Changeset 1246


Ignore:
Timestamp:
08/21/06 03:36:07 (18 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/Lib/Vis/OnlineCullingCHC/README.txt

    r1226 r1246  
    22 
    33 
    4 ONLINE VISIBILITY (CHC + VIEW CELLS) 
     4This readŽme explains the usage of the Ogre visibility example application (for online culling and preprocessed visibiltiy) 
    55 
    6 1)  
    76 
    8 Requirements:  
     71) Requirements:  
    98 
    109WindowsXP 
    1110svn 
     11 
    1212 
    13132) check out gametools repository 
     
    1515in the following it is assumed that your repository is located in d:\svn\gametools (not required, just replace your path) 
    1616 
    17 3)  
    1817 
    19 add following environment variables: 
     183) Add following environment variables: 
    2019 
    2120OGRE_PATH: points to directory where ogre.sln is located (i.e., the 
    2221directory OGRE), e.g. D:\svn\gametools\OGRE\trunk\ogrenew 
    2322 
    24 4)  
     23 
     244) Add the changes to the Ogre source 
    2525 
    2626copy the directories  
     
    3131into the ogrenew directory.  
    3232 
    33 Further copy the files 
    3433 
    35 D:\svn\gametools\OGRE\trunk\resources\terrain.cfg 
    36 D:\svn\gametools\OGRE\trunk\resources\terrainCulling.cfg into the  
     345) Copy the config files for the demo application (TerrainCulling.exe) into the Ogre release directory: 
    3735 
    3836D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release 
    3937 
    40 directory.  
    4138 
    42 The absolute filenames in terrainCulling.cfg must be 
    43 changed accordingly 
     39They are located in D:\svn\gametools\GTP\trunk\Lib\Vis\OnlineCullingCHC\scripts 
    4440 
    45 5) add following directories to  
     41terrainCulling.cfg: defines the scene and the visibility environment 
     42terrain.cfg: defines the terrain structures for the terrain scene 
     43resources.cfg: adds models and texture definitions to the Ogre resource path 
     44Plugins.cfg: the Plugin_VisibilitySceneManager has to be registered there 
    4645 
    47 D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release\resources.cfg 
    4846 
    49 FileSystem=d:/svn/gametools/OGRE/trunk/resources/materials/textures 
    50 FileSystem=d:/svn/gametools/OGRE/trunk/resources/materials/scripts 
    51 FileSystem=d:/svn/gametools/OGRE/trunk/resources/overlays 
    52 FileSystem=d:/svn/gametools/OGRE/trunk/resources/models 
    53 FileSystem=d:/svn/gametools/OGRE/trunk/resources/models/trees 
     476) Set preprocessor flag GTP_VISIBILITY_MODIFIED_OGRE to the example projects you want to use 
    5448 
    55 6) add VisisibilitySceneManager as PlugIn in Plugins.cfg in  
    5649 
    57 D:\svn\gametools\OGRE\trunk\ogrenew\Samples\Common\bin\Release 
     507) open scripts GTP\trunk\Lib\Vis\GtpVisibility.sln and build all 
    5851 
    59 7) Set preprocessor flag GTP_VISIBILITY_MODIFIED_OGRE to the example projects you want to use 
    6052 
    61 8) open scripts GTP\trunk\Lib\Vis\shared\GtpVisibility.sln and build all 
    62  
    63 9) start TerrainExampleApplication for testing 
     538) start TerrainExampleApplication for testing 
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