Changeset 1086 for GTP/trunk/App/Demos/Illum
- Timestamp:
- 07/06/06 10:04:46 (18 years ago)
- Location:
- GTP/trunk/App/Demos/Illum/Ogre/src/PRMDemo
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Illum/Ogre/src/PRMDemo/include/PRMDemo.h
r1080 r1086 137 137 138 138 Light* mainLight = mSceneMgr->createLight("MainLight"); 139 mainLight->setType(Light::LT_ POINT);139 mainLight->setType(Light::LT_DIRECTIONAL); 140 140 mainLight->setDiffuseColour(ColourValue::White); 141 141 mainLight->setSpecularColour(ColourValue::White); … … 144 144 mainLightNode->setPosition(0,0,0); 145 145 mainLight->setPosition(mainLightNode->getWorldPosition()); 146 mainLight->setDirection(-1,-1,-1); 146 147 mainLightNode->attachObject(mainLight); 147 148 149 OgreIlluminationManager::getSingleton().initTechniques(); 148 150 } 149 151 -
GTP/trunk/App/Demos/Illum/Ogre/src/PRMDemo/scripts/PRMDemo.vcproj
r1080 r1086 86 86 OptimizeForProcessor="2" 87 87 OptimizeForWindowsApplication="TRUE" 88 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns "88 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns;..\..\Common\include" 89 89 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 90 90 StringPooling="TRUE" … … 154 154 Name="Resource Files" 155 155 Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> 156 <File 157 RelativePath="..\..\..\Media\materials\scripts\hangar.material"> 158 </File> 159 <File 160 RelativePath="..\..\..\Media\materials\scripts\stairs.material"> 161 </File> 156 162 </Filter> 157 163 <Filter
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