Changeset 113 for trunk/VUT/GtpVisibility
- Timestamp:
- 05/27/05 11:56:51 (20 years ago)
- Location:
- trunk/VUT/GtpVisibility
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/GtpVisibility/include/PreprocessingManager.h
r71 r113 90 90 @remark the scene traverser is dependent on the type of hierarchyInterface the scene consists of. 91 91 */ 92 virtual void SetSceneTraverser( HierarchyInterface *hierarchyInterface) {92 virtual void SetSceneTraverser(HierarchyInterface *hierarchyInterface) { 93 93 mSceneTraverser = hierarchyInterface; 94 94 } -
trunk/VUT/GtpVisibility/include/QueryManager.h
r71 r113 25 25 onm different hierarchy types, while reusing the implementation of the query methods. 26 26 */ 27 QueryManager( HierarchyInterface *hierarchyInterface);27 QueryManager(HierarchyInterface *hierarchyInterface); 28 28 29 29 /** … … 64 64 65 65 /** 66 Ray shooting int reface: finds an intersection with objects in the scene.66 Ray shooting interface: finds an intersection with objects in the scene. 67 67 68 68 @param ray The given input ray (assuming the ray direction is normalized) … … 84 84 @remark the scene traverser depends on the type of hierarchyInterface the scene consists of. 85 85 */ 86 void SetSceneTraverser(HierarchyInterface *hierarchyInterface 86 void SetSceneTraverser(HierarchyInterface *hierarchyInterface); 87 87 88 88 protected: -
trunk/VUT/GtpVisibility/src/CoherentHierarchicalCullingManager.cpp
r112 r113 53 53 if(mVisualizeCulledNodes) 54 54 { 55 mHierarchyInterface->VisualizeCulledNode(node, QUERY_CULLED);55 mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); 56 56 } 57 57 } -
trunk/VUT/GtpVisibility/src/FrustumCullingManager.cpp
r112 r113 21 21 {//if (mHierarchyInterface->mIsShadowPass) 22 22 mNumFrustumCulledNodes ++; 23 24 if(mVisualizeCulledNodes) 25 { 26 mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); 27 } 23 28 } 24 29 else -
trunk/VUT/GtpVisibility/src/StopAndWaitCullingManager.cpp
r112 r113 23 23 {//if (mHierarchyInterface->mIsShadowPass) 24 24 mNumFrustumCulledNodes ++; 25 if(mVisualizeCulledNodes) 26 { 27 mHierarchyInterface->VisualizeCulledNode(node, FRUSTUM_CULLED); 28 } 25 29 } 26 30 else … … 48 52 { //if (mHierarchyInterface->mIsShadowPass) 49 53 mNumQueryCulledNodes ++; 54 if(mVisualizeCulledNodes) 55 { 56 mHierarchyInterface->VisualizeCulledNode(node, QUERY_CULLED); 57 } 50 58 } 51 59 }
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