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CausticsFinalRenderingRun Member List

This is the complete list of members for CausticsFinalRenderingRun, including all inherited members.

CausticsFinalRenderingRun(Entity *entity)CausticsFinalRenderingRun
FinalRenderingRun(Entity *owner)FinalRenderingRun [inline, private]
getCausticMapTexture()CausticsFinalRenderingRun
getCausticMapUpdateInterval()CausticsFinalRenderingRun [virtual]
getDiffuseEnvironmentUpdateInterval()FinalRenderingRun [inline, private, virtual]
getFresnelEnvironmentUpdateInterval()FinalRenderingRun [inline, private, virtual]
getLightMapUpdateInterval()FinalRenderingRun [inline, private, virtual]
getPRMUpdateInterval()FinalRenderingRun [inline, private, virtual]
getSpecularEnvironmentUpdateInterval()FinalRenderingRun [inline, private, virtual]
getVRMUpdateInterval()FinalRenderingRun [inline, private, virtual]
iCausticMapUpdateIntervalCausticsFinalRenderingRun [private]
ownerFinalRenderingRun [private]
postRender(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X)FinalRenderingRun [inline, private, virtual]
preRender(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X)FinalRenderingRun [inline, private, virtual]
renderFinalPassCausticsFinalRenderingRun [private]
renderSingleEntity(RenderTarget *backBuffer, CubeMapFaces cf=CUBEMAP_FACE_POSITIVE_X)CausticsFinalRenderingRun [virtual]
setCausticMapTexture(const String &causticMapTextureName)FinalRenderingRun [inline, private, virtual]
setCausticMapUpdateInterval(unsigned int updateIntervalNumOfFrames)CausticsFinalRenderingRun [virtual]
setDiffuseEnvironmentTextureCube(const String &diffuseEnvironmentTextureCubeName)FinalRenderingRun [inline, private, virtual]
setDiffuseEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, private, virtual]
setEntryPointsTexture(const String &entryPointsTextureName)FinalRenderingRun [inline, private, virtual]
setFresnelEnvironmentTextureCube(const String &fresnelEnvironmentTextureCubeName)FinalRenderingRun [inline, private, virtual]
setFresnelEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, private, virtual]
setLightMapTexture(const String &lightMapTextureName)FinalRenderingRun [inline, private, virtual]
setLightMapUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, private, virtual]
setNClusters(unsigned int &nClusters)FinalRenderingRun [inline, private, virtual]
setNEntryPoints(unsigned int &nEntryPoints)FinalRenderingRun [inline, private, virtual]
setPRMTexture(const String &prmTextureName)FinalRenderingRun [inline, private, virtual]
setPRMUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, private, virtual]
setSpecularEnvironmentTextureCube(const String &specularEnvironmentTextureCubeName)FinalRenderingRun [inline, private, virtual]
setSpecularEnvironmentUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, private, virtual]
setTileSize(unsigned int &tileSize)FinalRenderingRun [inline, private, virtual]
setVisible(bool visible)FinalRenderingRun [inline, private]
setVRMTexture(const String &vrmTextureName)FinalRenderingRun [inline, private, virtual]
setVRMUpdateInterval(unsigned int updateIntervalNumOfFrames)FinalRenderingRun [inline, private, virtual]
~CausticsFinalRenderingRun()CausticsFinalRenderingRun


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