Changeset 118 for trunk/VUT/Ogre/include
- Timestamp:
- 05/30/05 18:40:33 (19 years ago)
- Location:
- trunk/VUT/Ogre/include
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/Ogre/include/OgreVisibilityOctreeSceneManager.h
r115 r118 28 28 29 29 /** Sets the given option for the SceneManager 30 @remarks 31 Options are: 32 "Algorithm", int *; 30 @remarks Options are: "Algorithm", int *; 33 31 */ 32 34 33 virtual bool setOption(const String &, const void *); 35 34 /** Gets the given option for the Scene VisibilityManager. … … 48 47 /** See set. 49 48 */ 50 GtpVisibility::VisibilityManager *getVisibilityManager( void ); 51 52 /** Writes out stats into the Ogre log file. 53 */ 54 void WriteLog(); 49 GtpVisibility::VisibilityManager *getVisibilityManager(); 55 50 56 51 /** Render a set of objects, see renderSingleObject for param definitions … … 59 54 virtual void renderObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs, 60 55 bool doLightIteration, const LightList* manualLightList = 0); 56 57 /** Writes out stats into the Ogre log file. 58 */ 59 void WriteLog(); 60 61 /** Override pass so we can do the z-fail pass */ 62 Pass* setPass(Pass* pass); 63 61 64 protected: 62 65 /** Creates material for depth pass, e.g., a pass that only fills the depth buffer */ 63 66 void CreateDepthPass(); 64 67 void ShowVisualization(Camera *cam); 65 68 OctreeHierarchyInterface *mHierarchyInterface; 66 69 GtpVisibility::VisibilityManager *mVisibilityManager; … … 74 77 bool mDelayRenderTransparents; 75 78 bool mUseDepthPass; 79 bool mIsDepthPass; 76 80 77 81 Pass *mDepthPass; -
trunk/VUT/Ogre/include/OgreVisibilityTerrainSceneManager.h
r115 r118 3 3 4 4 #include <OgreSceneNode.h> 5 #include <OgreOctreeSceneManager.h>6 5 #include <OgreTerrainSceneManager.h> 7 #include <OgreOctreeSceneQuery.h>8 6 #include <OgreOctreeNode.h> 9 7 #include <OgreOctreeCamera.h> … … 25 23 ~VisibilityTerrainSceneManager(); 26 24 27 void _renderVisibleObjects( void);25 void _renderVisibleObjects(); 28 26 void _findVisibleObjects(Camera* cam, bool onlyShadowCasters); 29 27 void _updateSceneGraph(Camera* cam); … … 43 41 bool getOptionKeys( StringVector &refKeys ); 44 42 45 /** Sets the visibility manager 43 /** Sets the visibility manager. 46 44 @param visManager the visibility manager 47 45 */ 48 46 void setVisibilityManager(GtpVisibility::VisibilityManager *visManager); 49 /** See set 47 /** See set. 50 48 */ 51 49 GtpVisibility::VisibilityManager *getVisibilityManager();
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