#include <SoftShadowFinalRenderingRun.h>
Inheritance diagram for SoftShadowFinalRenderingRun:
Public Member Functions | |
unsigned int | getSoftShadowFilteringRate () |
Gets the number of the samples used in the filtering. | |
const String & | getSoftShadowMapTexture () |
Returns the softShadowMapTexture. | |
void | renderSingleEntity (RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X) |
Renders a sinle entity into the screen. | |
void | setSoftShadowFilteringRate (unsigned int usedNumberOfSamples) |
Sets the number of the samples used in the filtering. | |
SoftShadowFinalRenderingRun (Entity *entity) | |
Constructor. | |
~SoftShadowFinalRenderingRun () | |
Destructor. | |
Private Attributes | |
int | iNumberOfSamples |
It contains the number of the samples with the filtering calculates. | |
RenderFinalPass * | renderFinalPass |
Pass to render the entity into the backbuffer. |
SuperClass: FinalRenderingRun Class: SoftShadowFinalRenderingRun
|
Constructor.
|
|
Destructor.
|
|
Gets the number of the samples used in the filtering.
|
|
Returns the softShadowMapTexture.
|
|
Renders a sinle entity into the screen.
Implements FinalRenderingRun. |
|
Sets the number of the samples used in the filtering.
|
|
It contains the number of the samples with the filtering calculates.
|
|
Pass to render the entity into the backbuffer.
|