Changeset 1629 for GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts
- Timestamp:
- 10/17/06 09:25:48 (18 years ago)
- Location:
- GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts
- Files:
-
- 1 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/GameTools.material
r1590 r1629 96 96 ambient 0.3 0.3 0.4 97 97 diffuse 0.9 0.9 1.0 98 98 //lighting off 99 99 IllumTechniques 100 { 101 102 RenderTechnique CausticReciever 100 { 101 //RenderTechnique CausticReciever 102 //{ 103 // max_caster_count 10 104 //} 105 RenderTechnique DepthShadowReciever 103 106 { 104 max_caster_count 10105 107 } 106 108 } … … 209 211 pass 210 212 { 211 //cull_hardware anticlockwise213 cull_hardware anticlockwise 212 214 //cull_hardware none 213 215 -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/diffscene.material
r1611 r1629 86 86 { 87 87 param_named shininess float 2 88 param_named ambient 0.819489 0.891 0.656667 189 param_named diffuse 0.819489 0.891 0.656667 190 param_named specular 0.53846 0.53846 0.53846 188 param_named ambient float4 0.819489 0.891 0.656667 1 89 param_named diffuse float4 0.819489 0.891 0.656667 1 90 param_named specular float4 0.53846 0.53846 0.53846 1 91 91 } 92 92 } … … 120 120 { 121 121 param_named shininess float 32.154 122 param_named ambient 0.177898 0.917 0.472184 1123 param_named diffuse 0.177898 0.917 0.472184 1122 param_named ambient float4 0.177898 0.917 0.472184 1 123 param_named diffuse float4 0.177898 0.917 0.472184 1 124 124 } 125 125 } … … 185 185 specular 1 1 1 2 186 186 emissive 0 0 0 187 187 188 //RenderTechnique DepthShadowReciever 189 //{ 190 191 //} 188 192 // shading phong 189 193 -
GTP/trunk/App/Demos/Illum/Ogre/Media/materials/scripts/kupola.material
r1094 r1629 11 11 { 12 12 13 RenderTechnique CausticReciever 13 //RenderTechnique CausticReciever 14 //{ 15 // max_caster_count 10 16 //} 17 RenderTechnique DepthShadowReciever 14 18 { 15 max_caster_count 1019 16 20 } 17 //RenderTechnique DepthShadowReciever18 //{19 20 //}21 21 } 22 22 … … 64 64 { 65 65 66 RenderTechnique CausticReciever 66 //RenderTechnique CausticReciever 67 //{ 68 // max_caster_count 10 69 //} 70 RenderTechnique DepthShadowReciever 67 71 { 68 max_caster_count 1072 69 73 } 70 //RenderTechnique DepthShadowReciever71 //{72 73 //}74 74 } 75 75
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