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EnvMapFinalGathering Member List

This is the complete list of members for EnvMapFinalGathering, including all inherited members.

backBufferEnvMapFinalGathering [private]
entityEnvMapFinalGathering [private]
entityVisibilityListEnvMapFinalGathering [private]
EnvMapFinalGathering(Entity *ent)EnvMapFinalGathering
envMapFinalGatheringPassEnvMapFinalGathering [private]
FinalRenderingRun(Entity *owner)FinalRenderingRun [inline]
getCausticMapUpdateInterval()FinalRenderingRun [inline, virtual]
getDiffuseEnvironmentUpdateInterval()FinalRenderingRun [inline, virtual]
getFresnelEnvironmentUpdateInterval()EnvMapFinalGathering [inline, virtual]
getLightMapUpdateInterval()FinalRenderingRun [inline, virtual]
getPRMUpdateInterval()FinalRenderingRun [inline, virtual]
getSpecularEnvironmentUpdateInterval()FinalRenderingRun [inline, virtual]
getVRMUpdateInterval()FinalRenderingRun [inline, virtual]
ownerFinalRenderingRun [protected]
postRender(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X)FinalRenderingRun [inline, virtual]
preRender(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X)FinalRenderingRun [inline, virtual]
renderSingleEntity(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X)EnvMapFinalGathering [virtual]
setCausticMapTexture(const String &causticMapTextureName)FinalRenderingRun [inline, virtual]
setCausticMapUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, virtual]
setDiffuseEnvironmentTextureCube(const String &diffuseEnvironmentTextureCubeName)FinalRenderingRun [inline, virtual]
setDiffuseEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, virtual]
setEntryPointsTexture(const String &entryPointsTextureName)FinalRenderingRun [inline, virtual]
setEnvMapPostition(Vector3 envMapPosition)EnvMapFinalGathering
setFresnelEnvironmentTextureCube(const String &fresnelEnvironmentTextureCubeName)EnvMapFinalGathering [virtual]
setFresnelEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames)EnvMapFinalGathering [virtual]
setFresnelFactor(float fresnelFactor)EnvMapFinalGathering
setLightMapTexture(const String &lightMapTextureName)FinalRenderingRun [inline, virtual]
setLightMapUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, virtual]
setNClusters(unsigned int &nClusters)FinalRenderingRun [inline, virtual]
setNEntryPoints(unsigned int &nEntryPoints)FinalRenderingRun [inline, virtual]
setPRMTexture(const String &prmTextureName)FinalRenderingRun [inline, virtual]
setPRMUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, virtual]
setSpecularEnvironmentTextureCube(const String &specularEnvironmentTextureCubeName)FinalRenderingRun [inline, virtual]
setSpecularEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, virtual]
setTileSize(unsigned int &tileSize)FinalRenderingRun [inline, virtual]
setVisible(bool visible)FinalRenderingRun [inline]
setVRMTexture(const String &vrmTextureName)FinalRenderingRun [inline, virtual]
setVRMUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, virtual]
~EnvMapFinalGathering(void)EnvMapFinalGathering


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