Changeset 1424 for GTP/trunk/App/Demos/Illum/Ogre/Media/particle
- Timestamp:
- 09/21/06 08:35:22 (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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GTP/trunk/App/Demos/Illum/Ogre/Media/particle/GameTools.particle
r1355 r1424 44 44 GameTools/Big 45 45 { 46 //material GameTools/HPS 47 material HPS_SMOKE_L 48 //material Flare 49 particle_width 200 50 particle_height 200 46 renderer sprite 47 48 material HPS_SMOKE_L_Depth 49 //material GameTools/SpriteShader 50 particle_width 1.6 51 particle_height 1.6 51 52 cull_each false 52 quota 3053 quota 20 53 54 billboard_type point 55 sorted true 54 56 55 57 // Area emitter 56 emitter Box58 emitter Ellipsoid 57 59 { 58 // colour 0.7 0.8 0.3059 // 60 //colour_range_end 0.8 1 0.5060 colour 1 1 1 0 61 //colour_range_start 1 1 1 0 62 //colour_range_end 1 1 1 0 61 63 62 64 angle 30 63 65 emission_rate 6 64 time_to_live 366 time_to_live 6000000000 65 67 direction 0 1 0 66 68 velocity 0 67 width 1 2068 height 1 2069 depth 3069 width 100 70 height 100 71 depth 100 70 72 } 71 73 72 74 // Make em float upwards 73 affector LinearForce74 {75 force_vector 0 40 076 force_application add77 }75 // affector LinearForce 76 // { 77 // force_vector 0 40 0 78 // force_application add 79 // } 78 80 79 81 affector ColourFader2 … … 81 83 alpha1 +0.5 82 84 alpha2 -0.5 83 state_change 0.585 state_change 3 84 86 } 85 87 } … … 91 93 material HPS_SMOKE_S 92 94 renderer sprite 93 particle_width 4094 particle_height 4095 particle_width 32 96 particle_height 32 95 97 cull_each false 96 quota 10098 quota 400 97 99 billboard_type point 98 100 99 101 // Area emitter 100 emitter Point102 emitter Ellipsoid 101 103 { 102 // colour 0.7 0.8 0.30103 colour_range_start 1 1 1 0104 colour_range_end 0.8 1 0.50104 colour 1 1 1 0 105 //colour_range_start 1 1 1 0 106 //colour_range_end 1 1 1 0 105 107 106 108 angle 160 107 109 emission_rate 20 108 time_to_live 3110 time_to_live 6 109 111 direction 0 1 0 110 velocity 20 111 // width 120 112 // height 120 113 // depth 30 112 velocity 5 113 114 width 50 115 height 50 116 depth 50 114 117 } 115 118 … … 118 121 alpha1 +0.5 119 122 alpha2 -0.5 120 state_change 0.5123 state_change 2 121 124 } 122 125 }
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