- Timestamp:
- 01/02/07 16:12:46 (18 years ago)
- Location:
- GTP/trunk/Lib/Vis/Preprocessing/src
- Files:
-
- 2 added
- 14 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/Lib/Vis/Preprocessing/src/CombinedPreprocessor.cpp
r1900 r1931 108 108 if (!mMixtureDistribution->RequiresRays()) 109 109 CLEAR_CONTAINER(vssRays); 110 111 if (renderer) { 112 ComputeRenderError(); 113 } 114 110 115 } 111 116 -
GTP/trunk/Lib/Vis/Preprocessing/src/GlRenderer.cpp
r1925 r1931 84 84 mUseForcedColors = false; 85 85 mRenderBoxes = false; 86 // mUseGlLists = true; 87 mUseGlLists = false; 86 mUseGlLists = true; 87 //mUseGlLists = false; 88 89 Environment::GetSingleton()->GetIntValue("Preprocessor.pvsRenderErrorSamples", mPvsStatFrames); 90 mPvsErrorBuffer.resize(mPvsStatFrames); 91 ClearErrorBuffer(); 92 88 93 } 89 94 … … 466 471 GlRenderer(sceneGraph, viewcells, tree) 467 472 { 468 Environment::GetSingleton()->GetIntValue("Preprocessor.pvsRenderErrorSamples", mPvsStatFrames);469 mPvsErrorBuffer.resize(mPvsStatFrames);470 ClearErrorBuffer();471 473 472 474 mPixelBuffer = NULL; … … 572 574 573 575 void 574 GlRenderer Buffer::RandomViewPoint()576 GlRenderer::RandomViewPoint() 575 577 { 576 578 // do not use this function since it could return different viewpoints for … … 858 860 859 861 void 860 GlRenderer Buffer::ClearErrorBuffer()862 GlRenderer::ClearErrorBuffer() 861 863 { 862 864 for (int i=0; i < mPvsStatFrames; i++) { … … 869 871 GlRendererBuffer::EvalPvsStat() 870 872 { 871 mPvsStat.Reset();872 halton.Reset();873 873 874 874 MakeCurrent(); 875 875 876 SetupProjection(GetWidth(), GetHeight()); 877 878 cout<<"mPvsStatFrames="<<mPvsStatFrames<<endl; 879 880 for (int i=0; i < mPvsStatFrames; i++) { 881 float err; 882 // set frame id for saving the error buffer 883 mFrame = i; 884 RandomViewPoint(); 885 886 // atlanta problematic frames: 325 525 691 1543 887 #if 0 888 if (mFrame != 325 && 889 mFrame != 525 && 890 mFrame != 691 && 891 mFrame != 1543) 892 mPvsErrorBuffer[i] = -1; 893 else { 894 Debug<<"frame ="<<mFrame<<" vp="<<mViewPoint<<" vd="<<mViewDirection<<endl; 895 } 896 #endif 897 898 if (mPvsErrorBuffer[i].mError > 0.0f) { 899 int pvsSize; 900 901 902 float error = GetPixelError(pvsSize); 903 mPvsErrorBuffer[i].mError = error; 904 mPvsErrorBuffer[i].mPvsSize = pvsSize; 905 906 // emit UpdatePvsErrorItem(i, 907 // mPvsErrorBuffer[i]); 908 909 cout<<"("<<i<<","<<mPvsErrorBuffer[i].mError<<")"; 910 // swapBuffers(); 911 } 912 913 err = mPvsErrorBuffer[i].mError; 914 915 if (err >= 0.0f) { 916 if (err > mPvsStat.maxError) 917 mPvsStat.maxError = err; 918 mPvsStat.sumError += err; 919 mPvsStat.sumPvsSize += mPvsErrorBuffer[i].mPvsSize; 920 921 if (err == 0.0f) 922 mPvsStat.errorFreeFrames++; 923 mPvsStat.frames++; 924 } 925 } 926 927 glFinish(); 876 GlRenderer::EvalPvsStat(); 877 928 878 DoneCurrent(); 929 930 cout<<endl<<flush; 879 931 880 // mRenderingFinished.wakeAll(); 932 881 } … … 1363 1312 1364 1313 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 } 1314 void 1315 GlRenderer::EvalPvsStat() 1316 { 1317 1318 mPvsStat.Reset(); 1319 halton.Reset(); 1320 1321 1322 SetupProjection(GetWidth(), GetHeight()); 1323 1324 cout<<"mPvsStatFrames="<<mPvsStatFrames<<endl; 1325 1326 for (int i=0; i < mPvsStatFrames; i++) { 1327 float err; 1328 // set frame id for saving the error buffer 1329 mFrame = i; 1330 RandomViewPoint(); 1331 1332 // atlanta problematic frames: 325 525 691 1543 1333 #if 0 1334 if (mFrame != 325 && 1335 mFrame != 525 && 1336 mFrame != 691 && 1337 mFrame != 1543) 1338 mPvsErrorBuffer[i] = -1; 1339 else { 1340 Debug<<"frame ="<<mFrame<<" vp="<<mViewPoint<<" vd="<<mViewDirection<<endl; 1341 } 1342 #endif 1343 1344 if (mPvsErrorBuffer[i].mError > 0.0f) { 1345 int pvsSize; 1346 1347 1348 float error = GetPixelError(pvsSize); 1349 mPvsErrorBuffer[i].mError = error; 1350 mPvsErrorBuffer[i].mPvsSize = pvsSize; 1351 1352 // emit UpdatePvsErrorItem(i, 1353 // mPvsErrorBuffer[i]); 1354 1355 cout<<"("<<i<<","<<mPvsErrorBuffer[i].mError<<")"; 1356 // swapBuffers(); 1357 } 1358 1359 err = mPvsErrorBuffer[i].mError; 1360 1361 if (err >= 0.0f) { 1362 if (err > mPvsStat.maxError) 1363 mPvsStat.maxError = err; 1364 mPvsStat.sumError += err; 1365 mPvsStat.sumPvsSize += mPvsErrorBuffer[i].mPvsSize; 1366 1367 if (err == 0.0f) 1368 mPvsStat.errorFreeFrames++; 1369 mPvsStat.frames++; 1370 } 1371 } 1372 1373 glFinish(); 1374 cout<<endl<<flush; 1375 1376 } 1377 1378 1379 float 1380 GlRenderer::GetPixelError(int &pvsSize) 1381 { 1382 float pErrorPixels = -1.0f; 1383 1384 glReadBuffer(GL_BACK); 1385 1386 // mUseFalseColors = true; 1387 1388 mUseFalseColors = false; 1389 unsigned int pixelCount; 1390 1391 //static int query = -1; 1392 //if (query == -1) 1393 // glGenOcclusionQueriesNV(1, (unsigned int *)&query); 1394 1395 OcclusionQuery query; 1396 1397 ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint); 1398 if (viewcell == NULL) 1399 return 0.0f; 1400 1401 if (mDetectEmptyViewSpace) { 1402 // now check whether any backfacing polygon would pass the depth test 1403 SetupCamera(); 1404 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 1405 glEnable( GL_CULL_FACE ); 1406 glCullFace(GL_BACK); 1407 1408 cout<<"RS "; 1409 RenderScene(); 1410 1411 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); 1412 glDepthMask(GL_FALSE); 1413 glDisable( GL_CULL_FACE ); 1414 1415 query.BeginQuery(); 1416 1417 cout<<"RS "; 1418 RenderScene(); 1419 cout<<"RS3 "; 1420 1421 query.EndQuery(); 1422 1423 // at this point, if possible, go and do some other computation 1424 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 1425 glDepthMask(GL_TRUE); 1426 glEnable( GL_CULL_FACE ); 1427 1428 // reenable other state 1429 pixelCount = query.GetQueryResult(); 1430 cout<<"RS4 "; 1431 1432 if (pixelCount > 0) 1433 return -1.0f; // backfacing polygon found -> not a valid viewspace sample 1434 1435 } else 1436 glDisable( GL_CULL_FACE ); 1437 1438 1439 // ViewCell *viewcell = NULL; 1440 1441 // PrVs prvs; 1442 1443 // mViewCellsManager->SetMaxFilterSize(0); 1444 // mViewCellsManager->GetPrVS(mViewPoint, prvs, mViewCellsManager->GetFilterWidth()); 1445 // viewcell = prvs.mViewCell; 1446 1447 ObjectPvs pvs; 1448 if (1) { 1449 pvs = viewcell->GetPvs(); 1450 } else { 1451 mViewCellsManager->ApplyFilter2(viewcell, 1452 false, 1453 1.0f, 1454 pvs); 1455 } 1456 1457 SetupCamera(); 1458 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 1459 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); 1460 1461 1462 // // Render PVS 1463 ObjectPvsIterator it = pvs.GetIterator(); 1464 1465 pvsSize = pvs.GetSize(); 1466 Intersectable::NewMail(); 1467 for (; it.HasMoreEntries(); ) { 1468 ObjectPvsEntry entry = it.Next(); 1469 Intersectable *object = entry.mObject; 1470 RenderIntersectable(object); 1471 } 1472 1473 // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); 1474 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 1475 1476 mUseFalseColors = true; 1477 1478 query.BeginQuery(); 1479 1480 SetupCamera(); 1481 1482 RenderScene(); 1483 1484 query.EndQuery(); 1485 1486 1487 // reenable other state 1488 pixelCount = query.GetQueryResult(); 1489 1490 1491 pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight()); 1492 1493 #if 0 1494 if (mSnapErrorFrames && pErrorPixels > 0.001f) { 1495 1496 char filename[256]; 1497 sprintf(filename, "error-frame-%04d-%0.5f.png", mFrame, pErrorPixels); 1498 QImage im = toImage(); 1499 string str = mSnapPrefix + filename; 1500 QString qstr(str.c_str()); 1501 1502 im.save(qstr, "PNG"); 1503 if (1) { //0 && mFrame == 1543) { 1504 int x,y; 1505 int lastIndex = -1; 1506 for (y=0; y < im.height(); y++) 1507 for (x=0; x < im.width(); x++) { 1508 QRgb p = im.pixel(x,y); 1509 int index = qRed(p) + (qGreen(p)<<8) + (qBlue(p)<<16); 1510 if (qGreen(p) != 255 && index!=0) { 1511 if (index != lastIndex) { 1512 // Debug<<"ei="<<index<<" "; 1513 lastIndex = index; 1514 } 1515 } 1516 } 1517 } 1518 1519 1520 mUseFalseColors = false; 1521 glPushAttrib(GL_CURRENT_BIT); 1522 glColor3f(0,1,0); 1523 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 1524 SetupCamera(); 1525 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 1526 1527 // Render PVS 1528 Intersectable::NewMail(); 1529 1530 ObjectPvsIterator it = pvs.GetIterator(); 1531 for (; it.HasMoreEntries(); ) { 1532 ObjectPvsEntry entry = it.Next(); 1533 Intersectable *object = entry.mObject; 1534 RenderIntersectable(object); 1535 } 1536 1537 im = toImage(); 1538 sprintf(filename, "error-frame-%04d-%0.5f-pvs.png", mFrame, pErrorPixels); 1539 str = mSnapPrefix + filename; 1540 qstr = str.c_str(); 1541 im.save(qstr, "PNG"); 1542 glPopAttrib(); 1543 } 1544 #endif 1545 1546 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 1547 1548 return pErrorPixels; 1549 } 1550 1551 1552 1553 1554 1555 1556 1557 } -
GTP/trunk/Lib/Vis/Preprocessing/src/GlRenderer.h
r1832 r1931 104 104 105 105 106 virtual void RandomViewPoint(); 107 106 108 void SetupFalseColor(const int id); 107 109 void RenderIntersectable(Intersectable *); … … 139 141 140 142 141 143 virtual float 144 GetPixelError(int &pvsSize); 145 146 virtual void 147 EvalPvsStat(); 142 148 143 149 void InitGL(); … … 154 160 inline void SetSnapPrefix(const string &pref) { mSnapPrefix = pref; } 155 161 162 virtual void ClearErrorBuffer(); 163 164 156 165 public: 157 166 int mFrame; 158 167 bool mWireFrame; 159 168 169 PvsRenderStatistics mPvsStat; 170 171 int mPvsStatFrames; 172 struct PvsErrorEntry { 173 PvsErrorEntry() {} 174 float mError; 175 int mPvsSize; 176 Vector3 mPosition; 177 Vector3 mDirection; 178 }; 179 160 180 protected: 161 181 162 PvsCache mPvsCache; 182 183 vector<PvsErrorEntry> mPvsErrorBuffer; 184 185 PvsCache mPvsCache; 163 186 164 187 vector<OcclusionQuery *> mOcclusionQueries; … … 231 254 virtual void EvalPvsStat(); 232 255 233 virtual void ClearErrorBuffer();234 235 256 236 257 virtual int GetWidth() const = 0; … … 241 262 242 263 243 virtual void RandomViewPoint();244 264 virtual void SampleBeamContributions( 245 265 Intersectable *sourceObject, … … 266 286 virtual int ComputePvs() const = 0; 267 287 268 virtual float269 GetPixelError(int &pvsSize) = 0;270 288 271 289 virtual int ComputePvs(ObjectContainer &objects, ObjectContainer &pvs) const = 0; 272 273 PvsRenderStatistics mPvsStat; 274 275 int mPvsStatFrames; 276 struct PvsErrorEntry { 277 PvsErrorEntry() {} 278 float mError; 279 int mPvsSize; 280 Vector3 mPosition; 281 Vector3 mDirection; 282 }; 283 284 vector<PvsErrorEntry> mPvsErrorBuffer; 290 291 285 292 286 293 -
GTP/trunk/Lib/Vis/Preprocessing/src/Makefile
r1900 r1931 1 1 ############################################################################# 2 2 # Makefile for building: preprocessor 3 # Generated by qmake (2.00a) (Qt 4.1.2) on: ?t 14. XII 10:54:14 20063 # Generated by qmake (2.00a) (Qt 4.1.2) on: út 2. I 10:32:48 2007 4 4 # Project: preprocessor.pro 5 5 # Template: app -
GTP/trunk/Lib/Vis/Preprocessing/src/Preprocessor.cpp
r1926 r1931 1270 1270 } 1271 1271 1272 } 1272 void 1273 Preprocessor::ComputeRenderError() 1274 { 1275 // compute rendering error 1276 1277 if (renderer && renderer->mPvsStatFrames) { 1278 // emit EvalPvsStat(); 1279 // QMutex mutex; 1280 // mutex.lock(); 1281 // renderer->mRenderingFinished.wait(&mutex); 1282 // mutex.unlock(); 1283 1284 renderer->EvalPvsStat(); 1285 1286 mStats << 1287 "#AvgPvsRenderError\n" <<renderer->mPvsStat.GetAvgError()<<endl<< 1288 "#MaxPvsRenderError\n" <<renderer->mPvsStat.GetMaxError()<<endl<< 1289 "#ErrorFreeFrames\n" <<renderer->mPvsStat.GetErrorFreeFrames()<<endl<< 1290 "#AvgRenderPvs\n" <<renderer->mPvsStat.GetAvgPvs()<<endl; 1291 } 1292 } 1293 1294 } -
GTP/trunk/Lib/Vis/Preprocessing/src/Preprocessor.h
r1926 r1931 146 146 const bool pruneInvalidRays = true); 147 147 148 /** Compute pixel error of the current PVS solution by sampling given number of viewpoints */ 149 virtual void 150 ComputeRenderError(); 151 148 152 /** Returns a view cells manager of the given name. 149 153 */ -
GTP/trunk/Lib/Vis/Preprocessing/src/QtGlRenderer.cpp
r1877 r1931 102 102 OcclusionQuery query; 103 103 104 ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint); 105 if (viewcell == NULL) 106 return 0.0f; 107 104 108 if (mDetectEmptyViewSpace) { 105 109 // now check whether any backfacing polygon would pass the depth test … … 108 112 glEnable( GL_CULL_FACE ); 109 113 glCullFace(GL_BACK); 110 114 115 cout<<"RS "; 111 116 RenderScene(); 112 117 … … 117 122 query.BeginQuery(); 118 123 124 cout<<"RS "; 119 125 RenderScene(); 126 cout<<"RS3 "; 120 127 121 128 query.EndQuery(); … … 128 135 // reenable other state 129 136 pixelCount = query.GetQueryResult(); 137 cout<<"RS4 "; 130 138 131 139 if (pixelCount > 0) … … 145 153 146 154 ObjectPvs pvs; 147 ViewCell *viewcell = mViewCellsManager->GetViewCell(mViewPoint);148 149 if (viewcell){155 if (1) { 156 pvs = viewcell->GetPvs(); 157 } else { 150 158 mViewCellsManager->ApplyFilter2(viewcell, 151 159 false, 152 160 1.0f, 153 161 pvs); 154 155 pvsSize = 0; 156 SetupCamera(); 157 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 158 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); 159 160 161 // // Render PVS 162 ObjectPvsIterator it = pvs.GetIterator(); 163 164 pvsSize = pvs.GetSize(); 165 Intersectable::NewMail(); 166 for (; it.HasMoreEntries(); ) { 167 ObjectPvsEntry entry = it.Next(); 168 Intersectable *object = entry.mObject; 169 RenderIntersectable(object); 170 } 171 172 // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); 173 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 174 175 176 mUseFalseColors = true; 177 178 query.BeginQuery(); 179 180 SetupCamera(); 181 182 RenderScene(); 183 184 query.EndQuery(); 185 186 187 unsigned int pixelCount; 188 // reenable other state 189 pixelCount = query.GetQueryResult(); 190 191 192 pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight()); 193 } else 194 pErrorPixels = 0.0f; 162 } 163 164 SetupCamera(); 165 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 166 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); 167 168 169 // // Render PVS 170 ObjectPvsIterator it = pvs.GetIterator(); 171 172 pvsSize = pvs.GetSize(); 173 Intersectable::NewMail(); 174 for (; it.HasMoreEntries(); ) { 175 ObjectPvsEntry entry = it.Next(); 176 Intersectable *object = entry.mObject; 177 RenderIntersectable(object); 178 } 179 180 // glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); 181 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 182 183 mUseFalseColors = true; 184 185 query.BeginQuery(); 186 187 SetupCamera(); 188 189 RenderScene(); 190 191 query.EndQuery(); 192 193 194 // reenable other state 195 pixelCount = query.GetQueryResult(); 196 197 198 pErrorPixels = ((float)pixelCount)/(GetWidth()*GetHeight()); 199 195 200 196 201 if (mSnapErrorFrames && pErrorPixels > 0.001f) { -
GTP/trunk/Lib/Vis/Preprocessing/src/RssPreprocessor.cpp
r1926 r1931 303 303 304 304 305 void306 RssPreprocessor::ComputeRenderError()307 {308 // compute rendering error309 310 if (renderer && renderer->mPvsStatFrames) {311 // emit EvalPvsStat();312 // QMutex mutex;313 // mutex.lock();314 // renderer->mRenderingFinished.wait(&mutex);315 // mutex.unlock();316 317 renderer->EvalPvsStat();318 319 mStats <<320 "#AvgPvsRenderError\n" <<renderer->mPvsStat.GetAvgError()<<endl<<321 "#MaxPvsRenderError\n" <<renderer->mPvsStat.GetMaxError()<<endl<<322 "#ErrorFreeFrames\n" <<renderer->mPvsStat.GetErrorFreeFrames()<<endl<<323 "#AvgRenderPvs\n" <<renderer->mPvsStat.GetAvgPvs()<<endl;324 }325 }326 305 327 306 void -
GTP/trunk/Lib/Vis/Preprocessing/src/RssPreprocessor.h
r1900 r1931 115 115 116 116 117 void118 ComputeRenderError();119 117 120 118 /** Redefininition of the get sample rays method from the preprocessor */ -
GTP/trunk/Lib/Vis/Preprocessing/src/RssTree.cpp
r1906 r1931 2629 2629 { 2630 2630 2631 if (1) { 2632 float param[5]; 2633 2634 for (int i=0; i < numberOfRays; i++) { 2635 mHalton.GetNext(5, param); 2636 GenerateRay(param, rays); 2637 } 2638 2639 return rays.size(); 2640 } 2641 2642 vector<RssTreeLeaf *> leaves; 2643 2644 Debug<<"Collecting leaves..."<<endl<<flush; 2645 CollectLeaves(leaves); 2646 Debug<<"done."<<endl<<flush; 2647 2648 2649 if (numberOfLeaves != leaves.size()) { 2650 Debug<<"sorting leaves..."<<endl<<flush; 2651 sort(leaves.begin(), 2652 leaves.end(), 2653 GreaterContribution); 2654 Debug<<"done."<<endl<<flush; 2655 } 2656 2657 2658 Debug<<"Evaluating leaf importance..."<<endl<<flush; 2659 2660 float sumContrib = 0.0; 2661 int i; 2662 int k = 0; 2663 for (i=0; i < leaves.size() && k < numberOfLeaves; i++) 2664 if (ValidLeaf(leaves[i])) { 2665 float c = leaves[i]->GetImportance(); 2666 sumContrib += c; 2667 // cout<<"ray contrib "<<i<<" : "<<c<<endl; 2668 k++; 2669 } 2670 2671 Debug<<"done."<<endl<<flush; 2672 2673 float avgContrib = sumContrib/numberOfLeaves; 2674 2675 // always generate at leat n ray per leaf 2676 int fixedPerLeaf = 1; 2677 // int fixedPerLeaf = 0; 2678 int fixed = fixedPerLeaf*(int)leaves.size(); 2679 2680 // check if the number of fixed is not too big 2681 2682 if (fixed >= numberOfRays/2) { 2683 fixedPerLeaf = 0; 2684 fixed = 0; 2685 } 2686 2687 int iGenerated = numberOfRays - fixed; 2688 float ratioPerLeaf = iGenerated /(avgContrib*numberOfLeaves); 2689 2690 k = 0; 2691 2692 Debug<<"generating leaf rays..."<<endl<<flush; 2693 2694 for (i=0; i < leaves.size() && k < numberOfLeaves; i++) 2695 if (ValidLeaf(leaves[i])) { 2696 RssTreeLeaf *leaf = leaves[i]; 2697 float c = leaf->GetImportance(); 2698 2699 int num = fixedPerLeaf + (int)(c*ratioPerLeaf + 0.5f); 2700 GenerateLeafRaysSimple(leaf, num, rays); 2701 2702 k++; 2703 } 2704 2705 Debug<<"done."<<endl<<flush; 2706 2707 return (int)rays.size(); 2631 float param[5]; 2632 2633 for (int i=0; i < numberOfRays; i++) { 2634 mHalton.GetNext(5, param); 2635 GenerateRay(param, rays); 2636 } 2637 2638 return rays.size(); 2639 2708 2640 } 2709 2641 -
GTP/trunk/Lib/Vis/Preprocessing/src/SamplingStrategy.cpp
r1901 r1931 528 528 float contribution = 529 529 mPreprocessor.mViewCellsManager->ComputeSampleContribution(*ray, true, false); 530 530 531 mDistributions[i]->mContribution += contribution; 531 532 mDistributions[i]->mRays ++; … … 579 580 580 581 cout<<"ratios: "; 581 for (i=0; i < mDistributions.size(); i++) 582 cout<<mDistributions[i]->mRatio<<" "; 582 float last = 0.0f; 583 for (i=0; i < mDistributions.size(); i++) { 584 cout<<mDistributions[i]->mRatio-last<<" "; 585 last = mDistributions[i]->mRatio; 586 } 583 587 cout<<endl; 584 588 } -
GTP/trunk/Lib/Vis/Preprocessing/src/ViewCellsManager.cpp
r1928 r1931 30 30 31 31 #define USE_RAY_LENGTH_AS_CONTRIBUTION 0 32 #define DIST_WEIGHTED_CONTRIBUTION 1 32 #define DIST_WEIGHTED_CONTRIBUTION 0 33 #define SUM_RAY_CONTRIBUTIONS 0 34 #define AVG_RAY_CONTRIBUTIONS 1 35 #define CONTRIBUTION_RELATIVE_TO_PVS_SIZE 1 33 36 34 37 namespace GtpVisibilityPreprocessor { … … 1693 1696 } 1694 1697 } 1695 1698 1696 1699 return sum; 1697 1700 } … … 2193 2196 Intersectable *terminationObj = GetIntersectable(ray, true); 2194 2197 2195 2198 2196 2199 for (; it != viewcells.end(); ++ it) 2197 2200 { … … 2201 2204 { 2202 2205 // if ray not outside of view space 2203 float contribution; 2204 2206 float relContribution = 0.0f; 2207 float absContribution = 0.0f; 2208 2205 2209 if (terminationObj) 2206 2210 { 2207 2211 // todo: maybe not correct for kd node pvs 2208 bool absContribution = 2209 viewcell->GetPvs().GetSampleContribution( 2210 terminationObj, 2211 ray.mPdf, 2212 contribution); 2213 #if DIST_WEIGHTED_CONTRIBUTION 2214 // clear the relative contribution 2215 contribution = 0.0f; 2212 if (viewcell->GetPvs().GetSampleContribution( 2213 terminationObj, 2214 ray.mPdf, 2215 relContribution)) 2216 absContribution = 1.0f; 2217 2218 // $$ clear the relative contribution as it is currently not correct anyway 2219 relContribution = 0.0f; 2220 2221 if (absContribution == 1.0f) 2222 { 2223 ++ ray.mPvsContribution; 2224 relContribution = 1.0f; 2225 if (addRays) { 2226 #if PVS_ADD_DIRTY 2227 viewcell->GetPvs().AddSampleDirtyCheck(terminationObj, ray.mPdf); 2228 if (viewcell->GetPvs().RequiresResort()) { 2229 viewcell->GetPvs().SimpleSort(); 2230 } 2231 #else 2232 viewcell->GetPvs().AddSample(terminationObj, ray.mPdf); 2216 2233 #endif 2217 if (absContribution) 2218 { 2219 ++ ray.mPvsContribution; 2220 if (addRays) { 2221 #if PVS_ADD_DIRTY 2222 viewcell->GetPvs().AddSampleDirtyCheck(terminationObj, ray.mPdf); 2223 if (viewcell->GetPvs().RequiresResort()) { 2224 viewcell->GetPvs().SimpleSort(); 2225 } 2226 #else 2227 viewcell->GetPvs().AddSample(terminationObj, ray.mPdf); 2234 } 2235 2236 #if CONTRIBUTION_RELATIVE_TO_PVS_SIZE 2237 relContribution /= viewcell->GetPvs().GetSize(); 2228 2238 #endif 2229 }2239 2230 2240 #if DIST_WEIGHTED_CONTRIBUTION 2231 // recalculate the contribution - weight the 1.0f contribution by the sqr distance to the 2232 // object-> a new contribution in the proximity of the viewcell has a larger weight! 2233 contribution = 1.0f/SqrDistance(GetViewCellBox(viewcell).Center(), 2234 ray.mTermination); 2241 // recalculate the contribution - weight the 1.0f contribution by the sqr distance to the 2242 // object-> a new contribution in the proximity of the viewcell has a larger weight! 2243 relContribution /= SqrDistance(GetViewCellBox(viewcell).Center(), 2244 ray.mTermination); 2245 2235 2246 #endif 2236 2247 } 2237 2238 ray.mRelativePvsContribution += contribution; 2248 #if SUM_RAY_CONTRIBUTIONS || AVG_RAY_CONTRIBUTIONS 2249 ray.mRelativePvsContribution += relContribution; 2250 #else 2251 // recalculate relative contribution - use max of AbsContribution 2252 if (ray.mRelativePvsContribution < absContribution) 2253 ray.mRelativePvsContribution = absContribution; 2254 #endif 2239 2255 } 2240 2256 } 2241 2257 } 2242 2258 2259 #if AVG_RAY_CONTRIBUTIONS 2260 ray.mRelativePvsContribution /= viewcells.size(); 2261 #endif 2243 2262 #if USE_RAY_LENGTH_AS_CONTRIBUTION 2244 2263 float c = 0.0f; -
GTP/trunk/Lib/Vis/Preprocessing/src/default.env
r1900 r1931 103 103 samplesPerPass 1000000 104 104 initialSamples 2000000 105 vssSamples 20000000105 vssSamples 150000000 106 106 vssSamplesPerPass 5000000 107 107 useImportanceSampling true … … 195 195 196 196 ViewCells { 197 useKdPvs true 197 198 # samples used for view cell construction 198 199 Construction { -
GTP/trunk/Lib/Vis/Preprocessing/src/preprocessor.pro
r1891 r1931 109 109 InternalRayCaster.cpp IntelRayCaster.cpp \ 110 110 RayCaster.cpp PreprocessorFactory.cpp GvsPreprocessor.cpp \ 111 Trackball.cpp ObjExporter.cpp SubdivisionCandidate.cpp QtGlViewer.cpp\111 Trackball.cpp ObjExporter.cpp SubdivisionCandidate.cpp \ 112 112 Mailable.cpp \ 113 CombinedPreprocessor.cpp 114 113 CombinedPreprocessor.cpp QtGlViewer.cpp 115 114 116 115 SOURCES += BoostPreprocessorThread.cpp
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