getDepthMap(unsigned int index) | ImageLightingSamplesRun | [inline] |
getDepthMapSize() | ImageLightingSamplesRun | [inline] |
getNSamplePoints() | ImageLightingSamplesRun | [inline] |
getResultTextureName() | PreComputingRun | [inline, virtual] |
getSamples() | ImageLightingSamplesRun | [inline] |
ImageLightingSamplesRun(unsigned int depthMapSize, const String &environHdriPath, unsigned int nSamplePoints) | ImageLightingSamplesRun | |
loadHdri(const String &environHdriPath) | ImageLightingSamplesRun | |
renderNextDepthMaps() | ImageLightingSamplesRun | |
rewind() | ImageLightingSamplesRun | |
setNSamplePoints(unsigned int nSamplePoints) | ImageLightingSamplesRun | [inline] |
update() | ImageLightingSamplesRun | [virtual] |
~ImageBasedLightingModule() | ImageLightingSamplesRun |