Ignore:
Timestamp:
09/14/06 02:16:42 (18 years ago)
Author:
giegl
Message:
 
Location:
GTP-Internal/trunk/Webpage/NOF/gtp_webpage
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • GTP-Internal/trunk/Webpage/NOF/gtp_webpage/Preview/body_join_the_gtp__.html

    r1367 r1368  
    2424            <TD COLSPAN=3></TD> 
    2525            <TD COLSPAN=2 WIDTH=761 CLASS="TextObject"> 
    26                 <P STYLE="list-style-type: none; text-align: center;"><SPAN STYLE="font-size: 12pt; color: rgb(255,153,0);">Get instant access to the technology developed in the GameTools Project - <BR>apply for membership in the <B>GTP Special Interest Group</B> ! </SPAN></P> 
     26                <P STYLE="list-style-type: none; text-align: center;"><SPAN STYLE="font-size: 12pt; color: rgb(255,153,0);">Get instant access to the technology developed in the European Union GameTools Project - <BR>apply for membership in the <B>GTP Special Interest Group</B> ! </SPAN></P> 
    2727                <P STYLE="list-style-type: none; text-align: left;">If you are developing software in the EU, then membership in the GTP SIG gives you preliminary access to the GTP libraries / technologies while they are being developed. This allows you to integrate them into your product at the earliest possible stage and even to influence the future course of the GTP.</P> 
    28                 <P STYLE="list-style-type: none; text-align: left;"><B>Join</B> the GTP SIG to get:</P> 
     28                <P STYLE="list-style-type: none; text-align: left;">Join the GTP SIG to get:</P> 
    2929                <OL> 
     30                    <LI><B><I>Leading edge 3D libraries</I></B> supporting realtime global illumination effects, efficient plant &amp; tree rendering etc. Go <A HREF="../html/technology.html">here</A> to learn more.</LI> 
    3031                    <LI><B><I>Engineered C++/D3D 9 code</I></B> designed to work with external 3D engines, instead of OpenGL/GLUT mini engine hacks.</LI> 
    3132                    <LI>Direct <B><I>support</I></B> <B><I>from</I></B> the <B><I>researchers &amp; developers</I></B> of the technology. Talk to the people who wrote the papers and implemented the code.</LI> 
     
    3738        </TR> 
    3839        <TR VALIGN=TOP ALIGN=LEFT> 
    39             <TD COLSPAN=5 HEIGHT=44></TD> 
     40            <TD COLSPAN=5 HEIGHT=24></TD> 
    4041        </TR> 
    4142        <TR VALIGN=TOP ALIGN=LEFT> 
  • GTP-Internal/trunk/Webpage/NOF/gtp_webpage/gtp_webpage_html/html/body_join_the_gtp__.html

    r1367 r1368  
    2424            <TD COLSPAN=3></TD> 
    2525            <TD COLSPAN=2 WIDTH=761 CLASS="TextObject"> 
    26                 <P STYLE="list-style-type: none; text-align: center;"><SPAN STYLE="font-size: 12pt; color: rgb(255,153,0);">Get instant access to the technology developed in the GameTools Project - <BR>apply for membership in the <B>GTP Special Interest Group</B> ! </SPAN></P> 
     26                <P STYLE="list-style-type: none; text-align: center;"><SPAN STYLE="font-size: 12pt; color: rgb(255,153,0);">Get instant access to the technology developed in the European Union GameTools Project - <BR>apply for membership in the <B>GTP Special Interest Group</B> ! </SPAN></P> 
    2727                <P STYLE="list-style-type: none; text-align: left;">If you are developing software in the EU, then membership in the GTP SIG gives you preliminary access to the GTP libraries / technologies while they are being developed. This allows you to integrate them into your product at the earliest possible stage and even to influence the future course of the GTP.</P> 
    28                 <P STYLE="list-style-type: none; text-align: left;"><B>Join</B> the GTP SIG to get:</P> 
     28                <P STYLE="list-style-type: none; text-align: left;">Join the GTP SIG to get:</P> 
    2929                <OL> 
     30                    <LI><B><I>Leading edge 3D libraries</I></B> supporting realtime global illumination effects, efficient plant &amp; tree rendering etc. Go <A HREF="../html/technology.html">here</A> to learn more.</LI> 
    3031                    <LI><B><I>Engineered C++/D3D 9 code</I></B> designed to work with external 3D engines, instead of OpenGL/GLUT mini engine hacks.</LI> 
    3132                    <LI>Direct <B><I>support</I></B> <B><I>from</I></B> the <B><I>researchers &amp; developers</I></B> of the technology. Talk to the people who wrote the papers and implemented the code.</LI> 
     
    3738        </TR> 
    3839        <TR VALIGN=TOP ALIGN=LEFT> 
    39             <TD COLSPAN=5 HEIGHT=44></TD> 
     40            <TD COLSPAN=5 HEIGHT=24></TD> 
    4041        </TR> 
    4142        <TR VALIGN=TOP ALIGN=LEFT> 
Note: See TracChangeset for help on using the changeset viewer.