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RenderingType Class Reference

#include <RenderingType.h>

List of all members.

Static Public Attributes

static const RenderingType LAMBERTSHADING
static const RenderingType TEXTUREDLAMBERTSHADING


Detailed Description

A class capable of describing all implemented illumination modes that could be applied when rendering an entity. EntityRenderingObject::EntityRenderingObject will take a RenderingType as a parameter, and instantiate an appropriate FinalRenderingRun class.

Practically, this is an enum, containing all rendering modes, with some extended information, for possible future use.


Member Data Documentation

const RenderingType RenderingType::LAMBERTSHADING [static]
 

Basic Lambert shading of diffuse materials, without shadows or any other effects.

const RenderingType RenderingType::TEXTUREDLAMBERTSHADING [static]
 

Basic Lambert shading using the primary Material texture as a diffuse BRDF map.


The documentation for this class was generated from the following file:
Generated on Mon Apr 18 09:57:36 2005 for OGRE_IllumModule by  doxygen 1.4.2