Here is a list of all class members with links to the classes they belong to:
- g_fFovCamera
: RenderRefractObjectMapPass
- g_fPower
: RenderPhotonHitPass
- g_mLightViewTexBias
: RenderGeometryPass, RenderDepthBufferPass, FilteringPass
- g_mWorldEntityMesh
: SoftShadowMapRenderingRun, RenderRefractObjectMapPass, RenderPhotonUVMapPass, CausticMapRenderingRun
- g_mWorldView
: RenderCubeMapColorDistancePass
- g_mWorldViewProj
: SoftShadowMapRenderingRun, RenderGeometryPass, RenderDepthBufferPass, FilteringPass, RenderRefractObjectMapPass, RenderPhotonUVMapPass, RenderFinalPass, RenderCubeMapUVPass, RenderCubeMapColorDistancePass, CausticMapRenderingRun
- g_pCubeMapTexture
: CausticMapRenderingRun
- g_pPowerOfSnipetTexelTexture
: CausticMapRenderingRun
- g_pSoftShadowMapTexture
: SoftShadowMapRenderingRun
- g_vCameraPos3f
: SoftShadowMapRenderingRun, RenderRefractObjectMapPass, CausticMapRenderingRun
- g_vEntityPos3f
: RenderUmbraPass
- g_vLightPos3f
: RenderGeometryPass, FilteringPass, RenderUmbraPass, RenderPhotonUVMapPass, RenderCubeMapColorDistancePass
- generateFilterKernel()
: PhotonMapFilteringPass
- getAreaCompensation()
: PhotonMapFilteringPass
- getAreaMapTexturePtr()
: PhotonMapFilteringRenderingRun
- getCamera()
: ManagedOgreRenderTexturePass
- getCameraPos3f()
: RenderRefractObjectMapPass
- getCausticMapTexture()
: CausticsFinalRenderingRun
- getCausticMapUpdateInterval()
: FinalRenderingRun, CausticsFinalRenderingRun
- getDepthMap()
: ImageLightingSamplesRun
- getDepthMapSize()
: ImageLightingSamplesRun
- getDepthViewMatrix()
: IBLDepthMapPass
- getDiffuseEnvironmentUpdateInterval()
: FinalRenderingRun
- getEntityPos3f()
: RenderUmbraPass
- getEntryPointsTexture()
: PRMRun
- getFinalRenderingRun()
: EntityRenderingObject
- getFiRes2()
: SearchStartPass
- getFovCamera()
: RenderRefractObjectMapPass
- getFresnelEnvironmentUpdateInterval()
: EnvMapFinalGathering, FinalRenderingRun
- getFullScreen()
: RadiosityMapPass
- getIterations()
: LightMapRenderingRun
- getLightMapUpdateInterval()
: LightMapFinalRenderingRun, FinalRenderingRun
- getLightPos3f()
: RenderGeometryPass, FilteringPass, RenderUmbraPass, RenderPhotonUVMapPass, RenderCubeMapColorDistancePass
- getLightViewTexBias()
: RenderGeometryPass, RenderDepthBufferPass, FilteringPass
- getLShoot()
: SearchStartPass, RadiosityMapPass
- getMaterial()
: EffectWrapper
- getMaterialName()
: ManagedOgreRenderTexturePass
- getNClusters()
: PRMRun
- getNEntryPoints()
: PRMRun
- getNiteration()
: RadAveragingPass
- getNormalMapPass()
: PhotonMapFilteringRenderingRun
- getNormalThreshold()
: PhotonMapFilteringPass
- getNSamplePoints()
: ImageLightingSamplesRun
- getnumberOfSamples()
: FilteringPass
- GetNumTechniques()
: EffectWrapper
- getPhotonMapFilteringPass()
: PhotonMapFilteringRenderingRun
- getPower()
: RenderPhotonHitPass
- getPRMUpdateInterval()
: FinalRenderingRun
- getPy()
: RadiosityMapPass
- getRecres()
: SearchStartPass, SearchPass, SearchEndPass, RadiosityMipmapPass
- getRenderTexture()
: ManagedOgreRenderTexturePass
- getRenderTextureName()
: ManagedOgreRenderTexturePass
- getResolution()
: PhotonMapFilteringPass
- getResultTextureName()
: VRMRenderingRun, SoftShadowMapRenderingRun, FresnelEnvironmentRun, PRMRun, PreComputingRun, PhotonMapFilteringRenderingRun, LightMapRenderingRun, CausticMapRenderingRun
- getSamples()
: ImageLightingSamplesRun
- getScaleMatrix()
: IBLDepthMapPass
- getSceneBoundingSphere()
: IBLDepthMapPass
- getSoftShadowFilteringRate()
: SoftShadowFinalRenderingRun
- getSoftShadowMapTexture()
: SoftShadowFinalRenderingRun
- getSpecularEnvironmentUpdateInterval()
: FinalRenderingRun
- getTextureUnitStates()
: ManagedOgreRenderTexturePass
- getTileSize()
: PRMRun
- getTypeID()
: MultipleUserDefinedObject, EntityRenderingObject
- getTypeName()
: MultipleUserDefinedObject, EntityRenderingObject
- getUnfilteredPhotonMapTexturePtr()
: PhotonMapFilteringRenderingRun
- getUserObjectByType()
: MultipleUserDefinedObject
- getVRMUpdateInterval()
: FinalRenderingRun
- getWorldEntityMesh()
: RenderRefractObjectMapPass, RenderPhotonUVMapPass
- getWorldView()
: RenderCubeMapColorDistancePass
- getWorldViewProj()
: RenderGeometryPass, RenderDepthBufferPass, FilteringPass, RenderRefractObjectMapPass, RenderPhotonUVMapPass, RenderFinalPass, RenderCubeMapUVPass, RenderCubeMapColorDistancePass
Generated on Mon Apr 18 10:59:26 2005 for OGRE_IllumModule by
1.4.2