#include <RenderingType.h>
Static Public Attributes | |
static const RenderingType | LAMBERTSHADING |
static const RenderingType | TEXTUREDLAMBERTSHADING |
Practically, this is an enum, containing all rendering modes, with some extended information, for possible future use.
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Basic Lambert shading of diffuse materials, without shadows or any other effects. |
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Basic Lambert shading using the primary Material texture as a diffuse BRDF map. |