#include <RenderRefractObjectMapPass.h>
Inheritance diagram for RenderRefractObjectMapPass:
Public Member Functions | |
RenderRefractObjectMapPass (Root *mRoot) | |
Constructor. | |
~RenderRefractObjectMapPass () | |
Destructor. | |
Protected Member Functions | |
Vector3 | getCameraPos3f () |
Returns the value of g_vCameraPos3f. | |
float | getFovCamera () |
Returns the value of g_fFovCamera. | |
Matrix4 | getWorldEntityMesh () |
Returns the value of g_mWorldEntityMesh matrix. | |
Matrix4 | getWorldViewProj () |
Returns the value of g_mWorldViewProj matrix. | |
void | onRenderEnd (NameValuePairList *namedParams=0) |
void | onRenderStart (NameValuePairList *namedParams=0) |
void | setCameraPos3f (Vector3 vector3) |
Sets the value of g_vCameraPos3f. | |
void | setFovCamera (float f) |
Sets the value of g_fFovCamera. | |
void | setWorldEntityMesh (Matrix4 matrix4) |
Sets the value of g_mWorldEntityMesh matrix. | |
void | setWorldViewProj (Matrix4 matrix4) |
Sets the value of g_mWorldViewProj matrix. | |
Private Attributes | |
float | g_fFovCamera |
Contains the Field Of View of the Camera. | |
Matrix4 | g_mWorldEntityMesh |
Contains the Wold matrix of the Entity object. | |
Matrix4 | g_mWorldViewProj |
Contains the worldViewProj matrix. | |
Vector3 | g_vCameraPos3f |
Contains the position of the Camera. |
SuperClass: ManagedOgreRenderTexturePass Class: RenderRefractObjectMapPass The instances of this class are to generate a texture. The resulting texture is a PF_FLOAT32_RGBA type texture.
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Constructor. Constructor.
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Destructor.
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Returns the value of g_vCameraPos3f.
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Returns the value of g_fFovCamera.
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Returns the value of g_mWorldEntityMesh matrix.
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Returns the value of g_mWorldViewProj matrix.
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Runs after the render-texture object is updated place all cleanup code here.
Reimplemented from ManagedOgreRenderTexturePass. |
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Runs before the render-texture object is updated place all shader setup here.
Reimplemented from ManagedOgreRenderTexturePass. |
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Sets the value of g_vCameraPos3f.
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Sets the value of g_fFovCamera.
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Sets the value of g_mWorldEntityMesh matrix.
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Sets the value of g_mWorldViewProj matrix.
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Contains the Field Of View of the Camera.
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Contains the Wold matrix of the Entity object.
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Contains the worldViewProj matrix.
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Contains the position of the Camera.
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