getIterations(void) | LightMapRenderingRun | [inline] |
getResultTextureName() | LightMapRenderingRun | [virtual] |
initialRendering() | LightMapRenderingRun | |
iterate() | LightMapRenderingRun | |
LightMapRenderingRun(unsigned int width, unsigned int height, unsigned char numberOfMipmapLevels, unsigned int lod, Entity *entity) | LightMapRenderingRun | |
setIterations(unsigned int iterations) | LightMapRenderingRun | [inline] |
update() | LightMapRenderingRun | [virtual] |
~StochasticRadiosityRun() | LightMapRenderingRun |