each index of the strip. 732 for (index = indexBegin; index < indexEnd; index++) 733 { 734 position = indexBegin[i]; 735 736 // Gets the vertex normal. 737 vector3 = geosubmesh->mVertexBuffer->mNormal[position]; 738 739 x = vector3[0]; 740 y = vector3[1]; 741 z = vector3[2]; 742 743 // Sets the vertex normal. 744 glNormal3f(x,y,z); 745 746 // set the texture coordinates if needed 747 if (usetex) 748 { 749 vector2 = geosubmesh->mVertexBuffer->mTexCoords[position]; 750 x = vector2[0]; 751 y = vector2[1]; 752 glTexCoord2f(x,y); 753 } 754 755 // Gets the vertex coordinates. 756 vector3 = geosubmesh->mVertexBuffer->mPosition[position]; 757 758 x = vector3[0]; 759 y = vector3[1]; 760 z = vector3[2]; 761 762 763 // Sets the vertex position. 764 glVertex3f(x,y,z); 765 766 // Increments i. 767 i++; 768 } 769 770 glEnd(); 736 737 //VERTEX ARRAYS 738 glEnableClientState(GL_VERTEX_ARRAY); 739 glEnableClientState(GL_NORMAL_ARRAY); 740 if (usetex) 741 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 742 else 743 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 744 745 glVertexPointer(3, GL_FLOAT, 0, geosubmesh->mVertexBuffer->mPosition); 746 glNormalPointer(GL_FLOAT, 0, geosubmesh->mVertexBuffer->mNormal); 747 if (usetex) 748 glTexCoordPointer(2, GL_FLOAT, 0, geosubmesh->mVertexBuffer->mTexCoords); 749 750 glDrawElements( GL_TRIANGLE_STRIP, 751 size 752 , 753 GL_UNSIGNED_INT, 754 indexBegin 755 ); 756 757 if (submesh==leavesSubMesh) 758 { 759 glDisable(GL_ALPHA_TEST); 760 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,0); 761 } 771 762 772 763 }
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