Ignore:
Timestamp:
09/12/06 17:39:08 (18 years ago)
Author:
mattausch
Message:

worked on triangle processing. logical units will be created by grouping objects
using their visibility definitions.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Vis/OnlineCullingCHC/OGRE/include/OgreBvHierarchy.h

    r1320 r1344  
    282282                        virtual void _updateBounds(bool recurse = true) = 0; 
    283283                         
    284                         /** bounding box of the node**/ 
     284                        /** bounding box of the node 
     285                        */ 
    285286                        AxisAlignedBox mAABB; 
    286287 
    287                         /** mounding box of all objects inside the node */ 
     288                        /** bounding box of all objects inside the node  
     289                        */ 
    288290                        AxisAlignedBox mWorldAABB; 
     291 
     292 
    289293                protected: 
    290294                        BvHierarchy * mOwner; 
     
    387391                { 
    388392                public: 
    389                         Leaf(BvHierarchy * owner, int level, AxisAlignedBox& aabb, Branch * parent): 
     393                        Leaf(BvHierarchy * owner, int level, AxisAlignedBox& aabb, Branch *parent): 
    390394                        Node(owner, level, aabb, parent)  
    391395                        {}; 
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