Ignore:
Timestamp:
10/17/06 09:21:50 (18 years ago)
Author:
szirmay
Message:
 
Location:
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/OgreIlluminationManager.h

    r1425 r1628  
    7070        unsigned int focusingMapSize; 
    7171        unsigned int shadowMapSize; 
     72        bool useLISPSM; 
     73        bool useVSM; 
     74        bool blurSM; 
    7275        unsigned int phaseTextureSize; 
    7376        std::map<RenderingRunType,float> maxRads; 
     
    302305                return FrameListener::frameStarted(evt); 
    303306        } 
     307 
     308        bool getUseLISPSM(){return useLISPSM;} 
     309        bool getUseVSM(){return useVSM;} 
     310        bool getBlurShadowMap(){return blurSM;} 
     311        void setUseLISPSM(bool use){useLISPSM = use;} 
     312        void setUseVSM(bool use){useVSM = use;} 
     313        void setBlurShadowMap(bool use){blurSM = use;} 
    304314}; 
    305315 
  • GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderingRuns/OgreDepthShadowMapRenderingRun.h

    r1130 r1628  
    4242                @brief returns the depth shadow map texture created by this run 
    4343        */ 
    44         String getDepthMapTextureName(){return blurredname;} 
     44        String getDepthMapTextureName(); 
     45         
    4546        /** 
    4647                @brief Refreshes light camera matrices, called in each update. 
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