Changeset 161 for trunk/VUT/Ogre/include


Ignore:
Timestamp:
07/08/05 17:34:05 (19 years ago)
Author:
mattausch
Message:

added moving robots

File:
1 edited

Legend:

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  • trunk/VUT/Ogre/include/OgreTerrainContentGenerator.h

    r135 r161  
    44#include "OgreSceneContentGenerator.h" 
    55//#include <Ogre.h> 
     6 
     7#define MAX_HEIGHT 5000 // maximal possible height for object position 
    68 
    79namespace Ogre { 
     
    2325 
    2426/**  
    25         Class which randomly fills a terrain with objects. 
     27        Thsi class used to fill a terrain with content, 
     28        e.g., it randomly fills a terrain with objects of a specific type. 
    2629*/ 
    2730class __declspec(dllexport) TerrainContentGenerator: public SceneContentGenerator 
     
    3134        ~TerrainContentGenerator(); 
    3235 
    33         /**  
    34                 Generates objects and places it on the terrain. 
     36        /** Generates objects and places it on the terrain. 
    3537        */ 
    3638        SceneNode *GenerateSceneObject(const Vector3 &position,  
    3739                const Vector3 &rotation, const String &objName); 
    38         /**  
    39                 Generates objects and optionally places it on the terrain. 
     40        /** Generates objects and optionally places it on the terrain. 
    4041                @param clampToTerrain if true, scene object is clamped to the terrain 
    4142        */ 
     
    4344                const Vector3 &rotation, const String &objName, const bool clampToTerrain); 
    4445         
    45         /** offset which is added to objects when put into the terrain */ 
     46        /** The offset is added to objects when they are put into the terrain. 
     47        */ 
    4648        void SetOffset(Real offset); 
    47          
    48         RayQueryExecutor *GetRayQueryExecutor(); 
    4949 
    5050protected: 
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