#include <RenderCubeMapColorDistancePass.h>
Inheritance diagram for RenderCubeMapColorDistancePass:
Public Member Functions | |
RenderCubeMapColorDistancePass (Root *mRoot, const String &renderTextureName, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0, bool fullScreenQuadRenderer=false) | |
Constructor. | |
~RenderCubeMapColorDistancePass () | |
Destructor. | |
Protected Member Functions | |
Vector3 | getLightPos3f () |
Returns the value of g_vLightPos3f. | |
Matrix4 | getWorldView () |
Returns the value of g_mWorldView matrix. | |
Matrix4 | getWorldViewProj () |
Returns the value of g_mWorldViewProj matrix. | |
void | onRenderEnd (NameValuePairList *namedParams=0) |
void | onRenderStart (NameValuePairList *namedParams=0) |
void | setLightPos3f (Vector3 vector3) |
Sets the value of g_vLightPos3f. | |
void | setWorldView (Matrix4 matrix4) |
Sets the value of g_mWorldView matrix. | |
void | setWorldViewProj (Matrix4 matrix4) |
Sets the value of g_mWorldViewProj matrix. | |
Private Attributes | |
Matrix4 | g_mWorldView |
Contains the worldView matrix. | |
Matrix4 | g_mWorldViewProj |
Contains the WoldViewProj matrix. | |
Vector3 | g_vLightPos3f |
Contains the position of the Light. |
SuperClass: ManagedOgreRenderTexturePass Class: RenderCubeMapColorDistancePass The instances of this class are to generate a cubemap texture. The resulting texture is a PF_FLOAT32_RGBA type texture.
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Constructor. Constructor.
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Destructor.
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Returns the value of g_vLightPos3f.
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Returns the value of g_mWorldView matrix.
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Returns the value of g_mWorldViewProj matrix.
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Runs after the render-texture object is updated place all cleanup code here.
Reimplemented from ManagedOgreRenderTexturePass. |
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Runs before the render-texture object is updated place all shader setup here.
Reimplemented from ManagedOgreRenderTexturePass. |
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Sets the value of g_vLightPos3f.
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Sets the value of g_mWorldView matrix.
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Sets the value of g_mWorldViewProj matrix.
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Contains the worldView matrix.
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Contains the WoldViewProj matrix.
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Contains the position of the Light.
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