#include <PRMRun.h>
Inheritance diagram for PRMRun:
Public Member Functions | |
const String & | getEntryPointsTexture () |
unsigned int & | getNClusters () |
unsigned int & | getNEntryPoints () |
const String & | getResultTextureName () |
unsigned int & | getTileSize () |
PRMRun (Entity *entity, unsigned int prmResolution, unsigned int prmNEntryPoints, unsigned int prmNClusters, unsigned int prmTileSize)) | |
Contructor. | |
void | update () |
Private Attributes | |
Entity * | entity |
PRMRenderPRMPass | renderPRMPass |
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Contructor.
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Reimplemented from PreComputingRun. |
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Inherited. Creates entry points. Create virtual light source bushes. Renders PRM. Implements PreComputingRun. |
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the owner entity |
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