Changeset 1688 for GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include
- Timestamp:
- 10/27/06 17:37:24 (18 years ago)
- Location:
- GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderTechniques/OgreCausticCasterRenderTechnique.h
r1351 r1688 45 45 float attenuation, 46 46 bool useTriangles, 47 bool blurCauCubeMap, 47 48 Pass* pass, 48 49 OgreRenderable* parentRenderable, … … 58 59 @return name of the caustic cubemap texture 59 60 */ 60 String& getCausticCubeMapName();61 const String& getCausticCubeMapName(); 61 62 float getAttenuation(){return attenuation;} 62 63 … … 77 78 float attenuation; 78 79 bool useTriangles; 80 bool blurCauCubeMap; 79 81 80 82 //inherited … … 118 120 bool useDistance; 119 121 bool useTriangles; 122 bool blurCauCubeMap; 120 123 121 124 -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderingRuns/OgreCausticCubeMapRenderingRun.h
r1351 r1688 42 42 bool updateAllFace, 43 43 float attenuation, 44 bool useTriangles 44 bool useTriangles, 45 bool blurMap 45 46 ); 46 47 /** 47 48 @brief returns the name of the resulting caustic cubemap texture 48 49 */ 49 String& getCausticCubeMapTextureName(){return name;} 50 const String& getCausticCubeMapTextureName() 51 { 52 if(blurMap) 53 return bluredCausticCubemapTexture->getName(); 54 else 55 return name; 56 } 50 57 51 58 //inherited … … 79 86 Texture* causticCubemapTexture; 80 87 /** 88 @brief a pointer to the blurred cubemap texture that was created by this run 89 */ 90 Texture* bluredCausticCubemapTexture; 91 /** 81 92 @brief the name of the material that should be used when rendering the caustic cubemap 82 93 */ … … 84 95 float attenuation; 85 96 bool useTriangles; 97 bool blurMap; 86 98 87 99 //inherited -
GTP/trunk/Lib/Illum/IllumModule/OgreIllumModule/include/RenderingRuns/OgreDepthShadowMapRenderingRun.h
r1670 r1688 42 42 @brief returns the depth shadow map texture created by this run 43 43 */ 44 StringgetDepthMapTextureName();44 const String& getDepthMapTextureName(); 45 45 46 46 /**
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