CausticMapRenderingRun(Entity *entity) | CausticMapRenderingRun | |
entity | CausticMapRenderingRun | [private] |
g_mWorldEntityMesh | CausticMapRenderingRun | [private] |
g_mWorldViewProj | CausticMapRenderingRun | [private] |
g_pCubeMapTexture | CausticMapRenderingRun | [private] |
g_pPowerOfSnipetTexelTexture | CausticMapRenderingRun | [private, static] |
g_vCameraPos3f | CausticMapRenderingRun | [private] |
getResultTextureName() | CausticMapRenderingRun | [virtual] |
init() | CausticMapRenderingRun | |
renderCubeMapColorDistancePass | CausticMapRenderingRun | [private, static] |
renderCubeMapUVPass | CausticMapRenderingRun | [private, static] |
renderPhotonHitPass | CausticMapRenderingRun | [private] |
renderPhotonUVMapPass | CausticMapRenderingRun | [private, static] |
renderRefractObjectMapPass | CausticMapRenderingRun | [private] |
renderUmbraPass | CausticMapRenderingRun | [private, static] |
setParameters() | CausticMapRenderingRun | |
update() | CausticMapRenderingRun | [virtual] |
~CausticMapRenderingRun() | CausticMapRenderingRun |