Changeset 1712 for GTP/trunk/App/Demos/Illum/Ogre/src
- Timestamp:
- 11/03/06 09:52:40 (18 years ago)
- Location:
- GTP/trunk/App/Demos/Illum/Ogre/src
- Files:
-
- 1 added
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Demos/Illum/Ogre/src/CausticTest/scripts/CausticTest.vcproj
r1691 r1712 43 43 Optimization="0" 44 44 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 46 46 MinimalRebuild="true" 47 47 BasicRuntimeChecks="3" … … 134 134 EnableFiberSafeOptimizations="false" 135 135 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 137 137 StringPooling="true" 138 138 MinimalRebuild="true" -
GTP/trunk/App/Demos/Illum/Ogre/src/DiffuseTest/scripts/DiffuseTest.vcproj
r1683 r1712 43 43 Optimization="0" 44 44 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 46 46 MinimalRebuild="true" 47 47 BasicRuntimeChecks="3" … … 134 134 EnableFiberSafeOptimizations="false" 135 135 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 137 137 StringPooling="true" 138 138 MinimalRebuild="true" … … 260 260 </File> 261 261 <File 262 RelativePath=".\Hit.txt" 263 > 264 </File> 265 <File 262 266 RelativePath="..\..\..\Media\materials\scripts\uvegfolyoso2.material" 263 267 > -
GTP/trunk/App/Demos/Illum/Ogre/src/GameToolsParticleDemo/scripts/GameToolsParticleDemo.vcproj
r1683 r1712 42 42 Optimization="0" 43 43 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 44 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"44 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 45 45 MinimalRebuild="true" 46 46 BasicRuntimeChecks="3" … … 133 133 EnableFiberSafeOptimizations="false" 134 134 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 135 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"135 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 136 136 StringPooling="true" 137 137 MinimalRebuild="true" -
GTP/trunk/App/Demos/Illum/Ogre/src/GameToolsRaytraceDemo/include/GameToolsRaytraceDemo.h
r1691 r1712 40 40 SceneNode* copperSphereNode; 41 41 SceneNode* aluSphereNode; 42 SceneNode* centerSphereNode; 42 43 SceneNode* lightNode; 43 44 Light* light; … … 50 51 SceneNode* copperSphereNode, 51 52 SceneNode* aluSphereNode, 53 SceneNode* centerSphereNode, 52 54 Light* light) 53 55 :ExampleFrameListener(window, maincam) … … 59 61 this->copperSphereNode = copperSphereNode; 60 62 this->aluSphereNode = aluSphereNode; 63 this->centerSphereNode = centerSphereNode; 61 64 this->lightNode = lightNode; 62 65 this->light = light; … … 93 96 } 94 97 */ 98 if (mInputDevice->isKeyDown(KC_SPACE)) 99 { 100 mTimeUntilNextToggle = 2; 101 static bool first = true; 102 first = !first; 103 goldSphereNode->setVisible(first,true); 104 goldSphereNode->setVisible(!first,false); 105 aluSphereNode->setVisible(first,true); 106 aluSphereNode->setVisible(!first,false); 107 silverSphereNode->setVisible(first,true); 108 silverSphereNode->setVisible(!first,false); 109 copperSphereNode->setVisible(first,true); 110 copperSphereNode->setVisible(!first,false); 111 centerSphereNode->setVisible(first,true); 112 centerSphereNode->setVisible(!first,false); 113 114 115 } 95 116 96 117 return ExampleFrameListener::processUnbufferedKeyInput(evt); … … 157 178 SceneNode* copperSphereNode; 158 179 SceneNode* aluSphereNode; 180 SceneNode* centerSphereNode; 159 181 Light* mainLight; 160 182 … … 200 222 //init objects 201 223 Entity* kupola = mSceneMgr->createEntity("kupola", "kupola.mesh"); 202 Entity* athene = mSceneMgr->createEntity("athene", "head.mesh"); 203 Entity* goldSphere = mSceneMgr->createEntity("goldSphere", "head.mesh"); 204 Entity* silverSphere = mSceneMgr->createEntity("silverSphere", "head.mesh"); 205 Entity* copperSphere = mSceneMgr->createEntity("copperSphere", "head.mesh"); 206 Entity* aluSphere = mSceneMgr->createEntity("aluSphere", "head.mesh"); 224 225 Entity* centerHead = mSceneMgr->createEntity("centerHead", "head.mesh"); 226 Entity* goldHead = mSceneMgr->createEntity("goldHead", "head.mesh"); 227 Entity* silverHead = mSceneMgr->createEntity("silverHeade", "head.mesh"); 228 Entity* copperHead = mSceneMgr->createEntity("copperHead", "head.mesh"); 229 Entity* aluHead = mSceneMgr->createEntity("aluHead", "head.mesh"); 230 231 Entity* centerSphere = mSceneMgr->createEntity("centerSphere", "sphere.mesh"); 232 Entity* goldSphere = mSceneMgr->createEntity("goldSphere", "sphere.mesh"); 233 Entity* silverSphere = mSceneMgr->createEntity("silverSphere", "sphere.mesh"); 234 Entity* copperSphere = mSceneMgr->createEntity("copperSphere", "sphere.mesh"); 235 Entity* aluSphere = mSceneMgr->createEntity("aluSphere", "sphere.mesh"); 236 237 207 238 208 239 kupola->setCastShadows(false); … … 229 260 //kupolaNode->scale(2,2,2); 230 261 //kupolaNode->setPosition(0,100,0); 231 SceneNode* atheneNode = rootNode->createChildSceneNode("athene"); 232 atheneNode->attachObject(athene); 233 //atheneNode->setScale(3.5,5.5,5.5); 234 atheneNode->setScale(4,4,4); 235 //atheneNode->setScale(0.5,0.5,0.5); 236 AxisAlignedBox bbox = athene->getBoundingBox(); 237 atheneNode->setPosition(0, 100,0); 262 263 centerSphereNode = rootNode->createChildSceneNode("centerSphere"); 264 SceneNode* centerHeadNode = centerSphereNode->createChildSceneNode("centerHead"); 265 centerSphereNode->setPosition(0, 100,0); 266 centerHeadNode->attachObject(centerHead); 267 centerSphereNode->attachObject(centerSphere); 268 centerSphereNode->setScale(0.4,0.4,0.4); 269 centerHeadNode->setScale(8,8,8); 270 centerHeadNode->setVisible(false, false); 238 271 239 272 240 273 goldSphereNode = rootNode->createChildSceneNode( "goldSphere" ); 241 //goldSphereNode->scale(0.3,0.3,0.3); 242 goldSphereNode->scale(2,2,2); 274 SceneNode* goldHeadNode = goldSphereNode->createChildSceneNode( "goldHead" ); 275 goldSphereNode->scale(0.3,0.3,0.3); 276 goldHeadNode->setScale(8,8,8); 277 goldHeadNode->setVisible(false, false); 278 243 279 silverSphereNode = rootNode->createChildSceneNode( "silverSphere" ); 244 //silverSphereNode->scale(0.3,0.3,0.3); 245 silverSphereNode->scale(2,2,2); 280 SceneNode* silverHeadNode = silverSphereNode->createChildSceneNode( "silverHead" ); 281 silverSphereNode->scale(0.3,0.3,0.3); 282 silverHeadNode->setScale(8,8,8); 283 silverHeadNode->setVisible(false, false); 284 285 aluSphereNode = rootNode->createChildSceneNode( "aluSphere" ); 286 SceneNode* aluHeadNode = aluSphereNode->createChildSceneNode( "aluHead" ); 287 aluSphereNode->scale(0.3,0.3,0.3); 288 aluHeadNode->setScale(8,8,8); 289 aluHeadNode->setVisible(false, false); 290 246 291 copperSphereNode = rootNode->createChildSceneNode( "copperSphere" ); 247 //copperSphereNode->scale(0.3,0.3,0.3);248 copperSphereNode->scale( 2,2,2);249 aluSphereNode = rootNode->createChildSceneNode( "aluSphere");250 //aluSphereNode->scale(0.3,0.3,0.3);251 aluSphereNode->scale(2,2,2);292 SceneNode* copperHeadNode = copperSphereNode->createChildSceneNode( "copperHead" ); 293 copperSphereNode->scale(0.3,0.3,0.3); 294 copperHeadNode->setScale(8,8,8); 295 copperHeadNode->setVisible(false, false); 296 252 297 253 298 goldSphereNode->attachObject(goldSphere); … … 255 300 aluSphereNode->attachObject(aluSphere); 256 301 copperSphereNode->attachObject(copperSphere); 302 303 goldHeadNode->attachObject(goldHead); 304 silverHeadNode->attachObject(silverHead); 305 aluHeadNode->attachObject(aluHead); 306 copperHeadNode->attachObject(copperHead); 307 257 308 258 309 goldSphereNode->_updateBounds(); … … 261 312 copperSphereNode->_updateBounds(); 262 313 314 goldHeadNode->_updateBounds(); 315 silverHeadNode->_updateBounds(); 316 aluHeadNode->_updateBounds(); 317 copperHeadNode->_updateBounds(); 318 263 319 kupolaNode->_updateBounds(); 264 atheneNode->_updateBounds(); 320 centerSphereNode->_updateBounds(); 321 centerHeadNode->_updateBounds(); 265 322 266 323 //Init lights … … 279 336 bbs->setMaterialName("Flare"); 280 337 mainLightNode->attachObject(bbs); 338 339 silverSphere->setMaterialName("EnvMetals/Silver"); 340 copperSphere->setMaterialName("EnvMetals/Copper"); 341 goldSphere->setMaterialName("EnvMetals/Gold"); 281 342 aluSphere->setMaterialName("EnvMetals/Alu"); 282 copperSphere->setMaterialName("EnvMetals/Copper"); 283 284 { 285 Material* oldmat = (Material*) MaterialManager::getSingleton().getByName("EnvMetals/Gold").getPointer(); 286 Material* newmat = oldmat->clone("gold1").getPointer(); 287 Material* newmat2 = oldmat->clone("gold2").getPointer(); 288 289 goldSphere->setMaterialName(newmat->getName()); 290 silverSphere->setMaterialName(newmat2->getName()); 291 } 292 293 athene->setMaterialName("GameTools/CausticGlass"); 294 //athene->setMaterialName("GameTools/CubeMap/Diffuse"); 343 344 aluHead->setMaterialName("EnvMetals/Alu"); 345 copperHead->setMaterialName("EnvMetals/Copper"); 346 goldHead->setMaterialName("EnvMetals/Gold"); 347 silverHead->setMaterialName("EnvMetals/Silver"); 348 349 350 centerSphere->setMaterialName("GameTools/CausticGlass"); 351 centerHead->setMaterialName("GameTools/CausticGlass"); 295 352 296 353 OgreIlluminationManager::getSingleton().initTechniques(); … … 309 366 copperSphereNode, 310 367 aluSphereNode, 368 centerSphereNode, 311 369 mainLight); 312 370 mFrameListener->setPriority(1); -
GTP/trunk/App/Demos/Illum/Ogre/src/GameToolsRaytraceDemo/scripts/GameToolsRaytraceDemo.vcproj
r1691 r1712 43 43 Optimization="0" 44 44 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 46 46 MinimalRebuild="true" 47 47 BasicRuntimeChecks="3" … … 134 134 EnableFiberSafeOptimizations="false" 135 135 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 137 137 StringPooling="true" 138 138 MinimalRebuild="true" -
GTP/trunk/App/Demos/Illum/Ogre/src/GameToolsToneMapDemo/scripts/GameToolsToneMapDemo.vcproj
r1683 r1712 43 43 Optimization="0" 44 44 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 46 46 MinimalRebuild="true" 47 47 BasicRuntimeChecks="3" … … 134 134 EnableFiberSafeOptimizations="false" 135 135 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 137 137 StringPooling="true" 138 138 MinimalRebuild="true" -
GTP/trunk/App/Demos/Illum/Ogre/src/HierarchicalSystem/scripts/HierarchicalSystem.vcproj
r1683 r1712 43 43 Optimization="0" 44 44 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 46 46 MinimalRebuild="true" 47 47 BasicRuntimeChecks="3" … … 134 134 EnableFiberSafeOptimizations="false" 135 135 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns" 136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 137 137 StringPooling="true" 138 138 MinimalRebuild="true" -
GTP/trunk/App/Demos/Illum/Ogre/src/PRMDemo/scripts/PRMDemo.vcproj
r1683 r1712 43 43 Optimization="0" 44 44 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns;..\..\Common\include" 45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"45 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 46 46 MinimalRebuild="true" 47 47 BasicRuntimeChecks="3" … … 134 134 EnableFiberSafeOptimizations="false" 135 135 AdditionalIncludeDirectories="..\include;"$(OGRE_PATH)\Samples\Common\include";"$(OGRE_PATH)\OgreMain\include";..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\OgreIllumModule\include\RenderingRuns;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderTechniques;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include;..\..\..\..\..\..\..\Lib\Illum\IllumModule\IllumModule\include\RenderingRuns;..\..\Common\include" 136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE ;GTP_VISIBILITY_MODIFIED_OGRE"136 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMETOOLS_ILLUMINATION_MODULE" 137 137 StringPooling="true" 138 138 MinimalRebuild="true"
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