Changeset 144 for trunk/VUT/GtpVisibility
- Timestamp:
- 06/22/05 00:38:49 (20 years ago)
- Location:
- trunk/VUT/GtpVisibility
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/VUT/GtpVisibility/include/DummyQueryManager.h
r143 r144 25 25 InfoContainer<NodeInfo> *visibleNodes, 26 26 InfoContainer<MeshInfo> *visibleGeometry, 27 bool projectedPixels = false 28 ); 27 bool relativeVisibility = false ); 29 28 30 29 /** … … 35 34 InfoContainer<NodeInfo> *visibleNodes, 36 35 InfoContainer<MeshInfo> *visibleGeometry, 37 bool projectedPixels= false36 bool relativeVisibility = false 38 37 ); 39 38 -
trunk/VUT/GtpVisibility/include/QueryManager.h
r143 r144 51 51 InfoContainer<NodeInfo> *visibleNodes, 52 52 InfoContainer<MeshInfo> *visibleGeometry, 53 bool projectedPixels= false53 bool relativeVisibility = false 54 54 ) = 0; 55 55 … … 62 62 InfoContainer<NodeInfo> *visibleNodes, 63 63 InfoContainer<MeshInfo> *visibleGeometry, 64 bool projectedPixels= false64 bool relativeVisibility = false 65 65 ) = 0; 66 66 -
trunk/VUT/GtpVisibility/include/VisibilityInfo.h
r143 r144 27 27 HierarchyNode *GetNode() const {return mNode;} 28 28 29 float ComputeRelativeVisibility() { float result = mVisiblePixels; if (mProjectedPixels) result /= (float)mProjectedPixels; return result;} 29 30 //bool operator<(const NodeInfo& rhs) const {return mNode < rhs.mNode;} 30 31 -
trunk/VUT/GtpVisibility/scripts/GtpVisibility.vcproj
r136 r144 133 133 </File> 134 134 <File 135 RelativePath="..\src\VisibilityInfo.cpp"> 136 </File> 137 <File 135 138 RelativePath="..\src\VisibilityManager.cpp"> 136 139 </File> -
trunk/VUT/GtpVisibility/src/DummyQueryManager.cpp
r143 r144 11 11 InfoContainer<NodeInfo> *visibleNodes, 12 12 InfoContainer<MeshInfo> *visibleGeometry, 13 bool projectedPixels 14 ) 13 bool relativeVisibility) 15 14 { 16 15 visibleNodes->push_back(NodeInfo(mHierarchyInterface->GetSceneRoot(), 0, 0)); … … 30 29 InfoContainer<NodeInfo> *visibleNodes, 31 30 InfoContainer<MeshInfo> *visibleGeometry, 32 bool projectedPixels 33 ) 31 bool relativeVisibility) 34 32 { 35 33 visibleNodes->push_back(NodeInfo(mHierarchyInterface->GetSceneRoot(), 0, 0));
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