GTP Demos, Videos & Images

All videos encoded with DivX. Hardware: Pentium4 at 3.4GHz, GeForce 6800
 

jungle_rumble_icon1

Jungle Rumble, the first GTP demo game showcases GameTools Depth Imposters and Raytrace Effects - go here to download it.

trees

Level of Detail for Trees, running at a constant high framrate (thats a lot of leaves in there)

lodstrips

GPU Friendly Smooth Level of Detail without the need for Restripification

chc

Ont-the-fly Visibility Culling, without the need for preprocessing. Uses Coherent Hierarchical Culling (CHC) algorithm to avoid the framerate drops of the simple Stop-and-wait approach (Viewfrustrum Culling on the left, CHC on the right)

Watch DivX video

Fire in the Hole !

Watch DivX video

Double Refracting Skull
(certainly to be...)

7-fog02

Dynamic Fog
(depth buffer friendly imposters; also works with explosions)

8-plane102

Clouded Fighterplane

Watch DivX video

Realtime Reflecting Refrigerator Rendering

Watch DivX video

Self Illumination w Precomputed Light Paths
(self enlightenment to come...)

5-sphere-game02

Colored Caustic Light

Watch DivX video

Self Illumination part 2

Watch DivX video

Sprinting Knight in Shining Armor
(better animation, anyone ?)

Watch DivX video

Golden Sphere
(running round in circles)

Watch DivX video

GPU vs Raytracing

Watch DivX video

Causing Caustics in Claustrophobic Containers

3-skull202

Environment Maps vs Depth Imposters
(Refracting Skull revisited)

 

 

Avus3Direct+Obscurances02

Sportscar
(Obscurance Shadowed)

Tank2Direct+Obscurances02

Sportstank
(Obscurance Shadowed)

Cathedral2Direct+Obscurances02

Cathedral
(Obscurance Shadowed; no sport relation whatsoever)