- Timestamp:
- 09/21/06 08:49:20 (18 years ago)
- Location:
- GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderingRuns
- Files:
-
- 2 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderingRuns/OgreChildParticlesystemRenderingRun.cpp
r1337 r1425 69 69 psysNode->setPosition(center); 70 70 ParticleSystem* psys = Root::getSingleton()._getCurrentSceneManager()->getParticleSystem(childParticleSystemName); 71 psys->_notifyCurrentCamera(impostorCamera);72 71 73 72 psysNode->_updateBounds(); … … 111 110 112 111 // 112 psys->_notifyCurrentCamera(impostorCamera); 113 113 psys->_updateRenderQueue(rq); 114 114 -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderingRuns/OgreFocusingMapRenderingRun.cpp
r1125 r1425 18 18 bool first = true; 19 19 20 for( int i = 0; i < buffersize; i+= 4)20 for(unsigned int i = 0; i < buffersize; i+= 4) 21 21 { 22 22 float x = floatbuffer[i]; -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/src/RenderingRuns/OgreSceneCameraDepthRenderingRun.cpp
r874 r1425 43 43 { 44 44 45 setMaterialForVisibles(String("GameTools/SceneCameraDepthShader"), playerCamera );45 setMaterialForVisibles(String("GameTools/SceneCameraDepthShader"), playerCamera, false, true); 46 46 47 47 RenderTarget* rt = depthTexture->getBuffer().getPointer()->getRenderTarget();
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