#include <RenderPhotonHitPass.h>
Inheritance diagram for RenderPhotonHitPass:
Public Member Functions | |
RenderPhotonHitPass (Root *mRoot) | |
Constructor. | |
~RenderPhotonHitPass () | |
Destructor. | |
Protected Member Functions | |
float | getPower () |
Returns the value of g_fPower. | |
void | onRenderEnd (NameValuePairList *namedParams=0) |
void | onRenderStart (NameValuePairList *namedParams=0) |
void | setPower (float f) |
! Sets the value of g_fPower. | |
Private Attributes | |
float | g_fPower |
Contains the power of a photon hit. |
SuperClass: ManagedOgreRenderTexturePass Class: RenderPhotonHitPass The instances of this class are to generate a texture. The resulting texture is a PF_FLOAT32_RGBA type texture.
|
Constructor. Constructor.
|
|
Destructor.
|
|
Returns the value of g_fPower.
|
|
Runs after the render-texture object is updatedplace all cleanup code here.
Reimplemented from ManagedOgreRenderTexturePass. |
|
Runs before the render-texture object is updated place all shader setup here.
Reimplemented from ManagedOgreRenderTexturePass. |
|
! Sets the value of g_fPower.
|
|
Contains the power of a photon hit.
|