entity | SoftShadowMapRenderingRun | [private] |
filteringPass | SoftShadowMapRenderingRun | [private] |
g_mWorldEntityMesh | SoftShadowMapRenderingRun | [private] |
g_mWorldViewProj | SoftShadowMapRenderingRun | [private] |
g_pSoftShadowMapTexture | SoftShadowMapRenderingRun | [private] |
g_vCameraPos3f | SoftShadowMapRenderingRun | [private] |
getResultTextureName() | SoftShadowMapRenderingRun | [virtual] |
renderDepthBufferPass | SoftShadowMapRenderingRun | [private, static] |
renderGeometryPass | SoftShadowMapRenderingRun | [private, static] |
setParameters() | SoftShadowMapRenderingRun | |
SoftShadowMapRenderingRun(Entity *entity) | SoftShadowMapRenderingRun | |
update() | SoftShadowMapRenderingRun | [virtual] |
vRMRenderingRun | SoftShadowMapRenderingRun | [private] |
~SoftShadowMapRenderingRun() | SoftShadowMapRenderingRun |