Mesh.h

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00001 #ifndef _Mesh_H__
00002 #define _Mesh_H__
00003 
00004 #include <vector>
00005 #include "Plane3.h"
00006 
00007 namespace GtpVisibilityPreprocessor {
00008 
00010   class Patch {
00011   public:
00012     Patch():mVertices() {}
00013   protected:
00015     vector<Vector3 *> mVertices;
00016   };
00017 
00019   class Mesh {
00020   public:
00022     typedef std::vector<Vector3> VertexContainer;
00024     typedef std::vector<Patch *> PatchContainer;
00025 
00027     Mesh():mVertices(), mPatches() {}
00028 
00030     Mesh(const int vertices,
00031          const int patches):mVertices(),
00032                             mPatches()
00033     {
00034       mVertices.reserve(vertices);
00035       mPatches.reserve(patches);
00036     }
00037     
00038   protected:
00040     VertexContainer mVertices;
00042     PatchContainer mPatches;
00043   };
00044   
00045 };
00046 
00047 
00048 
00049 #endif

Generated on Fri Apr 29 19:47:56 2005 for GameTools Visibility Modules by  doxygen 1.4.2