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CausticMapRenderingRun Class Reference

#include <CausticMapRenderingRun.h>

Inheritance diagram for CausticMapRenderingRun:

PreComputingRun RenderingRun List of all members.

Public Member Functions

 CausticMapRenderingRun (Entity *entity)
 Constructor.
 ~CausticMapRenderingRun ()
 Destructor.
const String & getResultTextureName ()
 Returns with the created texture.
void update ()
 Recalculates the passes.
void init ()
 Runs passes which should run just once.
void setParameters ()
 Changes the value of the parameters.

Detailed Description

Caustics: +-----------+


Constructor & Destructor Documentation

CausticMapRenderingRun::CausticMapRenderingRun Entity *  entity  ) 
 

Constructor.

Constructor.

Parameters:
entity The owner entity of an entity-bound precomputing run.


The documentation for this class was generated from the following file:
Generated on Mon Apr 18 09:57:35 2005 for OGRE_IllumModule by  doxygen 1.4.2