Ignore:
Timestamp:
07/06/05 02:36:16 (19 years ago)
Author:
mattausch
Message:
 
Location:
trunk/VUT/work/TestCullingTerrain
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/work/TestCullingTerrain/TerrainFrameListener.cpp

    r155 r156  
    453453                        ++nodesSize; 
    454454 
    455                         std::stringstream d; d << "Node visibility: " << vis; 
     455                        int id = sm->GetHierarchyInterface()->GetNodeId((*nodesIt).GetNode()); 
     456                        std::stringstream d; d << "Node " << id << " visibility: " << vis; 
    456457                        LogManager::getSingleton().logMessage(d.str()); 
    457458                }        
  • trunk/VUT/work/TestCullingTerrain/TestCullingTerrainApplication.cpp

    r155 r156  
    162162 
    163163                // the objects are generated on the whole terrain 
    164                 mTerrainContentGenerator->GenerateScene(1500, "robot"); 
    165                 //mTerrainContentGenerator->GenerateScene(1500, "athene"); 
     164                //mTerrainContentGenerator->GenerateScene(1500, "robot"); 
     165                mTerrainContentGenerator->GenerateScene(1500, "athene"); 
    166166                //mTerrainContentGenerator->GenerateScene(500, "ninja"); 
    167167        } 
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