addRenderTarget(RenderTarget *renderTarget) | ManagedOgreRenderTexturePass | [inline] |
addRenderTarget(RenderTarget *renderTarget, CubeMapFaces cubeMapFace) | ManagedOgreRenderTexturePass | [inline] |
changeMaterial(String &materialName, StringVector &newTextureNames, bool useOldTextureNames=false) | ManagedOgreRenderTexturePass | |
changeTexture(const String &textureName, unsigned short textureUnit) | ManagedOgreRenderTexturePass | |
clearRenderTargets() | ManagedOgreRenderTexturePass | [inline] |
createFullScreenQuad() | ManagedOgreRenderTexturePass | [protected, virtual] |
cubeMapFaces | ManagedOgreRenderTexturePass | [protected] |
effectWrapper | ManagedOgreRenderTexturePass | [protected] |
entityMaterialCleanup() | ManagedOgreRenderTexturePass | [protected, virtual] |
entityMaterialSetup() | ManagedOgreRenderTexturePass | [protected, virtual] |
entityVisibilityList | ManagedOgreRenderTexturePass | [protected] |
fullScreenQuad | ManagedOgreRenderTexturePass | [protected, static] |
fullScreenQuadEntity | ManagedOgreRenderTexturePass | [protected, static] |
fullScreenQuadRenderer | ManagedOgreRenderTexturePass | [protected] |
fullScreenQuadSceneNode | ManagedOgreRenderTexturePass | [protected, static] |
g_fFovCamera | RenderRefractObjectMapPass | [private] |
g_mWorldEntityMesh | RenderRefractObjectMapPass | [private] |
g_mWorldViewProj | RenderRefractObjectMapPass | [private] |
g_vCameraPos3f | RenderRefractObjectMapPass | [private] |
getCamera() | ManagedOgreRenderTexturePass | [inline] |
getCameraPos3f() | RenderRefractObjectMapPass | [protected] |
getFovCamera() | RenderRefractObjectMapPass | [protected] |
getMaterialName() | ManagedOgreRenderTexturePass | [inline, virtual] |
getRenderTexture() | ManagedOgreRenderTexturePass | [inline] |
getRenderTextureName() | ManagedOgreRenderTexturePass | [inline] |
getTextureUnitStates() | ManagedOgreRenderTexturePass | [inline] |
getWorldEntityMesh() | RenderRefractObjectMapPass | [protected] |
getWorldViewProj() | RenderRefractObjectMapPass | [protected] |
ManagedOgreRenderTexturePass(Root *mRoot, const String &renderTextureName, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0, bool fullScreenQuadRenderer=false) | ManagedOgreRenderTexturePass | |
mRoot | ManagedOgreRenderTexturePass | [protected] |
mSceneMgr | ManagedOgreRenderTexturePass | [protected] |
noRenderTargetName | ManagedOgreRenderTexturePass | [static] |
oneTimeRenderToTextureSetup(String &materialName, StringVector &textureNames) | ManagedOgreRenderTexturePass | [virtual] |
onRenderEnd(NameValuePairList *namedParams=0) | RenderRefractObjectMapPass | [protected, virtual] |
onRenderStart(NameValuePairList *namedParams=0) | RenderRefractObjectMapPass | [protected, virtual] |
removeRenderTargetByName(const String &renderTargetName) | ManagedOgreRenderTexturePass | [inline] |
RenderRefractObjectMapPass(Root *mRoot) | RenderRefractObjectMapPass | |
renderSystem | ManagedOgreRenderTexturePass | [protected] |
renderTargets | ManagedOgreRenderTexturePass | [protected] |
renderTexture | ManagedOgreRenderTexturePass | [protected] |
setCamera(Camera *camera) | ManagedOgreRenderTexturePass | [inline] |
setCameraPos3f(Vector3 vector3) | RenderRefractObjectMapPass | [protected] |
setFovCamera(float f) | RenderRefractObjectMapPass | [protected] |
setMaterialName(const String &materialName) | ManagedOgreRenderTexturePass | [inline, virtual] |
setWorldEntityMesh(Matrix4 matrix4) | RenderRefractObjectMapPass | [protected] |
setWorldViewProj(Matrix4 matrix4) | RenderRefractObjectMapPass | [protected] |
textureNames | ManagedOgreRenderTexturePass | [protected] |
update(NameValuePairList *startParams=0, NameValuePairList *endParams=0) | ManagedOgreRenderTexturePass | [virtual] |
usedTextureUnitStates | ManagedOgreRenderTexturePass | [protected] |
~ManagedOgreRenderTexturePass() | ManagedOgreRenderTexturePass | [inline, virtual] |
~RenderRefractObjectMapPass() | RenderRefractObjectMapPass | [inline] |