Changeset 133 for trunk/VUT/Ogre/include
- Timestamp:
- 06/15/05 01:18:51 (19 years ago)
- Location:
- trunk/VUT/Ogre/include
- Files:
-
- 1 added
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/Ogre/include/OgreVisibilityTerrainSceneManager.h
r130 r133 72 72 void renderQueueGroupObjects(RenderQueueGroup* pGroup); 73 73 74 /** Override from SceneManager so that sub entities can be assigned an id for item buffer */ 74 /** Override from SceneManager so that sub entities can be assigned an id for item buffer. 75 */ 75 76 Entity* createEntity(const String& entityName, const String& meshName); 76 77 77 /** Returns pointer to visibility manager */ 78 /** Returns pointer to visibility manager. 79 */ 78 80 GtpVisibility::VisibilityManager *GetVisibilityManager(); 79 81 80 82 protected: 81 83 82 /** Creates material for depth pass, e.g., a pass that only fills the depth buffer. */ 84 /** Creates material for depth pass, e.g., a pass that only fills the depth buffer. 85 */ 83 86 void InitDepthPass(); 84 /** Creates material for item buffer. */ 87 /** Creates material for item buffer. 88 */ 85 89 void InitItemBufferPass(); 86 /** Fills render queue so that a visualization can be rendered. */ 90 /** Fills render queue so that a visualization can be rendered. 91 */ 87 92 void ShowVisualization(Camera *cam); 88 93 … … 100 105 bool mRenderDepthPass; 101 106 bool mRenderItemBuffer; 107 bool mEnableDepthWrite; 102 108 103 109 Pass *mDepthPass;
Note: See TracChangeset
for help on using the changeset viewer.