#include <RenderPhotonHitPass.h>
Inheritance diagram for RenderPhotonHitPass:
Public Member Functions | |
RenderPhotonHitPass (Root *mRoot) | |
Constructor. | |
~RenderPhotonHitPass () | |
Destructor. | |
Protected Member Functions | |
void | onRenderStart (NameValuePairList *namedParams=0) |
void | onRenderEnd (NameValuePairList *namedParams=0) |
float | getPower () |
Returns the value of g_fPower. | |
void | setPower (float f) |
! Sets the value of g_fPower. |
SuperClass: ManagedOgreRenderTexturePass Class: RenderPhotonHitPass The instances of this class are to generate a texture of the surface normals of the owner entity. The resulting texture is a PF_FLOAT32_RGBA type texture, where the X, Y and Z coordinates of the surface normals will be stored in the R, G and B coordinates of the render texture of this class.
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Constructor. Constructor.
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Runs after the render-texture object is updatedplace all cleanup code here.
Reimplemented from ManagedOgreRenderTexturePass. |
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Runs before the render-texture object is updated place all shader setup here.
Reimplemented from ManagedOgreRenderTexturePass. |
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! Sets the value of g_fPower.
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