#include <CausticsFinalRenderingRun.h>
Inheritance diagram for CausticsFinalRenderingRun:
Public Member Functions | |
CausticsFinalRenderingRun (Entity *entity) | |
Constructor. | |
const String & | getCausticMapTexture () |
Returns with the causticMapTexture. | |
unsigned int | getCausticMapUpdateInterval () |
Gets the number of frame of CausticMapUpdateInterval. | |
void | renderSingleEntity (RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X) |
Renders a sinle entity into the screen. | |
void | setCausticMapUpdateInterval (unsigned int updateIntervalNumOfFrames) |
Sets the number of frame of CausticMapUpdateInterval. | |
~CausticsFinalRenderingRun () | |
Destructor. | |
Private Attributes | |
int | iCausticMapUpdateInterval |
It contains the CausticMapUpdateInterval in number of rames. | |
RenderFinalPass * | renderFinalPass |
Pass to render the entity with final state into the backbuffer. |
SuperClass: FinalRenderingRun Class: CausticsFinalRenderingRun
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Constructor.
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Destructor.
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Returns with the causticMapTexture.
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Gets the number of frame of CausticMapUpdateInterval.
Reimplemented from FinalRenderingRun. |
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Renders a sinle entity into the screen.
Implements FinalRenderingRun. |
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Sets the number of frame of CausticMapUpdateInterval.
Reimplemented from FinalRenderingRun. |
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It contains the CausticMapUpdateInterval in number of rames.
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Pass to render the entity with final state into the backbuffer.
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