#include <PreComputingRun.h>
Inheritance diagram for PreComputingRun:
Public Member Functions | |
virtual void | update ()=0 |
virtual const String & | getResultTextureName () |
This method is provided for naming consistence. Special PreComputingRuns, if any, where the result is not a texture, may ignore this method. Further methods may be added to retrieve additional texture names or references non-texture results. |
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This method is provided for naming consistence. Special PreComputingRuns, if any, where the result is not a texture, may ignore this method. Further methods may be added to retrieve additional texture names or references non-texture results.
Reimplemented in CausticMapRenderingRun, LightMapRenderingRun, PhotonMapFilteringRenderingRun, and PRMRun. |
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re-compute contained data Implemented in CausticMapRenderingRun, ImageLightingSamplesRun, LightMapRenderingRun, PhotonMapFilteringRenderingRun, and PRMRun. |