Here is a list of all class members with links to the classes they belong to:
- scaleMatrix
: IBLDepthMapPass
- searchEndPass
: LightMapRenderingRun
- SearchEndPass()
: SearchEndPass
- SearchPass()
: SearchPass
- searchPasses
: LightMapRenderingRun
- SearchStartPass()
: SearchStartPass
- searchStartPass
: LightMapRenderingRun
- setAreaCompensation()
: PhotonMapFilteringPass
- setAreaMapTexturePtr()
: PhotonMapFilteringRenderingRun
- setCamera()
: ManagedOgreRenderTexturePass
- setCameraPos3f()
: RenderRefractObjectMapPass
- setCausticMapTexture()
: FinalRenderingRun
- setCausticMapUpdateInterval()
: FinalRenderingRun, CausticsFinalRenderingRun
- SetColourValue()
: EffectWrapper
- setDepthViewMatrix()
: IBLBlendAddIllumPass
- setDiffuseEnvironmentTextureCube()
: FinalRenderingRun
- setDiffuseEnvironmentUpdateInterval()
: FinalRenderingRun
- SetDoubleArray()
: EffectWrapper
- setEntityPos3f()
: RenderUmbraPass
- setEntryPointsTexture()
: FinalRenderingRun
- setEnvMapPostition()
: EnvMapFinalGatheringPass, EnvMapFinalGathering
- setFiRes2()
: SearchStartPass
- SetFloat()
: EffectWrapper
- SetFloatArray()
: EffectWrapper
- setFovCamera()
: RenderRefractObjectMapPass
- SetFragmentProgramParameters()
: EffectWrapper
- setFresnelEnvironmentTextureCube()
: EnvMapFinalGathering, FinalRenderingRun
- setFresnelEnvironmentUpdateInterval()
: EnvMapFinalGathering, FinalRenderingRun
- setFresnelFactor()
: EnvMapFinalGatheringPass, EnvMapFinalGathering
- setFullScreen()
: RadiosityMapPass
- SetInt()
: EffectWrapper
- SetIntArray()
: EffectWrapper
- setIterations()
: LightMapRenderingRun
- setLightMapTexture()
: LightMapFinalRenderingRun, FinalRenderingRun
- setLightMapUpdateInterval()
: LightMapFinalRenderingRun, FinalRenderingRun
- setLightParams()
: IBLBlendAddIllumPass
- setLightPos3f()
: RenderGeometryPass, FilteringPass, RenderUmbraPass, RenderPhotonUVMapPass, RenderCubeMapColorDistancePass
- setLightViewTexBias()
: RenderGeometryPass, RenderDepthBufferPass, FilteringPass
- setLShoot()
: SearchStartPass, RadiosityMapPass
- setMaterial()
: EffectWrapper
- setMaterialName()
: ManagedOgreRenderTexturePass
- SetMatrix()
: EffectWrapper
- SetMatrixArray()
: EffectWrapper
- SetMatrixTranspose()
: EffectWrapper
- SetMatrixTransposeArray()
: EffectWrapper
- setNClusters()
: FinalRenderingRun
- setNEntryPoints()
: FinalRenderingRun
- setNiteration()
: RadAveragingPass
- setNormalMapPass()
: PhotonMapFilteringRenderingRun
- setNormalThreshold()
: PhotonMapFilteringPass
- setNSamplePoints()
: ImageLightingSamplesRun
- setOrigDir()
: IBLDepthMapPass
- setParameters()
: SoftShadowMapRenderingRun, CausticMapRenderingRun
- setPhotonMapFilteringPass()
: PhotonMapFilteringRenderingRun
- setPower()
: RenderPhotonHitPass
- setPRMTexture()
: FinalRenderingRun
- setPRMUpdateInterval()
: FinalRenderingRun
- setPy()
: RadiosityMapPass
- SetReal()
: EffectWrapper
- setRecres()
: SearchStartPass, SearchPass, SearchEndPass, RadiosityMipmapPass
- setResolution()
: PhotonMapFilteringPass
- setSceneBoundingSphere()
: IBLDepthMapPass
- SetShadowCasterProgramParameters()
: EffectWrapper
- SetShadowReceiverProgramParameters()
: EffectWrapper
- setSoftShadowFilteringRate()
: SoftShadowFinalRenderingRun
- setSpecularEnvironmentTextureCube()
: FinalRenderingRun
- setSpecularEnvironmentUpdateInterval()
: FinalRenderingRun
- SetTechniqueToUse()
: EffectWrapper
- SetTexture()
: EffectWrapper
- setTileSize()
: FinalRenderingRun
- setUnfilteredPhotonMapTexturePtr()
: PhotonMapFilteringRenderingRun
- SetVector3()
: EffectWrapper
- SetVector4()
: EffectWrapper
- SetVertexProgramParameters()
: EffectWrapper
- setVisible()
: FinalRenderingRun
- setVRMTexture()
: FinalRenderingRun
- setVRMUpdateInterval()
: FinalRenderingRun
- setWorldEntityMesh()
: RenderRefractObjectMapPass, RenderPhotonUVMapPass
- setWorldView()
: RenderCubeMapColorDistancePass
- setWorldViewProj()
: RenderGeometryPass, RenderDepthBufferPass, FilteringPass, RenderRefractObjectMapPass, RenderPhotonUVMapPass, RenderFinalPass, RenderCubeMapUVPass, RenderCubeMapColorDistancePass
- shadowCasterParams
: EffectWrapper
- shadowReceiverParams
: EffectWrapper
- SoftShadowFinalRenderingRun()
: SoftShadowFinalRenderingRun
- SoftShadowMapRenderingRun()
: SoftShadowMapRenderingRun
- specularEnvironmentMapResolution
: RenderingType
- specularEnvironmentRun
: EntityRenderingObject
- specularShaded
: RenderingType
- specularTextured
: RenderingType
- sphere
: IBLDepthMapPass
- spotLights
: IlluminationManager
- startFrame
: EntityRenderingObject
Generated on Mon Apr 18 10:59:26 2005 for OGRE_IllumModule by
1.4.2