- Timestamp:
- 05/30/05 03:20:23 (20 years ago)
- File:
-
- 1 edited
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trunk/VUT/work/ogre_changes/Plugins/OctreeSceneManager/include/OgreOctreeSceneManager.h
r112 r115 105 105 /** Renders one octant of an octree, i.e., renders current octant 106 106 node and does not traverse deeper into the tree. 107 107 108 @remark Note that OctreeNode instances are NOT part of the octree 108 109 hierarchy, instead one octant of an Octree contains many OctreeNode instances. 109 @param octree the octree to be rendered110 110 111 @param cam current camera 112 @param octree the octant to be rendered (without children) 113 @param onlyShadowCasters if only shadow casters are rendered 114 @param leaveTransparentsInQueue if transparemt should be left in queue for later processing 111 115 */ 112 void _renderOctant(Camera* cam, Octree *octree, bool onlyShadowCasters );116 void _renderOctant(Camera* cam, Octree *octree, bool onlyShadowCasters, bool leaveTransparentsInQueue = false); 113 117 114 118 /** Returns stored list of boxes */ … … 214 218 IntersectionSceneQuery* createIntersectionQuery(unsigned long mask); 215 219 220 216 221 protected: 217 222
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