#include <RenderFinalPass.h>
Inheritance diagram for RenderFinalPass:
Public Member Functions | |
RenderFinalPass (Root *mRoot) | |
Constructor. | |
~RenderFinalPass () | |
Destructor. | |
Protected Member Functions | |
Matrix4 | getWorldViewProj () |
Returns the value of g_mWorldViewProj matrix. | |
void | onRenderEnd (NameValuePairList *namedParams=0) |
void | onRenderStart (NameValuePairList *namedParams=0) |
void | setWorldViewProj (Matrix4 matrix4) |
Sets the value of g_mWorldViewProj matrix. | |
Private Attributes | |
Matrix4 | g_mWorldViewProj |
Contains the WoldViewProj matrix. |
SuperClass: ManagedOgreRenderTexturePass Class: RenderFinalPass
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Constructor. Constructor.
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Destructor.
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Returns the value of g_mWorldViewProj matrix.
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Runs after the render-texture object is updated place all cleanup code here.
Reimplemented from ManagedOgreRenderTexturePass. |
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Runs before the render-texture object is updated place all shader setup here.
Reimplemented from ManagedOgreRenderTexturePass. |
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Sets the value of g_mWorldViewProj matrix.
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Contains the WoldViewProj matrix.
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