#include <VRMRenderingRun.h>
Inheritance diagram for VRMRenderingRun:
Public Member Functions | |
const String & | getResultTextureName () |
void | update () |
VRMRenderingRun (Entity *entity, Root *mRoot, const String &renderTextureName, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0, bool fullScreenQuadRenderer=false) | |
Private Attributes | |
Entity * | entity |
The owner entity. |
SuperClass: PreComputingRun Class: VRMRenderingRun The resulting texture is a PF_FLOAT32_RGBA type texture
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Constructor.
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Returns with the created texture. Reimplemented from PreComputingRun. |
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Recalculates the passes. Implements PreComputingRun. |
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The owner entity.
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