#include <LightMapFinalRenderingRun.h>
Inheritance diagram for LightMapFinalRenderingRun:
Public Member Functions | |
virtual unsigned int | getLightMapUpdateInterval () |
Getter for light map update interval. | |
LightMapFinalRenderingRun (Entity *entity) | |
Constructor. | |
virtual | renderSingleEntity (RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X)=0 |
virtual void | setLightMapTexture (const String &lightMapTextureName) |
Setter for light map texture. | |
virtual void | setLightMapUpdateInterval (unsigned int updateIntervalNumOfFrames) |
Setter for light map update interval. | |
~LightMapFinalRenderingRun () | |
Destructor. | |
Private Attributes | |
Entity * | entity |
The entity to render to. | |
FinalRenderingPass * | finalRenderingPass |
The pass to render the final image. | |
unsigned int | lightMapUpdateInterval |
The light map update interval. |
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Constructor.
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Destructor.
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Getter for light map update interval.
Reimplemented from FinalRenderingRun. |
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Implements FinalRenderingRun. |
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Setter for light map texture.
Reimplemented from FinalRenderingRun. |
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Setter for light map update interval.
Reimplemented from FinalRenderingRun. |
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The entity to render to.
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The pass to render the final image.
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The light map update interval.
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