- Timestamp:
- 07/13/06 08:16:36 (19 years ago)
- File:
-
- 1 edited
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GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderTechniques/OgreDepthShadowRecieverRenderTechnique.cpp
r1120 r1130 46 46 Vparams->setNamedAutoConstant("worldViewProj", 47 47 GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); 48 Vparams->setNamedAutoConstant("world", 49 GpuProgramParameters::ACT_WORLD_MATRIX); 48 50 GpuProgramParameters* Fparams = newpass->getFragmentProgramParameters().getPointer(); 49 51 50 52 TextureUnitState* st = newpass->createTextureUnitState(); 51 st->setTextureFiltering(TFO_BILINEAR); 52 st = newpass->createTextureUnitState(); 53 st->setTextureFiltering(TFO_BILINEAR); 53 st->setTextureFiltering(TFO_ANISOTROPIC); 54 54 55 //newpass->setSceneBlending(SBT_MODULATE);56 newpass->setSceneBlending(SBF_ONE, SBF_ZERO);55 newpass->setSceneBlending(SBT_MODULATE); 56 //newpass->setSceneBlending(SBF_ONE, SBF_ZERO); 57 57 newpass->setDepthBias(1); 58 58 techn->movePass(lastpass, index);
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