FinalRenderingRun(Entity *owner) | FinalRenderingRun | [inline, private] |
getCausticMapUpdateInterval() | FinalRenderingRun | [inline, private, virtual] |
getDiffuseEnvironmentUpdateInterval() | FinalRenderingRun | [inline, private, virtual] |
getFresnelEnvironmentUpdateInterval() | FinalRenderingRun | [inline, private, virtual] |
getLightMapUpdateInterval() | FinalRenderingRun | [inline, private, virtual] |
getPRMUpdateInterval() | FinalRenderingRun | [inline, private, virtual] |
getSoftShadowFilteringRate() | SoftShadowFinalRenderingRun | |
getSoftShadowMapTexture() | SoftShadowFinalRenderingRun | |
getSpecularEnvironmentUpdateInterval() | FinalRenderingRun | [inline, private, virtual] |
getVRMUpdateInterval() | FinalRenderingRun | [inline, private, virtual] |
iNumberOfSamples | SoftShadowFinalRenderingRun | [private] |
owner | FinalRenderingRun | [private] |
postRender(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X) | FinalRenderingRun | [inline, private, virtual] |
preRender(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X) | FinalRenderingRun | [inline, private, virtual] |
renderFinalPass | SoftShadowFinalRenderingRun | [private] |
renderSingleEntity(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X) | SoftShadowFinalRenderingRun | [virtual] |
setCausticMapTexture(const String &causticMapTextureName) | FinalRenderingRun | [inline, private, virtual] |
setCausticMapUpdateInterval(unsigned int updateIntervalNumOfFrames) | FinalRenderingRun | [inline, private, virtual] |
setDiffuseEnvironmentTextureCube(const String &diffuseEnvironmentTextureCubeName) | FinalRenderingRun | [inline, private, virtual] |
setDiffuseEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames) | FinalRenderingRun | [inline, private, virtual] |
setEntryPointsTexture(const String &entryPointsTextureName) | FinalRenderingRun | [inline, private, virtual] |
setFresnelEnvironmentTextureCube(const String &fresnelEnvironmentTextureCubeName) | FinalRenderingRun | [inline, private, virtual] |
setFresnelEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames) | FinalRenderingRun | [inline, private, virtual] |
setLightMapTexture(const String &lightMapTextureName) | FinalRenderingRun | [inline, private, virtual] |
setLightMapUpdateInterval(unsigned int updateIntervalNumOfFrames) | FinalRenderingRun | [inline, private, virtual] |
setNClusters(unsigned int &nClusters) | FinalRenderingRun | [inline, private, virtual] |
setNEntryPoints(unsigned int &nEntryPoints) | FinalRenderingRun | [inline, private, virtual] |
setPRMTexture(const String &prmTextureName) | FinalRenderingRun | [inline, private, virtual] |
setPRMUpdateInterval(unsigned int updateIntervalNumOfFrames) | FinalRenderingRun | [inline, private, virtual] |
setSoftShadowFilteringRate(unsigned int usedNumberOfSamples) | SoftShadowFinalRenderingRun | |
setSpecularEnvironmentTextureCube(const String &specularEnvironmentTextureCubeName) | FinalRenderingRun | [inline, private, virtual] |
setSpecularEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames) | FinalRenderingRun | [inline, private, virtual] |
setTileSize(unsigned int &tileSize) | FinalRenderingRun | [inline, private, virtual] |
setVisible(bool visible) | FinalRenderingRun | [inline, private] |
setVRMTexture(const String &vrmTextureName) | FinalRenderingRun | [inline, private, virtual] |
setVRMUpdateInterval(unsigned int updateIntervalNumOfFrames) | FinalRenderingRun | [inline, private, virtual] |
SoftShadowFinalRenderingRun(Entity *entity) | SoftShadowFinalRenderingRun | |
~SoftShadowFinalRenderingRun() | SoftShadowFinalRenderingRun | |