#include <EnvMapPass.h>
Inheritance diagram for EnvMapPass:
Public Member Functions | |
EnvMapPass (Root *mRoot, unsigned int width, unsigned int height) | |
~EnvMapPass (void) | |
Protected Member Functions | |
virtual void | entityMaterialCleanup () |
virtual void | entityMaterialSetup () |
virtual void | onRenderEnd (NameValuePairList *namedParams=0) |
virtual void | onRenderStart (NameValuePairList *namedParams=0) |
SuperClass ManagedOgreRenderTexturePass
Class EnvMapPass
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Constructor
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Destructor |
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Cleans up the material of the rendered entity. Can be overriden, if different functionality is desired. Reimplemented from ManagedOgreRenderTexturePass. |
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Sets up the material of the rendered entity. Can be overriden, if different functionality is desired. Reimplemented from ManagedOgreRenderTexturePass. |
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Runs after the render-texture object is updated place all cleanup code here.
Reimplemented from ManagedOgreRenderTexturePass. |
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Runs before the render-texture object is updated place all shader setup here.
Reimplemented from ManagedOgreRenderTexturePass. |