#include <PreProcEnvMap.h>
Inheritance diagram for FresnelEnvironmentRun:
Public Member Functions | |
FresnelEnvironmentRun (unsigned int width, unsigned int height) | |
virtual const String & | getResultTextureName () |
This method is provided for naming consistence. Special PreComputingRuns, if any, where the result is not a texture, may ignore this method. Further methods may be added to retrieve additional texture names or references non-texture results. | |
virtual void | update (void) |
~FresnelEnvironmentRun (void) | |
Private Attributes | |
EnvMapPass * | envMapPass |
SuperClass PreComputingRun Class FresnelEnvironmentRun
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Constructor
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Destructor |
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This method is provided for naming consistence. Special PreComputingRuns, if any, where the result is not a texture, may ignore this method. Further methods may be added to retrieve additional texture names or references non-texture results.
Reimplemented from PreComputingRun. |
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Performs the update of the environment cube-map. LOD can be implemented by varying the frequency of calls. Implements PreComputingRun. |
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Pointer to an EnvMapPass object |