Ignore:
Timestamp:
08/18/06 19:28:12 (18 years ago)
Author:
mattausch
Message:

added intel ray tracing

Location:
GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/include
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/include/OgreKdTreeSceneManager.h

    r1214 r1221  
    9292        /** Override pass so we can do the z-fail pass. 
    9393        */ 
    94         const Pass* _setPass(Pass* pass); 
     94        virtual const Pass* _setPass(const Pass* pass, bool evenIfSuppressed = false); 
    9595 
    9696        /** Render a queue group.  
  • GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/include/OgreOcclusionCullingSceneManager.h

    r938 r1221  
    6464        /** Override pass so we can do the z-fail pass.  
    6565        */ 
    66         const Pass* _setPass(Pass* pass); 
     66        virtual const Pass* _setPass(const Pass* pass, bool evenIfSuppressed = false); 
    6767 
    6868        /** Override from SceneManager so we can skip all but first pass for depth pass.  
     
    124124        */ 
    125125        void InitVisibilityCulling(Camera *cam); 
    126 #if 0 
    127         /** Finds object corresponding to this bounding box in the scene. 
    128         */ 
    129         Entity *FindCorrespondingObject(const AxisAlignedBox &box); 
    130  
    131         /** Identifies objects in the scene and gives them unique ids that 
    132                 correspond to preprocessor ids. 
    133         */ 
    134         void IdentifyObjects(GtpVisibilityPreprocessor::ObjectContainer &objects); 
    135 #endif 
    136126        /** Loads / unloads pvs of the view cell to set the visibility in the scene. 
    137127        */ 
     
    145135        */ 
    146136        void SetObjectsVisible(const bool visible); 
     137 
     138         
     139        ////////////////////////////////////////// 
    147140 
    148141        /// the interface to the scene hierarchy. 
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