Ignore:
Timestamp:
06/20/05 08:13:57 (19 years ago)
Author:
mattausch
Message:

fixed bug with tight octree boxes
added more flexible renderqueue (can delete per flag)
reordered functions in visibility terrain scene manager

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/work/ogre_changes/Plugins/OctreeSceneManager/include/OgreOctreeSceneManager.h

    r115 r139  
    112112                @param octree the octant to be rendered (without children) 
    113113                @param onlyShadowCasters if only shadow casters are rendered 
    114                 @param leaveTransparentsInQueue if transparemt should be left in queue for later processing 
     114                @param passes if passes should be left in queue for later processing 
    115115        */ 
    116         void _renderOctant(Camera* cam, Octree *octree, bool onlyShadowCasters, bool leaveTransparentsInQueue = false); 
     116        void _renderOctant(Camera* cam, Octree *octree, bool onlyShadowCasters,  
     117                const int leavePassesInQueue = 0); 
    117118 
    118119        /** Returns stored list of boxes */ 
Note: See TracChangeset for help on using the changeset viewer.