8 / SEP /2006 - GAMETOOLS at Eurographics 2006 in Vienna

Tutorial T4 - Efficient Sorting and Searching in Rendering Algorithms, presented examples from the GTP. Here you can find the slides presented. Next follows the abstract:

In the proposed tutorial we would like to highlight the connection between rendering algorithms and sorting and searching as classical problems studied in computer science. We will provide both theoretical and empirical evidence that for many rendering techniques most time is spent by sorting and searching. In particular we will discuss problems and solutions for visibility computation, density estimation, and importance sampling. For each problem we mention its specific issues such as dimensionality of the search domain or online versus offline searching. We will present the underlying data structures and their enhancements in the context of specific rendering algorithms such as ray shooting, photon mapping, and hidden surface removal.

Some pictures of the different events:

game_th tshirts_th presentation_th

The poster:

EG06poster_th

8 / SEP /2006 - GAMETOOLS sponsored the Graphics meets Games competition at Eurographics 2006 in Vienna.

22 / AGO /2006 - Dr. Michael Wimmer presented the GAMETOOLS project at GCDC in Leipzig, the biggest event for game developers in Europe, in a panel discussion that had collaboration between academia and industry as a topic.